THE BEST Traverse City Casino Hotels of 2020 (with Prices ...

I get easy fossils by traversing thru casino links with an open portal. Have gotten a solid 20 free wls already. Hats off so Sidoafk3.

I get easy fossils by traversing thru casino links with an open portal. Have gotten a solid 20 free wls already. Hats off so Sidoafk3. submitted by depressoeggo to growtopia [link] [comments]

When does applying CS learnings to our daily lives become too much? My CS friend and I (also CS) were rewatching Casino Royale, when suddenly I remembered this part coming up and thought of this traversal joke :((

When does applying CS learnings to our daily lives become too much? My CS friend and I (also CS) were rewatching Casino Royale, when suddenly I remembered this part coming up and thought of this traversal joke :(( submitted by aldsTM to ProgrammerHumor [link] [comments]

Can you traverse Hadley's Hope outside? Are airlocks only for bad weather?

"The team staggers into the West Airlock" (p.375) which implies the building needs airlocks for air pressure and oxygen, right?
But on the map on p.376 it seems like the doors from Block C1, Billy's Bar, and Tannen's casino just have doors leading right outside, no airlock. Plus several rooms require you to traverse outside.
So.. does air pressure matter or not? Can players travel outside or not? I'm assuming the EXISTENCE of airlocks but the ability to just walk right outside means they only HAVE airlocks for bad weather (Dust storms etc)
I know this is a dumb detail to get hung up on but I can't quite commit to a decision.
submitted by lordofpurple to alienrpg [link] [comments]

Amazing Race Route Concept #2

Warning: massive amount of text ahead. I created a mostly functional race route around the world (all loactions like buildings, businesses, landmarks, etc. are REAL locations and could theoretically actually work in the race). I tried to have a good variety in locations and types of challenges, but it's really hard! I find it a lot harder to complain about challenge design after making this. Even though this could technically happen there are probably some safety concerns in going to South Africa and Lesotho and it's probably not possible for the American Amazing Race to film in Cuba, but I decided to do it anyway. If you have any questions or feedback please let me know!

RACE #2
Leg 1 (USA - Japan)
Leg 2 (Japan - South Korea)
Leg 3 (South Korea - India)
Leg 4 (India - Oman)
Leg 5 (Oman)
Leg 6 (Oman - South Africa)
Leg 7 (South Africa - Lesotho)
Leg 8 (Lesotho - Greece)
Leg 9 (Greece)
Leg 10 (Greece - North Macedonia)
Leg 11 (North Macedonia - Cuba)
Leg 12 (Cuba - USA)

LEG 1
USA - Japan
Start at Cloud Gate, Chicago, Illinois
Run to clue at Millenium Monument
Clue #1
Make your way to the Gunma region of Japan, and travel to Sarugakyu Onsen. However, to get your tickets to Japan, you must make your way on foot through the busy streets of Chicago to Navy Pier, where flights will be given out according to the order of your arrival. Flights go to Tokyo, and you must make your own travel arrangements from there.
Flight 1 (5 teams): Chicago - Los Angeles - Tokyo, arrives 8:00 AM
Flight 2 (4 teams): Chicago - Tokyo, arrives 9:30 AM
Flight 3 (2 teams): Chicago - San Francisco - Tokyo, arrives 9:45 AM
Clue #2
Both team members must go into the hot springs and search it for the partly submerged cluebox to get your next clue.
Clue #3
Travel to Sarugakyo Bungy for your next clue.
Clue #4
Roadblock: Who’s ready to take a jump?
Bungy jump at the largest bungy jump in all of Japan at 62 meters, or over 200 feet! Once you’ve taken your leap of faith, you’ll receive your next clue.
Clue #5
Travel to Uenokunirokunomiya Haruna Shrine, Takasaki, for your next clue.
Clue #6
Create one string of paper cranes in Senbazuru. Senbazuru is the crafting of 1000 paper cranes for good luck. Following the demonstration, learn how to craft paper cranes. Once you have created forty of them and strung them together, deliver them to a Shinto priest at Akiba Shrine. He will give you your next clue.
Clue #7
Travel by train to Akihabara, Tokyo, and go to the top of the Tokyo Skytree to receive your next clue.
Clue #8
Roadblock: Who can ‘go’ kart? The teammate who did the first roadblock cannot do this one.
Travel to Akihabari Street Kart 1 and dress up in one of the many ridiculous costumes the company has to offer. Then, join a fifteen minute go-karting tour around the streets of this bustling region and look for three enormous signs in race colors with three different Japanese characters on them. If you can spot and write all three characters down correctly during the rush of Tokyo, you’ll receive your next clue. If you can’t get it right, you’ll have to join the next available tour.
Clue #9
Travel to Horin Park on foot to find the first pit stop! The last team to check in here may be eliminated.
Pit Stop, Leg 1
trip to Canada
last: eliminated

LEG 2
Japan - South Korea
Clue #1
Fly to Busan, South Korea! Upon arrival, make your way to Beomeo-sa for your next clue.
Fast Forward, Leg 2
Go to Songdo Beach and swim out into the ocean, locating the five whale statues in the water. At each statue, pick up marked letter tiles. Once you have all seven (two statues have two tiles), you can go back to the beach and unscramble the letters that spell out the name of a traditional South Korean delicacy that the other contestants eat at their first challenge. If you get the right word, you’ll be given a clue that takes you straight to the end of the leg.
Clue #2
Master the art of Korean meditation. If you can master all of the moves correctly, then your instructor will give over your next clue.
Clue #3
Head to Taejongdae for your next clue.
Clue #4
Roadblock: Who’s desperate to eat?
Take the marked path over one mile uphill to the marked food stand, and finish one serving of Soondae, a traditional South Korean delicacy that is made of pig intestines and pork blood. Once you have finished the food, you can run down to your partner and get your next clue.
Clue #5
Take the Songdo Marine Cable Car from Songnim Park to Amnam Park to receive your next clue.
Clue #6
Detour: Fish Identity or Fish Delivery
Fish Identity: Go to Jagalchi Fish Market and search for the marked stall. Once there, sort an enormous box of fish and organize them. Once the stall owner approves, put them up for stock in the stall to receive your next clue.
Fish Delivery: Go to Jacky’s Seafood and take three orders and three addresses that need to be delivered. Once you have delivered all the fish to all the correct addresses throughout the Gamcheon Culture Village, you will receive your next clue.
Clue #7
Make your way to the pit-stop at Haedong Yonggungsa. The last team to arrive may be eliminated.
Pit-Stop, Leg 2
-first: trip to Belize
-last: non-elimination

LEG 3
South Korea - India
Clue #1
Fly to Hyderabad, India, and go to the Charminar for your first clue.
Clue #2
Travel to Ramoji Film City Main Entrance to receive your next clue.
Speed Bump, Leg 3
Make your way to Saha’s Adventure Park and zorb down a steep hill. Once you’ve made it, you can continue racing.
Clue #3
Detour: Birdy Woods or Bollywood
Birdy Woods: Dressing up in clumsy bird costumes, search through Asia’s largest aviary for a cutout of the bird your partner is dressing up as. Once you’ve found the two cutouts, head to the Bonsai Garden. If you match the right bird, you’ll receive your next clue.
Bollywood: Head to Ramoji Movie Magic. Dressing up in traditional Indian outfits, memorize a short dance to the tune of some Bollywood music and perform it to the live audience and judges. If you meet their standards, you’ll receive your next clue.
Clue #4
Head to Nehru Zoological Park where your next clue will be waiting.
Clue #5
Take an amazing elephant ride! With both teammates on the elephant’s back guide it through a short course. If you can reach the end in under two minutes, you’ll receive your next clue.
Clue #6
Make your way to Bidar Fort by public transport for your next clue.
Clue #7
Roadblock: Who’s itching to get etching?
One team member must help in the process of the creation of bidriware. First, you must chisel one section in the piece of bidriware very precisely. Any error and you must restart. If given the clear, then you must then make their way inside Bidar Fort and collect a total of three baskets of soil for the artisans to use later in the process. Finally, you must use some of the soil you collected and coat a piece of bidriware in it. If every part of the challenge was done to the satisfaction of the artisans, you will receive your next clue.
Clue #8
Make your way to the Bahmani Tombs and the pit-stop! The last team to arrive will be eliminated.
Pit-Stop, Leg 3
-first: trip to Japan
-last: eliminated

LEG 4
India - Oman
Clue #1
Fly to Muscat, Oman! Once you have arrived, make your way to Al Alam Palace, where you will find marked cars waiting outside. Your clue will be waiting on the car.
Clue #2
Drive all the way to the Nizwa Souq in Nizwa, Oman, where you will find nine different tags, each releasing teams at different times the next morning, when you will be given your next clue.
Tag 1: departure at 7:00 AM
Tag 2: departure at 7:05 AM
Tag 3: departure at 7:10 AM
Tag 4: departure at 7:15 AM
Tag 5: departure at 7:20 AM
Tag 6: departure at 7:25 AM
Tags 7-9: departure at 7:30 AM
Clue #3
Detour: Selling Goats or Weighing Dates
Selling Goats: Navigate through the souq to the weekly goat market. You must select a seller and help them sell their goats. First, thoroughly clean five goats so they are ready for selling. Then, parade five goats around the “walking circle,” where potential buyers will inspect which goats to buy. You must finally buy a goat yourself, haggling for a price under 100 riyals, or 260 US dollars. Once you can purchase a goat, you will receive your next clue. Keep the goat for the next challenge.
Weighing Dates: Find the marked stall in the souq that is selling dates. Your goal is to weigh out 200 grams of Ajwa Dates, 175 grams of Barhi Dates, and 125 grams of Hayani Dates. To do this, you must travel across the market to a scale at a different date stall. If you can get the perfect amount of dates, you will receive your next clue. Keep the dates for the next challenge.
Clue #4
Travel on foot to the Contemporary Mosque with either your goat or dates and trade them with the man waiting out front for your next clue.
Clue #5
Make your way back to the souq, and head to Omani Craftsman's House where you will find your next clue.
Clue #6
Roadblock: Who can work and weave?
The teammate participating in this roadblock must help create a small basketwork bowl. After watching the example, you must use the provided materials to finish off the bowl. If it meets the requirement of the shop owner, you will receive your next clue.
Clue #7
Make your way to the pit-stop for this leg of the race, Nizwa Fort! The last team to arrive may be eliminated.
Pit-Stop, Leg 4
-first: continue racing
-last: continue racing

LEG 5
Oman
Clue #1
Drive yourself to Bimmah Sinkhole in Muscat, Oman! You will receive your next clue after having a cup of delicious locally-made coffee. Caution! Double U-Turn ahead!
Clue #2
Detour: Script Write or Shipwright
Script Write: Drive to Bait al Zubair and go into the Manuscript Room. Using a provided paper and translation guide, figure out what the marked manuscript says in English. If anything is wrong when submitting it, though, you must start completely over.
Shipwright: Drive to Oman Maritime Boatyard and find the marked boat. Oman Maritime has been reviving the craft of making the traditional wooden boats of Oman’s past, and you must help with the process. First, you must hand-sand a small section of the marked vessel. Then, you and your partner must work together to stitch coconut palm fiber through twenty holes, or eighty total stitches. Once you’re done, you’ll receive your next clue.
Clue #3
Make your way to Mutrah Souk for your next clue and the U-Turn board!
Clue #4
Search through the enormous market for one of three marked stalls. One you’ve found a stall, search through their wares for a trinket with a red/yellow flag on the bottom. Give the correct trinket to the shop owner, and they will hand you your next clue.
Clue #5
Drive yourself to Qurum Beach, where you will receive your next clue.
Clue #6
Roadblock: Who will pass the shells?
For this challenge, one team member must watch the demonstration of two fishermen playing a traditional Omani game, Al Hawalees. You must first create a “board” in the sand and collect the required amount of shells to play. You must then challenge a local fisherman. If you can win while following all of the rules correctly, you will receive your next clue.
Clue #7
Make your way to the pit-stop at Wadi Bani Khalid. The last team to check in will be eliminated.
Pit-Stop, Leg 5
-first: trip to Tanzania
-last: eliminated

LEG 6
Oman - South Africa
Clue #1
Fly out of Oman to Durban, South Africa, on one of two flights.
Flight 1 (2 teams): Muscat - Durban, arrives 7:30 AM
Flight 2 (6 teams): Muscat - Dar es Salaam - Durban, arrives 8:00 AM
Upon touching down, make your way to Moses Mabhida Stadium, where you will find your next clue.
Clue #2
Roadblock: Who will swing for the skies?
One team member must strap in and complete the Big Rush Big Swing, the largest swing in the world! Dive 263 feet down. Once you have finished the swing, you will receive a section and seat number. You will search the stands for your next clue.
Clue #3
Make your way to Umhlanga Lighthouse for your next clue.
Clue #4
Shake it up! In this challenge, you must create Lighthouse Bar’s famous “Umhlanga Schling.” Use the provided recipe to create fifteen drinks to perfection, and you will receive your next clue.
Clue #5
Head to Addington Beach and dig underneath one of the large sandcastles for your next clue.
Clue #6
Detour: Tree or Sea
Tree: For this detour, go to Durban Botanical Gardens. Use a provided golf cart to make your way to the famous Wood’s Cycad, a tree dating back to the age of dinosaurs. It has been cared for here since 1848. Once there, use one of the provided pieces to put together a large 3d puzzle of the tree. Once it has been approved, you will be handed your clue, and you can drive back to the front of the gardens and continue racing.
Sea: Go to uShaka Marine World and help out with some chores! First, help the kitchen staff and prepare 5 pounds of specially made vegetables for some of the aquarium’s fish. Second, travel around the park and take water samples from each of the specified exhibits. Finally, record blood test results taken during routine health check-ups. If you’ve completed all of the steps correctly, you will receive your next clue.
Clue #7
Head to the pit-stop at Suncoast Casino and Entertainment World! The last team to check in may be eliminated.
Pit-Stop, Leg 6
-first: 5k each
-last: eliminated

LEG 7
South Africa - Lesotho
Clue #1
Drive yourself through Qacha’s Nek and into Lesotho! Once in Lesotho, drive yourself to Maletsunyane Falls where you’ll find your next clue.
Fast Forward, Leg 7
By completing this fast forward, you will skip an overnight rest point and will be able to head directly to the pit-stop. Head to Sehlabathebe National Park. Once there, using the provided map and compass, ride by horseback to the nomadic tribal people’s current village. At the village, help cook pap-pap, a type of porridge common in Lesotho. The first team to complete the challenge will be able to head directly to the pit-stop.
Clue #2
Drive yourself to Seshoeshoe Decor and Fashion Designers in Maseru for your next clue.
Clue #3
Who can cut up a pattern?
One teammate will choose one of the complicated tribal Lesotho designs, and must find five pieces of fabric that match it perfectly. But be careful, the designs have miniscule differences between them. Once you’ve found all of your fabric, cut them at the directed places to receive your next clue.
Clue #4
Make your way to the Subeng River Dinosaur Footprints, where you will find seven tags, each releasing you at a time in the morning when you will receive your next clue.
Tags 1-2: departure at 7:00 AM
Tag 3: departure at 7:20 AM
Tag 4: departure at 7:40 AM
Tags 5-7: departure at 8:00 AM
Clue #5
Detour: Cave or Maze
Cave: For this challenge, go to Liphofung Cave. You must memorize all of the rock paintings in a specified section (15 paintings), and then run approximately a quarter-mile away and select the correct paper cutouts and put them in the right order as they were shown in the cave. When you have everything selected and ordered correctly, you’ll receive your next clue.
Maze: Make your way to the second largest dam in Africa, Katse Dam. Enter the first marked gallery and record the air temperature and the humidity. Use those observations to crack a complicated code, and enter the parallel gallery it directs you into. Be careful, it might be hard to find! If you enter the correct gallery, you will find a boat key, which you must give to the boatmaster. He will then give you a small ride around the reservoir and you’ll receive your next clue.
Clue #6
Drive yourself to Sani Stone Lodge for your next clue.
Clue #7
Help a local Basotho Shephard and their dogs move their sheep to a new grazing location. Don’t let the sheep get away! Once they’ve all been successfully moved, you’ll receive your next clue.
Clue #8
Make your way on foot to the pit-stop at Sani Top Chalet! The last team to check in may be eliminated!
Pit-Stop, Leg 7
-first: trip to Egypt
-last: non-elimination

LEG 8
Lesotho - Greece
Clue #1
Via Maseru International Airport, make your way to Athens, Greece, known to be the home of the first democracy! From there, make your way to the Theatre of Dionysus on The Acropolis, where you will take part in a U-Turn vote. The two teams with the most votes will be sentenced to an automatic U-Turn when they arrive at the detour. After the vote, teams will be given their next clue.
Clue #2
Fly to Chania, Greece on the island of Crete! Upon touching down, use the provided cars to make your way to the Agora and search for the marked stall.
Speed Bump, Leg 8
Together, team members must eat through a total of twelve Greek figs. Once all of the fruits have been stomached, that team can continue racing.
Clue #3
Detour: Traverse or Immerse
Traverse: Make your way to the Maritime Museum of Crete, and find the small yacht model outside the museum. Your goal is to remember as much as you can without writing it down, then make a half mile walk through the streets of Crete to the yacht harbor, where you must find a marked yacht and rearrange the items until it is just like it was in the model. Once the actual yacht matches the model, you’ll receive your next clue.
Immerse: Travel to Minoan’s World 3D Museum, and get treated to a five minute long “9D movie” on Cretan History which engages all of your senses. If you can answer all five questions correctly, you’ll receive your next clue. However, only two teams can participate in the show at once.
Clue #4
Drive to the Palace of Knossos for your next clue.
Clue #5
Use the provided map to navigate through the ruins, collecting puzzle pieces at each of the marked rooms. Once you have all ten bundles of pieces, head outside and recreate the large painting using the pieces you collected. Once it has been finished, you’ll receive your next clue.
Clue #6
Drive to Cretan Olive Oil Farm for your next clue.
Clue #7
Roadblock: Who is feeling oily?
In this challenge, one teammate will help in the process of creating olive oil. First, set up special tree-shaking equipment and a net, used to efficiently get olives out of the tree without bruising them. You will then sort the olives between bruised and fair. Finally, crush both bruised and fair olives with a traditional granite olive press. Once they have been successfully grinded into a paste, you’ll receive your next clue.
Clue #8
Find the pit-stop along the coast of the small village of Loutro back on the west side of Crete. You will soon discover, however, that the village is completely blocked off from the mainland by mountains, so you will have to find alternate transportation. Hurry, because the last team to arrive will be eliminated.
Pit-Stop, Leg 8
-first: trip to Austria
-last: eliminated

LEG 9
Greece
Clue #1
Fly back to the mainland in Thessaloniki! When you’ve arrived, search Aristotelous Square for your next clue.
Clue #2
Detour: Serve or Observe
Serve: For this detour head on foot to Bougatsa Giannis, a renowned restaurant in the Ladadika area. You must take the orders of twelve total people and retrieve the correct dishes for them from the kitchen. Each person also has a dessert, which must be retrieved from nearby pastry shop Trigona Elinidi. You may take notes, but if you mess up someone’s order, you must start it over again.
Observe: Go by taxi to the Thessaloniki Science Centre Technology Museum and make your way to the main planetarium. The night sky will be projected above, and will be moving around you at one hour of regular movement per second. Using the provided key, identify five Greek constellations first identified by Claudius Ptolemy- Orion, Ursa Major, Cassiopeia, Centaurus, and Perseus. Be careful, it might be dizzying! Once you’ve found all of the constellations, you’ll be rewarded with your next clue.
Clue #3
Find the Arch of Galerius for your next clue.
Clue #4 Use one of the marked cars to drive yourself for the rest of the leg. Go to the Thessaloniki Concert Hall for your next clue.
Clue #5
Roadblock: Who can blow a note and hold a tune?
Macedonian brass bands are extremely popular in the Macedonia region of Greece, so for this roadblock, learn how to play the trumpet, a popular instrument played in these bands. If you can play a few notes of the folk song with the band, you’ll get your next clue.
Clue #6
Drive to Dalamara Winery. Once there, follow the guide to the directed area, where you must load two empty kegs onto a horse drawn cart. Direct the horse approximately half a mile through the vineyard and return back to the kegs. You will continue to load and deliver a total of eight kegs to receive your next clue.
Clue #7
Drive to Ski Center Voras and take the lift to the top where Kajmakcalan, a chapel right on the border between Greece and North Macedonia is situated. The last team to arrive at this pit-stop may be eliminated.
Pit-Stop, Leg 9
-first: trip to Colombia
-last: eliminated

LEG 10
Greece - North Macedonia
Clue #1
Drive yourself across the border into North Macedonia to Popova Kula Winery! Once there, pull a tag that departs you at a certain time the next morning.
Tag 1: departure at 8:00 AM
Tag 2: departure at 8:10 AM
Tag 3: departure at 8:20 AM
Tags 4-5: departure at 8:30 AM
Clue #2
Roadblock: Who is a master chef?
The teammate doing this roadblock will use the provided recipe to cook the national dish of North Macedonia, Tavche Gravche, a special type of baked beans. If it is cooked to perfection, you’ll receive your next clue.
Clue #3
Drive yourself to the Millenium Cross in Skopje for your next clue.
Clue #4
Detour: Art Block or Charity Walk
Art Block: Drive to the Art Bridge, which is home to 29 statues of important Macedonian artists and musicians. Wandering on and around the bridge are 29 people dressed up as those artists and musicians. You must match nine total people to their statues. A maximum of three teams can complete this challenge.
Charity Walk: Drive to the Mother Teresa Memorial House and load a trolley cart with a marked group of items that will almost completely fill the trolley. On foot, travel to the SOS Children’s Village National Office where you are to deliver the items. If you do not choose this option, your items will still be donated after the leg.
Clue #5
Drive to the city of Struga, where the North Macedonian national anthem was created. Make your way to the Saint Archangel Michael Cave Church for your next clue.
Clue #6
Teammates must work together to memorize four total stanzas of the Macedonian national anthem- in Macedonian. If you can perform it with the orchestra without forgetting the lyrics, you’ll receive your clue to the next pit-stop.
Clue #7
Drive to the Monastery of St. Naum and the pit-stop! The last team to check in may be eliminated.
Pit-Stop, Leg 10
-first: trip to Indonesia
-last: eliminated

LEG 11
North Macedonia - Cuba
Clue #1
Make your way back to Skopje, then fly to Havana, Cuba, on two predetermined flights. Once there, go by taxi to Taller Calle 8, a car repair shop, where you will receive your next clue.
Flight 1 (2 teams): Skopje - Paris - Havana, arrives 6:30 AM
Flight 2 (2 teams): Skopje - London - Miami - Havana, arrives 7:10 AM
Clue #2
Roadblock: Who can fix it up?
The teammate doing this roadblock must follow the example to repair one of the classic Cuban cars. If it makes it past inspection, you’ll receive your next clue.
Clue #3
For the remainder of the leg, you’ll have to drive the car you just fixed. Head to Fusterlandia, where you’ll find your next clue.
Clue #4
Find where the attached image is in person throughout the folk neighborhood of Fusterlandia. If you can find where the image actually is and show the judge, you’ll receive your next clue.
Clue #5
Sell the Box or Find the Band
Sell the Box: Drive to Santa Maria del Mar Beach and sell the provided boxes of boxed rum, the “juice box for bug kids.” While never selling any box for under 25 Cuban Pesos, make 375 Cuban Pesos (around fifteen US dollars). Once you’ve made your sales, you’ll receive your next clue.
Find the Band: For this detour, drive to the Cuban Art Factory and observe the large, marked piece of sheet music in the first room. Going from room to room in the factory, try to find the band who is playing the music that was in the first room. You must make your guesses ten minutes apart, so be confident in your answers! Once you have chosen the right band, you’ll be rewarded with your next clue.
Clue #6
Drive to Vinales Valley Tobacco Field and search the marked area for your next clue.
Clue #7
Perfectly roll ten Cuban cigars, five per contestant. Watch the example closely, as any small mistake in rolling the tobacco leaf will cause the cigar to fail. Once all of the cigars have been perfectly rolled, you’ll receive your next clue.
Clue #8
Take a long drive to the eastern side of Cuba and the pit-stop at Ignacio Agramonte Park in Camaguey! The last team to check into the pit-stop will be eliminated.
Pit-Stop, Leg 11
-first: trip to Botswana
-last: eliminated

LEG 12
Cuba - USA
Clue #1
For the first part of this leg, you’ll be staying in Cuba! Drive yourself using the car you used in the last leg down Neptuno street in Havana, where you will find a guarapo stall with a flag.
Clue #2
Using the hand-press to crush sugarcane, make forty glasses of guarapo. Once all of the glasses have been successfully made, you’ll be handed your next clue.
Clue #3
Drive to the Tropicana Night Club for your next clue.
Clue #4
Roadblock: Who can make it and shake it?
For this challenge, one team member must follow the instructions of the costume designer to create a costume for one of the showgirls. If the costume is made correctly and given a pass, teams will be given their next clue.
Clue #5
Teams must drive to Aeropuerto de La Habana Ciudad Libertad, where you will embark on a charter flight to Key West, Florida, back in the United States. Once in Key West, teams must go to the southernmost point in the continental United States for their next clue.
Clue #6
Make your way to the Ernest Hemingway Home and Museum, where you’ll find your next clue.
Clue #7
Roadblock: Who is a reader, a writer, and a decipherer?
Ernest Hemingway, known for books like The Old Man and the Sea, had a notoriously bad handwriting, with little regards to punctuation or accuracy. One team member must copy one of Hemingway’s notes perfectly, letter for letter, on the provided typewriter. If it was typed perfectly, you will be handed a decoder key which you can use to find the hidden message, which will reveal the location of your final challenge.
Answer: Smathers Beach
Clue #8
Now that you’ve made it to Smathers Beach, you’ll partake in a final challenge. Out in between the marked buoys are bundles of letter tiles. You must dive down to retrieve them and bring them back up to shore. Figure out what you’re supposed to spell out with them, and once you think you have the answer, hang the tiles in order on your clothesline. If you have the correct answer, you’ll be given the final clue.
Answer: United States, Japan, South Korea, India, Oman, South Africa, Lesotho, Greece, North Macedonia, Cuba, United States (teams must figure out that they have to spell out all of the countries they visited in order on the race)
Clue #9
Congratulations! Make your way to the final pit-stop at Fort Zachary Cruise Pier! Go, go, go, the first team to reach the pit-stop will win 1 MILLION dollars!
Pit-Stop, Leg 12
10 countries
4 continents
over 27,000 miles
first: 1 million dollars
submitted by theyummycookie to TheAmazingRace [link] [comments]

A return to gaming in 2020: catching up on a missed decade.

Prior to this year, it’s no exaggeration to say that the only game I’d played in full since about 2010 was the original BioShock. Not really sure why I stepped away from gaming - probably just some usual combination of life getting in the way and dodgy prioritisation. Then, like many others, I became acquainted with a boatload of surplus indoor time this year, and chose to find my way back with an N3DS and a Switch. Turns out I really missed it. I’ve been slowly playing through a variety of titles I missed the first time around, as well as various others I’ve stumbled across along the way.
In compiling this list, I have learned that my gameplay times are crushingly slow, people have extremely strong opinions about the Paper Mario series and actually it turns out a really poorly specced PC was holding me back from gaming all this time. Would love to hear what others thought of this selection of games, especially those who hold dissenting opinions about my DNF list (I expect plenty in support of Xenoblade, lol). Be warned this is all through the lens of someone who is plainly just thrilled to be back in the fold and has zero concerns spending way more time than necessary to complete games! I suspect I have more patience and rosier-tinted glasses as compared to the average weathered gamer, so would also be interested to hear how my experiences stack up in the wider gaming context.
The Legend of Zelda: A Link Between Worlds Total play time: ~30 hours
Zelda factored little in my adolescent years, and apart from renting OoT a handful of times for the 64 (and spamming bombs in SSB) this is pretty much the only Zelda experience I've had. It's kind of a blessing and a curse, from what I can tell: I have none of the hangups but equally none of the emotional connection that often seems to accompany the franchise. I really only played this because it had been given to me and came highly recommended.
But this was about as good as introductions get - sure, it helped that this was essentially the first console game I'd played in its entirety in over a decade, but the game is clearly exceptional by all accounts. It seems I love a good gameplay mechanic where it doesn't tip into gimmickry, and the wall merge system I found novel, baffling and satisfying without ever being too frustrating.
I obviously can't speak to the nostalgia aspect of it, but coming to it fresh was a charming experience. It's pretty hard not to be at least casually familiar with aspects of Zelda lore, and I liked that there weren't any lengthy cutscenes (looking at you, Ōkami) or tedious tutorials to slog through. The storytelling is a little naff but not distractingly so, and for me the pretty predictable ending was offset by the fun final boss battle. And you sure do feel good solving some of those puzzles.
I'm not yet game to branch out into the open world of BotW, but I'm pretty glad my maiden Zelda foray was this one instead. More games ought to allow one to become a painting.
Highlights: big bomb flower lols, boss battles that were satisfying / a great relief to complete
Ōkami HD Total play time: 50:57:29 Completion %: 50/100 stray beads
I remember seeing promo material for this game back when it was first released and thinking the brush mechanic was dope - a hype disproportionate to the amount of PS2 I owned (none). So regardless I was probably always going to be predisposed to like this game.
This was the first game I finished on the Switch and I enjoyed it immensely. The art style is killer and helps it look great for a game of its age into the bargain, the brush mechanic and the puzzle element it introduces feels integrated rather than gimmicky, and the storytelling is rich and humorous. I know others have commented that the game is overly long, but I enjoyed being in the world enough that it never felt a slog. (This coming from someone who has played 100+ hours of Picross but…)
I will agree that the combat system was pretty whatever, though. I am a pretty rubbish gamer by conventional skill standards and even I found this game wildly easy, but I think that also speaks to my enjoyment of the game as an all-round narrative experience rather than pure mechanics. An additional dishonorable mention for having to fight Orochi no less than three times?! Sure, going back in time was a pretty neat narrative arc and I could forgive repeating the fight in that context, but by the Ark I was sure they had to be taking the piss.
Unlocking the additional skins gives this game some replay potential for me, especially the photorealistic wolf, laughable only in hindsight. The existence of about twice as many stray beads as I collected also means I may dip in and out in future, but mostly I have minimal desire to bring my dragon-head-whacking count up to 48. Nevertheless, a pretty inimitable experience, even if it took me a decade and a half to get there.
Highlights: the dang art style, drawing an emoji face for my demon mask and seeing it show up again in Sei-an City
Paper Mario: Sticker Star Total play time: ~30 hours
I can understand the criticism of this game: the combat system sucks and makes traversing through the world often not very fun, the characters are unmemorable, the necessity of having certain stickers to win certain fights is infuriating, the plot is generic, the lack of levelling up is nonsense. None of that stopped me from enjoying this game, though! Take that! As always, this was probably helped immensely by the nostalgia I carry for the original Paper Mario on the 64 and the fact I hadn’t really had any other Mario games to compare it to for a long time.
The super vitriolic abuse it seems to cop online feels a bit disproportionate but. From poking around the series, it looks like one that people are particularly vocal about, with the only correct answer being “TTYD is the best game in the series and all other future titles will be held against this specific benchmark”. Honestly I’m just glad I played this game without the knowledge of what the gaming community thought of it, because I don’t think this is a genuinely bad game.
Kirby: Planet Robobot Total play time: ~20 hours Completion %: 81%
Evidently I rather enjoy the cute-thing-in-a-mech-suit genre, between this game and Gato Roboto. But I have very fond memories of playing The Crystal Shards and am a Kirby main (lol) in SSB so I could probably be coerced into playing literally any Kirby game. I don’t have too much to say about this game; I think anyone familiar with the franchise will understand pretty much how it plays, but the mech suit mechanic is a heap of fun, with copy abilities possible both in and out of the suit.
There were some little details that I thought were quite fun: the collection of stickers that you can use to decorate your mech was bonus entertainment, the variety of gameplay styles in the final boss battle, the remote control Kirby in the casino levels. It looks great, it’s charming, and as mentioned, I like an idiosyncratic feature that isn’t gimmicky, and I think the mech suit ticks that box. I picked up Extra Epic Yarn off the back of this, too - it just looks so dang sweet.
What the Golf? Total play time: 08:24:56 Completion %: 97% Total strokes: 11656 Games I subsequently want to play: Superhot
If there ever was a time for escapism, the middle of a pandemic seems to be a pretty good candidate, and I am certainly guilty of using this game as a bit of a feel-good salve. But what the golf, it was a grand old time, and I think we can all use the laughs it provides. I bought the game off the expectations set by the trailer and was happily not disappointed.
This is a pretty straightforward game by all standards: simple overworld, three levels per stage, emphasis on silly in "silly physics". It feels like the schtick should get old pretty fast, but there's enough sly nods and references (and straight-up gameplay duplication) to keep it fresh and consistently funny. Caveat: pun disdainers avoid.
It's the perfect game to dip in and out of - none of the stages are particularly long, and while some of the pacrown levels can be a bit frustrating, you're not at all forced to complete them in linear fashion. Nevertheless, I played this game in pretty lengthy stints, so the format isn't a barrier in that sense either.
I know this is a fairly new game to the Switch, but it's been out on PC for a while it seems. I bought it only having seen it in the eShop, so if there was a hype train, it did not make a stop at my station.
Highlights: the Superhot levels, WHAT?, the constant anticipation of what a button press would do in a new level
Ori and the Blind Forest Total play time: 14:44:46 Completion %: 96% Total deaths: 488
It’s something of a classic, and evidently with good reason - I think I would have played this game for its art alone, but of course its reputation has since come to precede it. It runs really smoothly on the Switch, and the platforming is tight and enjoyable. Not sure how common it is in the wider world, but I really liked the save mechanic - as a chronic saver, I rather appreciated being responsible for setting my own save points, especially when it came to some of the more challenging sequences. I expected to struggle a lot with this one but I found the challenges fair, even the escape sequences, much as I may have wanted to burn down the Ginso Tree on the first few attempts.
Feels like most people who’ve had an eye on it have played it by now, and there’s plenty of reviews out there for those on the fence to decide either way, but personally I’m very glad to have played and finished it. I’ve since been told that both the sequel and Hollow Knight eclipse this game, though I do have some idea of what to expect from both. Now if Will of the Wisps could just get a Switch port...
Mosaic Total play time: ~3 hours
I’d been wanting to pick this game up because a friend of mine had a hand in its creation, but I kind of could not have picked a worse time for it. Without spoiling anything, the premise of the game is being stuck in a very boring corporate dystopia, and a lot of the gameplay revolves around the repetition of your daily routines. Obviously this kind of experience can already be a little harrowing at the best of times, but in the middle of a global pandemic where time feels completely immaterial it was often a bit much.
Certainly the gameplay won’t be for everyone; there is a lot of walking around in this game, and you can interact with various depressing billboards and your smartphone in ways you think might have some kind of a purpose but ultimately formally contribute nothing to your game - so in that sense, it’s kind of a bang on expression of its premise, though its messaging can be a little on the nose at times.
If you’re into the visual style and can get down with the premise, this is a unique gaming experience which is both lovely and deeply unsettling at times. If you’re at all curious, the website gives a fairly clear mission statement of the game.
Gato Roboto Total play time: 05:23:28 Completion %: 78%
Short and sweet, this one, and looks and feels great. I’d never really picked myself as one for metroidvanias, but this game came onto my radar after Ori and I was looking for a shorter, punchy game in a similar style, and this delivered on expectations.
As mentioned, I’m kind of crap at games, so the difficulty for this one felt about right for me. There were a handful of times the boss battles threatened to tip into frustration, but mostly it was just my timing being off (second stage of the mouse battle in the heater core comes to mind) as well as in the earlier parts of the game where I had just been lax in picking up healthkits.
I’ve seen some complaints about it being too much of a Metroid clone, but you can’t get down with that criticism if you’ve never played Metroid *taps head*. Its short length seems to be another frequent comment, but if you’re going in with expectations suitably managed then I think there’s not too much to fault otherwise. But of course this is coming from someone who has played basically no metroidvanias in their life lol.
And finally, my DNF list:
submitted by theburningflame to patientgamers [link] [comments]

Cyberpunk 2077: Game Enhancing Ideas

Hello and welcome to Cyberpunk: Game Enhancing Ideas!
(Includes Spoilers)
CDPR's newest release Cyberpunk 2077 is a breathtaking, immersive, and overall very enjoyable title. Although the game has received criticism recently for a barrage of performance issues throughout the game I have still managed to fall in love with all aspects of my current playthrough. Cyberpunk 2077 has been out for about a week now and I have already completed most map content, story and side missions, and acquired most of the collectables. I have invested well over 60 hours into the Cyberpunk universe on the PS4 and while exploring the vast stretches of the badlands all the way to chaos of Night City I have been taking down some ideas I'd love to see implemented in the future of Cyberpunk!

Disclaimer: I am aware of the current state of the game on last gen consoles and where CDPR is currently focusing their efforts as stated, so these are merely ideas for when new content is being released after the game is in a good state. Also these ideas will not be features that are currently broken in game or not working properly, they will be expansions off current game features and new features. If you have any opinions on the list below please feel free to comment, also what all would you like to see in Cyberpunk 2077? Let me know down below!
Cyberpunk 2077: Game Enhancing Ideas
1.) Expand on the Final Mission!
I enjoyed the story and side missions leading up to the final mission in a way that has brought me to enjoy Cyberpunk the way other great RPG's like Skyrim have done, these kind of titles are few in far between. The relationships you create along your journey through Night City with the NPC's really elevate the whole experience. Since I have completed the main story and side jobs I am now left exploring a world where the great relationships I have made do not seem to matter. Just the same three dialog options for the remaining NPC's. Ultimately I do think this would be a great starting point for future DLC content. For example the Space Casino Heist or Arizona with Panam and the Aldecadoes. The writing behind the NPC's in Cyberpunk is outstanding, it's a shame to see the NPC's resort back to normal civilians with boring dialogue.
2.) Tougher Enemies
Now I am aware you can scale the game up to the current highest difficulty of "Very Hard" which I am currently playing on and I am aware of the concept of "New Game Plus". However I do think that toward mid to end game the enemies you face in the open world do not pose much of a challenge. Even the Cyberpsyco encounters are water under the bridge. Seeing some new more dangerous enemy mechanics and more threatening encounters would really elevate the risk factor in a game like this! The current largest threats I've noticed are the mechs and the occasional miniboss that ultimately feel very weak and drop sub-par rewards.
3.) Events that Respawn/Alter the Map
This concept is for you endgame completionist folks out there like myself who do not enjoy seeing Night City and the Badlands turn soft. Having completed most of the current map of all gigs, NCPD encounters, assualts, cyberpyscos, etc. The map is beginning to feel dead in a way that makes me wish I'd have indulged at a slower rate. This also ties back to the previous point where all the encounters felt fairly easy and unmemorable. There are occasional great encounters/gigs but once completed they are gone for good. In response to this issue I think there should be more encounters on the map, encounters that respawn (maybe new enemies), or even abandon places we've completed turned into new nomad settlements or being used by NPC's for vendor purposes and such. Exploring the Badlands and roleplaying a sniper cowboy out there was really enjoyable for me but now there isn't much left to shoot out there! If you think this sounds crazy, trust me your map will be completed before you know it!
4.) Expanding on the Badlands!
The Badlands and deserted plains in Cyberpunk ended up being where I spent a good chunk of time. The encounters out there all seemed to be more unique and I approached them all with caution and curiosity. For example a group of trailers with minefields and turrets present, or a Wraith stronghold being heavily guarded. The Gigs in the Badlands were unmatched and my true favorite part of the free roam experience. However I noticed that this part of the game began to lose its glory very quickly as I began to complete all of the content out there. I purposely would walk between encounters with my tech sniper out to extend my time out there as opposed to taking a vehicle. To remedy this issue I would like to see CDPR expand on the badlands with more content, maybe refresh older content, add wildlife, or even expand the playable area. The Badland is badass! Please let me live out my long range fantasy with more content!
5.) Wildlife
Now I get it Cyberpunk 2077 is in the dystopian future and wildlife doesn't seem to have a place but I know raccoons, coyotes, and other simple scavenger life like that should be able to exist especially in the badlands region. This would be a small implementation that would be a great change of pace! If CDPR was feeling a bit experimental they could even add hostile wildlife like mountain lions, swarms or wasps/hornets, or even coyote packs! Think Red Dead Redemption
6.) Grappling Cyberware
This one is just self explanatory, it's 2077, Batman's been doing this for years. We can shoot rockets from our hands, mutilate people with Mantis Claws, or punch holes with Gorilla arms but we don't have grappling technology. How?!
7.) Cloaking Cyberware
Again it's 2077 and we do not have invisibility/cloaking cyberware!? You could even make it lesser invisibility by making the NPCs or playable characters show up blurry like in the movie Predator. This doesn't have to be true 100% invisibility but at least somewhat.
8.) Sniper Rifle Breath Holding
A staple in first person shooters, the ability to hold your breath to make a long range shot is necessary for long to mid range engagements. I feel like if anything on this list, this concept should be implemented sooner. The weapon sway of the sniper rifles is insane and taking the shots require me to be scoped in for almost a full minute before I land the hit. Cyberware could be added to expand on this to alter the duration of hold breath or the steadiness.
9.) Weapon, Armor, and Vehicle Customization
How could any list like this be complete without customization options. Customization options add so much to the players in game experience. Not only for the role playing aspect but in game functionality as well. Like that fancy sports car but cant take it off city streets? Don't worry spend those eddies on some off-road modifications. Found a really sweet legendary jacket but it is hot pink? Fine then dye it. Love your new LMG but it only holds 50 in the magazine? Upgrade to that 100 round clip you scavenged off a dead body. Customization options are really important additions to RPG's such as Cyberpunk and would be a great addition in the future if CDPR experimented with them.
10.) Silencers for More Weapons
Now if you couldn't already tell my playthrough was centered around a slow motion tech weapon gunslinger. But playing this build I have three tech weapons slotted so my ability to make stealthy kills goes out the window. It would be great if CDPR introduced mods for tech weaponry so they could be muted like the silencer on your favorite normal pistol. This is a small change but would really open up tons of new gameplay styles!
11.) Map details on Fast Travel Points!
I can't even begin to tell you how many times I've had to exit a fast travel menu so I can waypoint a gun shop or mission across the map. I would love the ability for the fast travel system to have the icons so I could travel without having the previously set a waypoint. Little quality of life addition here!
12.) More Off-road Vehicle Options!
What kind of dystopian future doesn't have nomads riding viciously on dirt bikes through the Badlands? I know one, Cyberpunk 2077. This game could definitely use an expansion to it's off-road options. Maybe start with a dirt bike or maybe a Quad. I shouldn't have to take my 100k eddy street bike out through the desert.
13.) Aerial/ Hovering Vehicle Options!
Now this is a bit of a stretch from the previous point, but do you remember piloting that Basilisk tank? Hovering above any and all obstacles in your way was amazing, but that experience dies after you complete the relative missions. Introduction some vehicles with such capabilities would fit in with the setting of Cyberpunk and definitely would be badass. As for piloting aerial vehicles like helicopters and AV's this is dependent on CDPR's perception of vertical gameplay and how far they would like players to reach.
14.) Weather Conditions
The dust storms in the main story missions were so cool and altered the way the player traversed through the world but like many things this excitement died as soon as those missions were over. Reintroducing the severe storms and other weather anomalies could add a very diverse and enjoyable aspect to free roam. Maybe something like acid rain could hurt the player and make it more beneficial to use the gas masks you find everywhere. Also darker nights outside the city would be cool. There ain't a thing but a busted street lamp surrounded by miles of desert on each side but the game is still illuminated like I'm on Jig Jig street.
15.) Night Vision, Night Vision Scopes, and FLIR.
Cyberpunk is 50+ years in the future but I cannot equip a thermal scope on my futuristic revolver to see an enemy behind a bush? This idea would play very well into the previous idea as well by making night vision capabilities more beneficial in low light environments.
16.) More Weapon Models and Unique Iconic Weapons!
The game has an impressive amount of weapons but aside from certain models they all perform fairly similarly and look similar as well. I currently use the tech revolver Comrades Hammer but this model actually shares the same exact model with another weapon of the same classification. In a game as massive as Cyberpunk I think more weapon models are due, also customization options could definitely help make weapons more unique here as well. Next we have the Iconic weapons. This concept is seen used in may RPG's in the form of exotics or Uniques but in Cyberpunk the Iconic weapons seem to function the exact same way as there base counterparts. This could be expanded on by adding more functionality to the weapons or even outstanding modifications to them like maybe you find an Iconic rifle that is covered in some sort of electric pulsating effect. Just try to make the Iconic gear feel more special. They have done this with the iconic smart pistol "Skippy" and that Iconic outshines most others! They could definitely do it again...
17.) Diverse Weapon Stats
For maximizing an endgame build after all else has been completed on the map I am often in search of materials to build the best versions of my gear possible. (More specifically the weapons because they are more unique). I recently saved up a ton of materials to make several copies of my favorite gun "Comrades Hammer" but I soon realized that even though the game shows stat brackets like for example: Crit Chance (81%-97%), there are not that many possibilities. Instead you might craft 10 of the same gun but there are only two or three different stat options. To expand on this I have noticed that on the weapons they say they have the option to craft stats that they cannot even be crafted in for example lightning damage might be a potential role but you only ever get thermal and physical. I think this aspect of the game has really great endgame potential for min/maxing your build but is limited by it's set amount of possible weapon/armor roles.
18.) Hidden Locations and Delves
Lastly I think Cyberpunk 2077 would benefit from the implementation of more hidden gem locations or random occurrences. Things like a smugglers tunnel with some great encounters throughout and maybe even better loot at the end. Or passage ways in the city that lead to a crime scene that you wouldn't normally stumble across. These spots shouldn't show up on the map but be a treat for players who are exploring the game without navigating around the map. I found myself often roaming around using my map to jump from encounter to encounter which took away a lot of joy from the game, it felt like the only enjoyable content was at the encounter and everything in between was just filler. Some unexpected encounters would spice things up a bit!

Conclusion
Well that's about all I've got at the moment but I am sure there is WAY more ideas that Cyberpunk could benefit from adding in the game. I understand the developers are at the moment looking into improving the current state of the game so these are just ideas for the future. Let me know what you all think down below, share some of your own ideas, maybe one of my ideas seems like trash let me know! Looking forward to any and all contributions! Would be great if this thread takes off and we can get some attention from Developers at CDPR! A man can only dream...

-KRod
submitted by Krod2K to cyberpunkgame [link] [comments]

★ Quick Review of the Tanks in the Premium Footlockers + Best "Strategy" to use ★

So it seems that WG decided that a fun gamemode can't go without monetization, and they've added "Footlockers" (Read: Lootboxes) for purchase. It is extremely important to note:
You are NOT guaranteed to get your money's worth - In fact, most boxes you open are going to be a BAD VALUE.
These are NOT like the Christmas boxes where there was at minimum equal value in the box as what you paid for it. The Halloween "Footlockers" rely soley on the CHANCE of you getting a Premium tank. WarGaming has not released numbers for the chances to get a Premium tank, but based on all of the unboxing videos / posts I've seen, the chance seems to be around 1 in 25 (4%). In theory, that doesn't seem too bad, with each box also having the ability to be rerolled. However, the actual value of the contents inside is another story.
Let's start with the best "strategy" to get the absolute most out of the boxes.
(Want to read this guide with better formatting? I post all of my content to the NA Forums. This one is hyperlined here)
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Strategy:

To maximize your chance of getting the Premium tanks without ruining the potential value you'd get from them, in theory you should reroll every box that doesn't have a Premium tank once, and once only.
However, since not all of the Premiums are very good, plus there's no guarantee you'll get a Premium tank at all, you should most likely:
Keep:
**Reroll:**​
Do not reroll a box more than once. Each one contains 100 Gold, which is enough to reroll it once without losing more Gold than you "earned". This will prevent you from losing more money than you already would if you don't get Premiums, and will maximize the value you get if you do get Premiums from the boxes.
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Mini-Reviews of all of the Premium Tanks available:

We're going to quickly do a rundown of each of the Premium tanks offered, providing a 0-10 rating and a very quick description of the most notable features of the tank.
T77 Heavy: 7.5/10 [Very Good]
The T77 Heavy is in many ways like a Tier 8 version of the T57 Heavy, except it doesn't have any of the DPM. The T77's gun is unreliable with an extremely long reload. However, it has the ability to unload 1,080 damage within 4 seconds of the first shell, which is absolutely devastating at Tier 8.
The rest of the tank is mediocre all around, with unreliable armor, somewhat poor view range, and somewhat sluggish mobility. However, the mobility is enough to get it in and out of important positions, and allows the gun to work wonders. It's kind of like the Bourrasque in that regard - A very unreliable gun on a mostly underwhelming platform, that works surprisingly well because of the monstrous damage potential. Of course, this tank plays entirely differently in comparison to the Bourrasque, but it's actually a good tank to get from the boxes.
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M4A1 Revalorise: 5/10 [Average]
The tank has definitely suffered hard from powercreep, but its still a reasonably okay tank. The gun is punchy and relatively reliable, and the tank has gun depression to make it work. Everything else about the tank is forgettable, and the armor resembles French bread more than French armor.
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AMX CDA 105: 7/10 [Very Good]
Most people brush the AMX CDA off, but the gun that it has on such a mobile and stealthy platform makes it feel like a very playable version of the Strv S1.
Sure, the Strv S1's gun is even better with even more gun depression, but the Siege Mode mechanic makes it very inflexible and difficult to play on matchups where you can't just sit back and snipe.
The AMX CDA 105 on the other hand, is able to keep contributing to the battle, relocating and even being able to get up close and personal if it needs to.
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STG: 5/10 [Average]
The STG is kind of like the M4A1 Revalorise - A forgettable tank and platform, with a rather solid gun. The STG sacrifices some of the mobility of the M4 to gain armor. It sacrifices the gun depression to get a stealthy low profile. Its shell velocity is traded off for better accuracy.
It's just as average as the M4 Rev is, but offers a different playstyle for the same alpha gun, in case the M4 Rev wasn't quite your cup of tea.
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ELC Even 90: 4/10 [Poor]
If I were to rate this tank objectively, especially with the new equipment that's in the game, the ELC Even 90 offers a level of scouting potential that no other light tank at Tier 8 offers. Such a small, low profile tank, especially with the new equipment, is able to spot tanks from positions that nothing else could, while also having a gun that can hit surprisingly hard if you can get the entire magazine off.
That being said, the gun is... Abysmal. It's one of the worst guns on any Tier 8 tank in the game, and ELC Even 90 players consistently average less damage in the tank, than they would in a Tier 6 tank. The gun is truly horrific, and the tank only works because of the scouting potential, combined with small size with a 660 damage potential magazine.
A good player can make the tank work reasonably well, but as I've said in many previous ELC Even 90 reviews [hyperlinked here], the tank just doesn't have the carry potential that other Tier 8 light tanks do. You're rolling the dice each time you play it whether or not you'll get a map where the tank can work, whether you'll find good light / medium tank players on the enemy team that can counter you, and whether or not your gun will decide to hit a tank 20 meters in front of you.
You might love the tank - A lot of people do... But it's kind of like the Tog II in that regard - It's a giant rolling meme... Or I guess in this case, a tiny go-cart meme. It's not actually good... But it can be fun if you get the right scenario.
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Strv S1: 6/10 [Good]
The Strv S1 as I mentioned earlier, is a less flexible version of the AMX CDA 105, that has a better gun, better camo and better gun depression. That being said, because of the Siege Mode mechanic, in most circumstances the AMX CDA 105 will have more carry potential, and be a far more enjoyable tank to play - On top of making more credits.
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FV4202: 3/10 [Very Bad]
The FV4202 never was a particularly good tank, even when it was a Tier 10 medium, but as a Tier 8 Premium tank in 2020, it is particularly bad. The armor is pretty decent, but the mobility is on the sluggish side, and the gun is just a joke and a half. 1700 DPM for a tank with 230 alpha, and a shockingly unreliable gun (despite what the paper stats would make you believe), is not a good combination. Combine that with poor gun handling on the move, and you're not in for a pleasant experience.
The hull armor is pretty troll, but the turret is pretty easily penetrated by anything with 220mm of pen or more. Using your gun depression helps to some extent, but because the turret is so large, and has so many flat zones, even when you're completely hull-down using all 10 degrees of gun depression, the armor still doesn't hold up as well as you'd hope, and the gun will just disappoint you over and over again.
It is a bad tank, and one of the worst ones in this list.
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T-54 first prototype: 5.5/10 [Average]
The T-54 Prototype is sadly just a worse version of the T-44-100. Everything about the T-54 Prototype is significantly worse with the only exception being the armor, but even the armor is hardly much to write home about.
The turret is still the weakest part of the tank, and having the same shape and size as the T-44-100 turret, with similar armor effectiveness, it defeats the purpose of the T-54 Prototype even moreso.
The only well-armored part of the tank is the hull, but even that only works if the enemy can't shoot down on it using gun depression, and if the enemy has less than the average of 220mm of pen at Tier 8.
It's a decent enough tank, but it's just pointless compared to the T-44-100.
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Hwk 30: 6/10 [Good]
The Hwk 30 isn't particularly great, but it feels in many ways like the RU 251 at Tier 8, which is pretty nice. The gun is solid, the mobility is good and it's reasonably stealthy with great view range.
It just can't compete with the LT-432 or EBR 75, which makes it somewhat pointless to own.
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T92: 4/10 [Bad]
How quickly things have changed, huh? When this tank first came out, I would have told you it's a pretty good light tank. Powercreep has hit this tank hard, and the new equipment only makes it even less relevant than it otherwise would be.
The T92 doesn't really benefit from the new equipment nearly as much as some of the other light tanks do, since it's such a one-trick pony by comparison. It has god-Tier levels of gun handling on the move, but sacrifices a whole lot to get it. The acceleration is great, but a limited top speed really holds it back, and it would be a waste of a Turbocharger in some ways if you chose to go that route.
The tank just doesn't have anything to compete with the best Tier 8 medium tanks, which hurt it far more than other Tier 8 light tanks do. You might still have some fun tanks zipping around and snapping shells in, but just pray you don't find a Lansen C, Progetto 46, or Bourrasque on the enemy team... Because otherwise, they'll be the ones having fun snacking on you.
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IS-6: 4.5/10 [Bad]
2014 called, they want their tank back. While it's true that the IS-6 got a much-needed armor buff that actually makes the armor surprisingly decent for a Tier 8 Heavy (even if we ignore its Pref MM), the gun still is abysmal and holds it back significantly compared to most other Tier 8 heavies.
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T26E4 SuperPershing: 7/10 [Very Good]
Unlike the IS-6, the Super Pershing's armor buff and gun buff brought it right back to being a rather competitive tank. While you do still need to shoot plentiful of APCR to make the most out of it, the armor holds up really well which allows you to let the gun work.
Unlike the IS-6, the Super Pershing's gun is actually pretty good, with good gun depression, decent enough accuracy and aiming times, and reasonable enough gun handling. Combine that with really good APCR pen, and you can not only play like a heavy tank, but you can outplay heavy tanks too.
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Kanonenjagdpanzer 105: 5/10 [Average]
We can see where this is going... Of the 3 105mm Tank Destroyers on this list, the Kanonen is at the bottom of the barrel. The Kanonen may not have to deal with Siege Mode like the Strv S1 does, but it's in many ways worse than the AMX CDA 105 - Which defeats the purpose of playing such a tank. The AMX CDA 105 is a more flexible Strv S1, with many good characteristics to still allow the gun to perform really well.
The Kanonen 105 is very vulernable though with its complete lack of armor and poor gun handling on the move. This makes it much less flexible than the AMX CDA 105, and means it doesn't have the redeeming characteristics it needs to be a viable alternative to the Strv S1. Not to mention, the hp/ton is much worse on the Kanonen, which means it isn't as fast as you might hope, relying mostly on its top speed and traverse speed to get around, not so much its acceleration.
It's definitely not as bad as the Kanonen 90... But that's not saying much, considering just how bad that tank actually was.
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Vk 168.01 (P): 4/10 [Bad]
Apparently we're still calling unskinned tanks a new Premium tank. I thought this was 2020, not 2016 / 2017? Anyway, the VK 168.01 P is an armored tank with a hard hitting gun, that's as slow as a brick house floating through a river of molasses. It's not going anywhere anytime soon, and if you do manage to make it to the battle, your team has probably already lost.
It's just a worse version of the VK 100.01 P, except they're charging you money for it. No thanks.
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Lowe: 8.5/10 [Great]
While I no longer rate the Lowe 10/10 as I used to, it is still a really good tank that still manages to hold up really well in the current meta. The gun is punchy and reliable, the gun depression works really well with very solid turret armor, and the hull is still fairly usable so long as you can hide your lower plate.
The Lowe is a great credit grinder, with decent carry potential. It's not flashy, and it's not the most fun tank, but it works and it works well.
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WZ-120-1G FT: 9/10 [Amazing]
This is one of the few tanks in the Chinese line that actually stands out as being a really good tank. The DPM is insanely good, the armor is surprisingly solid, the tank is really stealthy and low profile, it's pretty quick with an extremely fast traverse speed, and the tank even has view range to go along with it! Not to mention, when you let the gun aim, its accuracy is also pretty decent.
This tank has just about everything you'd want, except for a turret and gun depression, but its strengths far outweigh its weaknesses, and is still one of the best Tier 8 Premium tanks in the game - Especially now with the new equipment providing an Improved Rotation Mechanism. The Improved Rotation Mechanism helps tanks like this a lot, since the gun handling becomes better, aim time becomes better (with the smaller aiming circle) and an already quick-turning tank turns even faster now. It is truly an amazing piece of equipment for a truly amazing tank.
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And there we go, there was a quick rundown of all of the Tier 8 Premium tanks offered in the Footlockers!
Is it worth spending the money? Probably not. It's gambling to the extreme, and unlike the Christmas event, many people will be walking away with next-to-nothing during this event.
The boxes only become worth it if you get one of the Tier 8 Premiums offered, but even then, most of the Premiums just aren't all that good. There are a few shining stars in the mix, but it's mostly a lot of mediocrity.
Unless you have a good amount of disposable income, and you don't own most of the tanks on the list, the boxes simply aren't worth it. And even then, since there's no guarantee of actually getting your money's worth (quite the opposite actually, with most of the boxes being nearly worthless), I would highly advice against buying the boxes.
And while it's true you get 3 keys from the 10 box bundle, that's only 3 battles in the WT auf E110 - It's barely anything worth paying attention to, and doesn't really add any meaningful value to the boxes. These footlockers are completely pointless unless you win a decent Tier 8 Premium tank that you didn't already have, which is a small chance and is entirely casino-style gambling, without any of the fun or experience of being in an actual casino.
submitted by ScorpianyTheGOAT to WorldofTanks [link] [comments]

Roguelike map idea help

So the game I'm currently working on is similar to one step from eden, where each "world" there are randomly generated levels and you'd have to beat them following a path that the player chooses to be able to get to the boss of the world, to then proceed to the next world.
I wanted to take a different approach for the map generation, where each level links to at least 1-3 other levels, and the levels connect to the next one or a level that's already connected, and so on. I plan on having level types like shops, normal fight levels, etc and that'll all be randomized. The problem is that I don't want the players choice for which path they take to be completely random, and I want the player to have an idea of what is ahead, without knowing what type of level is in the upcoming path.
Hades doesn't really have an indication of what lies in the path ahead, instead it only displays the immediate level the player is about to head into as well as a reward associated with each choice. I wanted to do something similar, where each choice shows what the immediate level is (for ex. the player knows the next level is a shop/fight level/etc).
I was thinking I would implement a system that would give an indication of what may be ahead in the selected path. For example, a path that might have a chance of encountering high loot drops could show an indication of "High loot %" and such. The problem that I've been having is that I also want to make sure that any path is a viable option, and the player doesn't just traverse the path that always has the best indication of what's ahead.
What are your thoughts on how I could improve this indication system?
Types of levels for those that are curious:
- 7 different types of battle levels (each with different rewards)
- Shop (2 types) (Buy and sell items)
- Casino (Gamble items)
- Bounty (Start contract, follow path to take out target and receive large reward)
- Bank (Somewhere to store permanent currency)
Suggestions for new level types are welcome as well, thanks!

Note: Its a permadeath game, so health carries on between levels and such
submitted by EpicRaginAsian to gamedesign [link] [comments]

Non-Nevada casino minimums (COVID edition) part 5

If you are reporting about a casino, could you please try to include the following:
The more information we have, the better off we will be.
We all know that tables can change rapidly. I saw a table go from 25 to 15 to 100 at the Flamingo in the course of a few hours. I'll try to keep the mins what is reported the most and add other information in the comments like "found this table at $5 on graveyard shift" so people konw that isn't the norm
These tables can be a pain to maintain, so please provide as much information as possible. An informed roller is a beter roller.
OtherNV Casnio WeekDay Min WeekNight Min WeekendMin WeeknightMin MaxOdds Field Pay Sidebet Dividers/Per Side Last Update Comments
Wind Creek (Wetumpka, AL) 15 25 Unknown Unknown Unknown Unknown Unknown 4 to a table 7/31
Sycuan (San Diego, CA) 10 10 Unknown Unknown Unknown Unknown Unknown Unknown Unknown
Barona (So Cal) 10 15 10 10-15 5X 2 Dub 3 Trip Fire/Sharpshooter 2 per side 10/2 dealers managing bets for players. ($10 at times) - Digital table . $10, double the field with Hot Shooter Bet.
Harrahs (So Cal) 15-25 15-25 15-50 15-50 Unknown Unknown Unknown No 7/31
Ameristar (Black Hawk, CO) 10 10 15 15 10X Unknown Unknown Unknown 10/12 Colorado law, max bet $100
Golden Gates (Black Hawk, CO) 10 10 10 10 20X Unknown Unknown Unknown 10/12 Colorado law, max bet $100
Monarch (Black Hawk, CO) 10 10 15 15 10X Unknown Unknown Unknown 10/12 Colorado law, max bet $100
Saratoga (Black Hawk, CO) 10 10 10 10 20X Unknown Unknown Unknown 10/12 Colorado law, max bet $100
The Lodge (Black Hawk, CO) 10 10 10 10 10X Unknown Unknown Unknown 10/12 Colorado law, max bet $100
Foxwoods (CT) 10 10 Unknown Unknown Unknown Unknown Unknown 4/side 8/22
Mohegan (CT) 15-25 25 Unknown Unknown Unknown Unknown Unknown Unknown Unknown
Harrington (DE) 15 15-25 25 25 10X Unknown Firebet 2/side 10/1
Rivers (Chicago, IL) 15 15 Unknown Unknown Unknown Unknown Unknown Unknown 8/2
Blue Chip (Michigan City, IN) 5 10 Unknown Unknown Unknown Unknown ATS Unknown 5 minimum prop bets, 5 min ATS bet.
Caesars Southern IN 10 15 15 25 Unknown ATS & Fire Unknown Unknown 11/15
French Lick Resort (French Lick, IN) 15 15 25 25 Unknown Unknown Unknown Unknown 8/5 Tables open at 11am and close at 3AM.
Harrah's Hooiser Park (Anderson, IN) 10 10 Unknown Unknown Unknown Unknown Unknown Unknown Unknown
Hollywood Larenceburg (Larenceburg, IN) 10 10 Unknown Unknown Sharp/Lucky Shooter Unknown Unknown 4/side 11/15
Indiana Grand (IN) 10 15 Unknown Unknown Unknown Unknown Unknown Unknown No
Hollywood casino Lawrenceburg (IN) 10-15 10 -15 Unknown Unknown Unknown Unknown Unknown Rivers (Chcago, IL) 10 15
Belle (Baton Rogue, LA) 5 10 Unknown Unknown Unknown Unknown Unknown Unknown Unknown one half sized table sometimes they open the big one. $5 small table and $10 big late at night
Hollywood (Baton Rogue, LA) 5 10 Unknown 15 Unknown Unknown Unknown 7/24
L’auberge (Baton Rogue,LA) 15 15 Unknown Unknown Unknown Unknown Unknown No 8/2
L’auberge (Lake Charles,LA) 15 15 Unknown Unknown Unknown Unknown Unknown No 8/2
El Dorado (Shreveport, LA) 10 10 10 10 100X Unknown Unknown Unknown 8/17
Horseshoe (Shreveport, LA) 15 15 15 15 Unknown Unknown Unknown Unknown Unknown 8/17
Margaritaville (Shreveport, LA) 15 15 15 15 Unknown Unknown Unknown Unknown Unknown 8/17
Sams Town (Shreveport, LA) 10 10 10 10 20X Unknown Unknown Unknown 10/10
Ocean Downs (MD) 10 15 Unknown Unknown Unknown Unknown Unknown 8/17
Maryland Live (MD) 25 50 50 100 Unknown Unknown Unknown Yes, 4 per side 9/6 Electronic craps 15 min
MGM @ National Harbor 50-100 Unknown Unknown Unknown Unknown Unknown Unknown Yes No bubble craps or low roller options.
Firekeepers (Battle Creek, MI) 10 15+ 15 25 Unknown Unknown Unknown No 8/17 $3 Bubble Craps.
Four Winds Casino (New Buffalo, MI) 15 15 Unknown Unknown Unknown Unknown Unknown Unknown Digital craps table 5$ min
Gun Lake (Wayland, MI) 10 15 Unknown Unknown Unknown Unknown Unknown Unknown No No
MGM Grand Detroit (Detroit, MI) 15 25 unknown unknown Unknown Unknown Unknown Yes
Turtle Creek (Traverse City, MI) 5 Unknown Unknown Unknown Unknown Unknown Unknown
Soaring Eagle (Mt Pleasant, MI) 10 15 Unknown Unknown Unknown Unknown Unknown Yes, 5 per side
Hollywood Casino, Maryland Heights (St Louis) MO 15 15 Unknown Unknown Unknown Unknown Unknown 4 per side
River City (St. Louis, MS) 20 20 Unknown Unknown Unknown Unknown Unknown Unknown 4 players per side You have to have at least a $20 bet for every throw to "hold your spot"
Beau Rivage (Biloxi, MS) 25 25 25 25 unknown Unknown Unknown Unknown 10/18 3 tables
Boomtown (Biloxi, MS) 10 10 Unknown 15 10X Unknown Unknown Unknown 10/10 1 table
Hard Rock (Biloxi, MS) 25 25 25 25 Unknown Unknown Unknown Unknown Updated 9/4
IP (Biloxi, MS) 25 25 Unknown Unknown Unknown Unknown Unknown Unknown Unknown Unknown
Scarlett Pearl (Biloxi, MS) 15 25 Unknown Unknown Unknown Unknown Unknown No
The Palace Biloxi, MS) 10 15 Unknown Unknown Unknown Unknown Unknown Unknown Unknown
Golden Spike (Tunica, MS) 10 15 15 25 Unknown Unknown Unknown Unknown 10/27
Horseshoe (Tunica, MS) 10 15 15 25 Unknown Unknown Unknown Unknown 10/27
Treasure Bay (Biloxi, MS) 10 10 10 10 10X Unknown Unknown Unknown 10/10
Harrah’s Cherokee & Murphy 15 15 Unknown Unknown Unknown Unknown Unknown No Unknown
Harrahs River Valley (Murphy, NC) 25 25 Unknown Unknown Unknown Unknown Unknown Unknown Unknown
Ballys (AC, NJ) 10 15 10 10-25 Unknown Unknown Unknown Yes 9/22
Caesars (AC, NJ) 15 15 Unknown 15-25 Unknown Unknown Unknown Unknown 7/29
Harrahs (AC, NJ) 15 15 Unknown Unknown Unknown Unknown Unknown Unknown 7/29
Hard Rock (AC, NJ 15 25 Unknown Unknown Unknown Unknown Unknown Unknown 7/29
Resorts (AC, NJ) 15 25 Unknown 15 Unknown Unknown Unknown Yes 7/29
Ocean (AC, NJ) 10 15 10 15-25 Unknown Unknown Unknown Yes, 4 per side 9/4
Buffalo Creek (NY) 15 25 Unknown Unknown Unknown Unknown Unknown Unknown Unknown
Seneca Niagra (NY) 10 15 15 25 Unknown Unknown Unknown No 8/22
Jack/Harrah's (Cincinnati, OH) 25 25 25 25 Unknown Unknown Unknown Unknown Unknown
Cocktaw (Durant, OK) 10 Unknown 10 Unknown Unknown Unknown Unknown Unknown 8/22
Winstar World Casino (Thackerville, OK) 5 5 Unknown Unknown 3x/4x/5x Unknown Unknown Unknown 10/10
Hollywood (Columbus, OH) 10-15 Unknown Unknown Unknown Unknown Unknown Unknown Unknown Unknown
Hollywood (Grantville, PA) 15 25 Unknown Unknown Unknown Unknown Unknown Unknown Unknown
Harrah's Philly (PA) Unknown Unknown 15 25 Unknown Unknown Unknown Unknown 8/10
Meadows (PA) 10 10 Unknown Unknown Unknown Unknown Unknown Unknown 9/4
Mohegan Sun (PA) Unknown Unknown 25-50 Unknown Unknown Unknown Unknown Unknown 8/3
Rivers Casino Philly (Philadelphia, PA) Unknown 15-25 Unknown Unknown Unknown Double field Unknown Unknown 10/9
Seneca Allegheny (PA) 5 5 Unknown Unknown Unknown Unknown Unknown Unknown 9/4
Windcreek (PA) 10 10 Unknown Unknown Unknown Unknown Unknown Unknown Unknown
Mount airy (Scotrun, PA) 10 15 Unknown Unknown Unknown Unknown Unknown Unknown 10/2
Valley Forge (PA) Unknown 10 25 Unknown Unknown Unknown Unknown Unknown 9/12
Parx (Bensalem, PA) 15 25 15 15 Unknown Unknown Unknown Yes, 3 per side 8/22
Mardi Gras (Nitro, WV) Unknown Unknown 15 Unknown Unknown Unknown Unknown Unknown 7/28 Usually open on weekends
Part 1. It's getting buried so I figured we would make a new one.
Part 2
Part 3
Part 4
submitted by necrochaos to Craps [link] [comments]

Here's a》MULTIPLAYER IDEA《

¤ Players are split into two groups:
♧ Minion team~ are players that spawn as mobs in the field. They eat or fight to level and evolve.
◇ Hero team》 are up to three players max and DO NOT respawn. They are capable of upgrading skill trees and purchasing new equipment.
▪︎note: the match ends when all ◇ Heros are killed or ♧ Minions don't escape the map in time.
☆Design:
The theme of the game will look like a cel shade version of FFXV & FF7 remastered (less pretty looking).
▪︎sci fi buildings, ancient ruins and lots of nature.
•closer to third person borderlands.
□ Maps:
Players can choose 2 different semi open world maps & 4 zone closing maps.
{Semi} ¤ Reactor city: A large metropolis with
"Reactor plant, Transit station, Subway tunnels, Wolf Street(market place), Suburbs, Downtown, Lower Quarter(exit), Sewers" ---as traversal locations.
¤ Dystol Savanna: Wide open space surrounded by pollution. Roads are built to quickly travel to
"Candy's shop(market place), Tramway, Marble Valley, Abandoned Facility, Black Luster mines, Army Base, Gorge(exit)".

Each exit will be permanently closed after a set time. KEYS are needed to exit.
¤ Casino: Token booth is market place. Exits are Back door, Side A, Side B, Maintenance hatch, Entrance and Golden Cat Bowl.
¤ Yasoro Palace: Camp is market place. Exits are Teleport circle 4, 7, 8.
¤ Airship: Lounge, cot pit, storage is market place. Exits are Left & Right Doors, Sky dock.
¤ Salvation Citadel: Garden & Kitchen are market place. Exits are Inquisitor's prison, Citadel entrance, rooftop.
There it is folks! Let me know if it's a good concept or if something need to be added.
P.S. ~just wanted to write out my idea before I forgot.
submitted by greenpastabuns to gameideas [link] [comments]

I Smoked PCP With A Demon

My day was already off to a bad start at 4pm when I ran out of heroin. Dan, my dealer, wasn’t answering texts or calls which was actually pretty unusual for him as opposed to many heroin dealers. He was a single dad with 2 kids and was always hustling to take care of them. Also he wasn’t addicted to heroin. That probably helped. Usually when he didn’t answer it meant his younger one had pooped his pants or stuck a bead up his nose. He always got back to me before I got *really* sick.
Today was different. I was getting *really* sick and I hadn’t even got a “yo sorry shane stuck a bead up his nose im at the hospital” text. I needed to get down to Mike D on the corner by the laundromat before I vomited. It was only a 5 minute walk.
I vomited after 2 ½ minutes, into a storm drain, next to a cat that was clearly unimpressed. As soon as my stomach was empty I was stumbling forward shakily again. When I got to the corner and I didn’t see Mike D I almost vomited again but there was someone standing in his spot and based on his jacket and posture I figured that this wasn’t a hostile takeover and Mike D had just gotten arrested. I was probably safe.
I walked over. Before I could say anything he gave me a wide smile with a slightly below average number of teeth and chortled a jovial “You look like shit. Need to get well?”
“Yeah,” I shivered. It was 25ºC (77ºF) and I was freezing. I was sweating profusely and yet freezing cold. My nose was running. I was clutching my flannel to my breasts to keep warm. I realized I did look like shit. Most women would probably be offended if someone said that to them but in my case it was true and I’d rather someone tell me the truth than lie and say I look fine with vomit on my shirt. Equality cuts both ways. Besides he was going to sell me heroin.
I pulled out a crinkled 20 and handed it to him and he handed me two bags. “You wanna try something special too?” I just blinked, nonplussed. “It’s brand new; called demon dust, like angel dust but even crazier.” I’ve smoked dust before. It’s fucking weird and awesome but right now I just needed to get back to my house and get well. I didn’t care to traverse the frontier of brand new research chemicals. Then he said the magic words: “First one’s free.” His voice went up and octave and pulled the word “free” out like taffy.
“Sure dude. Just lemme go before—” I vomited up the small amount of bile left in my stomach.
“Of course!” In an instant he whipped out a 1010 baggie filled generously with a flaky black powder and politely dropped it into my breast pocket without touching my breast. I rushed home as fast as I could.
The corner boys usually sold trash tar but these days trash tar was more likely to be cut with fentanyl and far too potent instead of the watered down trash I used to get in the mid 00s so no matter how sick I was I always did a half shot when I got new gear to test it out. That’s the weirdest part about being an addict, the push and pull of the death wish and survival instinct.
I cooked the first bag in my designated drug cooking spoon. I liked it because it had months worth of residue of all sorts of drugs so I would get a little blast of meth and K with every shot of H and a little H with every shot of K or meth. I was shivering violently as I drew the syringe but I was good at this part. I held my breath like a sniper and registered and shot in one clean motion.
Fuck that was good gear. Super clean. No fent. No trash. They say it’s never like the first time but that’s not true. There I was again in that perfectly self contained, perfect circle of self satisfaction. That’s heroin. Perfection that leads nowhere but back to itself.
When the initial nod was wearing off Dan still hadn’t messaged me back so I figured I’d try the demon dust while the dope still had legs. Now for anyone who isn’t a degenerate drug addict, PCP is frequently dissolved in liquid then soaked into mint leaves and dried. The result is something that looks like black tea leaves and smells like Sharpies. This looked no different.
I rolled it up with some tobacco, because I didn’t have the money for weed, and sparked it. After a few hits I felt a familiar space expanding in my head as the world began to slow down. My television began to sparkle around the edges as pixels forming Randy Marsh’s face drifted away on their own like stardust.
About halfway through the thing I heard a voice start talking to me. It sounded really far away and at first I couldn’t hear it but it got closer and closer, and one of the specs of light coming off the TV started getting bigger and bigger until both the voice and the spec popped into full view as a 6 legged goat with black hair and red eyes and the voice of an exasperated Jewish dentist. In fact he sounded a lot like my uncle Yoni who was in fact an exasperated Jewish dentist.
“...bullshit y’know? Third time this week I’ve been called in… I don’t care what the records say! This is the third time. Tell Caorthannach if she doesn’t sign off my overtime I’m going back to Satan Inc… It’s not just the hours! They have dental!... Yeah fuck you too. Buh bye.” I didn’t see him holding a phone but his eyes snapped up to me the way anyone’s would when they end a shitty phone call. “I’m sorry about that. It has nothing to do with you. We’ll do this right. No. Don’t let anyone say I don’t do my job! Which is why I should get paid! Sorry. Where were we?”
“I have no fucking idea,” I said honestly.
“Right. So you summoned me when you broke into the mausoleum and stole the rubies. Now I own your soul for eternity and can return at any time to seize your body to act upon the world as I wish.”
“Rubies? The fuck?”
“The rubies from the mausoleum! The mausoleum of the coming antichrist labeled “Jeff” in the cemetery down by the river! If I’m here you must have stolen them.”
“Man, I have no idea what you’re talking about. I didn’t rob any graves. I just smoked a lot of PCP.”
“What?” It was his turn to be confused.
“I’ve never been to whatever fucking cemetary you’re talking about. I bought some dope. The dude threw in some demon dust for free—”
“Demon dust? Oh those motherfuckers! Hold on.”
The goat turned away and stared off into space, presumably on his demon phone. “Get me Caorthannach right now!... No you may not take a message… Caorthannach! You released the demon dust and I’m not getting overtime! Give me one reason not to… Uh huh... Yeah... Well of course I’ll do it for points on the backend! Why didn’t you say so?... No, I understand why I can’t have the title. It’s safer to have it in the books not on the plaque… Thank you so much Caorthannach. I’m sorry for yelling. And tell Jennifer I’m sorry too... Yeah. Buh bye.”
The goat turned back to me. “They gave me points! I thought they’d never! Great. What’s your name again?”
“Alice,” I said calmly. I was high enough that I could not take the goat seriously even if I believed him to be real.
“Perfect. I’m Xaphan. Let’s see. I set fire to Heaven. I’m going to possess you. We’re going to burn stuff down on Earth— That’s about all you need to know. Let’s do this.” And with that my body became the host for a demon from hell. The first thing I did was finish smoking that PCP.
“Great,” I heard Xaphan say from inside my head. “Let’s start with your sister’s house.” It was a horrible feeling being transported to my sister’s house through a 2 wormholes and the bowels of hell but it was an even worse feeling rising from an unmarked grave in the dead of night, going to the nearest gas station, breaking the clerk’s neck, walking out with one of those red containers full of gasoline and a Zippo lighter, and walking to my sister’s door, all completely powerless to stop myself. I was watching a movie from the perspective of a body that was no longer mine. I knew everything Xaphan planned on doing and I would be forced to watch it happen.
Katy had this lovely wrap around porch with old wicker chairs, incandescent bulbs in cast iron lanterns, and a faded paisley carpet in the back that simultaneously didn’t belong and also tied the place together in a very inviting way. I poured gasoline on the whole damn thing.
My brain screamed inwards. “Please don’t. She’s in there with her fucking kid man.”
“And a very cute puppy that the kid wants to name Sparkles or Sprinkles but can’t decide. I’m aware. They’re all assholes. Fuck ‘em.”
“They didn’t do anything to you man!”
“I don’t give a fuck! I’m a demon! I set fire to fucking Heaven! I even destroyed Holy Insurance HQ so God couldn’t get reimbursed for damages! Let’s torch this bitch!” And we did. Xaphan hid me in the hedgerow across the street and made me watch Katy’s house burn and burn until the fire department showed up just a little bit too late. I could already hear the screaming coming from Bailey’s room.
Next was the homeless shelter, then a nursing home, then a car dealership, an Urban Outfitters, two houses of people I had never met, a Motel 6 that I happened to know ran an illegal casino in the basement on Tuesday nights that didn’t have liquor but would serve you GHB in Pepsi if you greased the right palms, and then a fucking children’s hospital.
I’ve never heard a noise like a 6 story building full of children all screaming and crying for help as their skin and flesh were scorched, charred, caramelized, and broiled. I could hear sirens roaring in the distance but it seemed like they could never arrive fast enough. Every building we burned they arrived as the first poor fools were jumping from windows hoping that broken legs would save them from the inferno.
—————
I woke up on my bathroom floor, in a puddle of vomit even though I was right next to the toilet. Damn that demon dust was some wild shit. I had a text message from Dan, “yo i got stuck in an elevator with no service i can be there in an hour.”
I flipped on the TV while I waited. It was tuned to the news which was weird because I never watched the fucking news. It was local news. The reporter had that special tone that comes from trying to report horrible news with poise and good diction. “A series of arsons terrorized the town last night, affecting dozens of homes, several businesses, and Lady Mercy Children’s Hospital. Many escaped the blazes but 15 have been confirmed dead across town, and at least 73 more were injured.”
I couldn’t understand. It couldn’t be. My phone was ringing. It was my mom. She was crying. I couldn’t breathe. I couldn’t hear anything past the cacophony of surreality. I didn’t need to. I hung up.
submitted by FiendandEzria to nosleep [link] [comments]

Ideas for New Updates to the Game

Here are a few ideas of mine. What else would you like to see added?
  1. Underwater features (shipwrecks with millions in treasure).
  2. Animals. Hunting. Zoos as a business.
  3. More developments (small towns, more homes and properties to purchase).
  4. A dense forest only traversable by foot (Paleto Bay?). Imagine the battles!
  5. Separate futuristic vehicle/weapon lobbies. No more griefing the car shows.
  6. Pets like a dog or a jaguar. Train them and upgrade them.
  7. Beaches and developments on the east coast. Perhaps some new towns/cities.
  8. Islands or other locations you can fly to. The ability to build/purchase new homes and businesses there.
  9. Expanded interiors of buildings. More buildings accessible with less loading screens like the Assassin's Creed series.
  10. Expanded city of Los Santos. Larger with more neighbourhoods, housing, commercial areas, etc.
  11. Expanded northern portion of the map, including other parts of San Andreas (San Fierro)?
  12. More heists like Diamond casino. Possible to prep solo.
  13. Make original heists 2-3 player accessible.
  14. More contact missions like Agatha Baker's. $800K and a nice car as a reward. The payouts for original missions haven't kept pace with inflation.
submitted by odellp to gtaonline [link] [comments]

My notes: A few interesting things Pt. 1

A compilation of things which are interesting but don't have nearly enough lore to make for separate posts. I'll make another part at some point in time because there's more, but I'm still trying to catch some clues on those. These are things on which I've given up and won't be looking for more references. If anyone has any more relevant info, please let me know :)
The Casino Door
I figured I would start with this. Whenever traversing the Oceanview Motel, it's really easy to forget that the name is actually "Oceanview Motel and Casino". We see activity outside the motel (travellers looking to stay the night), we see activity in the closed numbered rooms (bloody trail and screams, later a woman laughing), we have some information or connection on every single door with a symbol on it, we know they all lead to different dimensions, and we also have some lore on 4 of them. But the Casino door remains not only a mystery, it's a mystery with no lore attached. And frankly, I'm inclined to believe the Casino door will never open.

Underhill's reaction to Darling's Departure
After you finish the main game, you're free to roam the Oldest house, and all of the characters will have some new Dialogue, that includes Raya Underhill. Aside from having a small fit about Pope becoming the head of research, she also has an odd reaction after Jesse tells her about Darling. What makes the scene really sad is that in AWE DLC we've learned in this collectible that Underhill and Darling had a relationship.

Green
In the Foundation, we find a rather strange letter. Some speculated that this very special and very rejected Threshold Kids episode is related, especially since it's found only a few leaps away.
And of course, the letter itself is written by Peggy's husband, and Peggy reported what was happening to him on American Overnight Episode 367. Peggy and her Husband are from Biloxy, Mississippi, and the Radio host mentions that what she's describing sounds exactly like another incident from Decatur, Georgia. Even though both of these apparently led to an actual action from the FBC, there are no records about either of them, at least none that i can find. Which is a bit strange if you think about it - that's a lot of info about a recurring AWE and an Altered Item which don't have any actual Research & Records entries. I suspect this is meant to be related to Chester Bless and his organisation, but I don't see a solid connection.

The Astral Plane threshold
Although the FBC dismissed it as a dead letter, someone describes what appears to be recurring involuntary visits to the white Astral Plane.
It doesn't appear that this person has made an astral dive, like the FBC does. It appears that there's a connection to the Astral Plane attached to a specific location in our world, an actual ongoing threshold. Which might serve as food for speculations and conspiracy theories about the Board's interests in our world, and the next crisis Jesse will have to face. Of course, that's assuming that what's described in the letter is actually true.

Dylan wasn't kidding about the musical
When describing one of his dreams, which turned out to be a bit of prophecy as it predicted Jesse's office assistant part of the game, Dylan mentions that the dream shifted and turned into a musical. Then he creates an extremely awkward and cringey scene where he's singing the song he remembers from the dream. While it's easy to consider it mere nonsense without context, I'll have you know that Sam Lake mentioned all the way back in 2016 that his dream is to make a videogame that's also a musical. Clearly, that dream is still well and alive ;)
Disclaimer: I have no idea whether Sam Lake was joking or not.

First tangible information about the third game
Remedy said they're already working on another game from this universe, and from the statement it seemed that it's a game that is neither Control nor Alan Wake. According to a collectible called "Keystone report" an entire town's population has disappeared and a strange symbol featuring "two overlapping circles, with a dot in the shared space" has been seen on a number of different buildings.
This same symbol appears on a door in Oceanview Motel. The word associated with the symbol in Control game files is "Vanguard". If you're not aware, Vanguard is the codename for a project Remedy has already been working on for more than a year now and thanks to AWE DLC, we already have the first mystery attached to it.
We have so much that could be a focus of the future games, but this right here is a very specific intentional connection to a game, development of which has been announced. The interesting, and for some perhaps controversial bit of information, Vanguard is supposed to be an experimental multiplayer title.
What also needs clarification, this isn't the "smaller project within the same franchise" which Remedy mentioned. So they're in fact working on three separate projects from this universe.

Maybe we've only gotten a peak behind the poster, Control 2 could be much weirder
Two separate collectibles, this one and this one, mention something called "The Tennyson Report". And then the report itself is found in a secret location. Which should actually be enough to make us believe that this report is a big deal, but Remedy further added to the significance of this collectible with the DLCs.
Not only did they show us in the Foundation collectibles how the FBC used to rely on some much different methods in the past, but more importantly they also left us a cheeky clue in the AWE DLC.
Langston reveals in his neverending monologue he named his cat Alfred after his favourite poet. Well, what do you know, Tennyson was the poet quoted in the report and his first name was Alfred. It was Langston who wrote the Tennyson report!
Jesse trusts Langston enough to offer him position of the head of an entire sector. So it's not far fetched to imagine she'll leave him to pursue research which is not entirely scientific in nature. As weird as Control can get, it has been mostly grounded in science, something we're somewhat familiar with. The Hiss, Polaris, The Oldest House, other realities, everything tied to concepts from science fiction. The next game could be straight up arcane.
submitted by Critical_Switch to controlgame [link] [comments]

VOL 3 COVER

VOL 3 COVER


Vol 3 sypnosis (for vol 1 and 2 description) I, an ordinary high school student, Kimizuka Kimihiko, who easily gets involved in things, was appointed to take care of mysterious attache cases by mysterious men in black suits. After meeting a beautiful angel-like detective girl, named Siesta in a hijacked plane, I became her assistant.
And from there– [You deal with the beehive, and I’ll restrain the enemy.] [Don’t make plans that make me the victim.]
We had those kinds of foolish conversations, all while being completely broke every day and fought against . Even when there were hurricanes, the weather-beaten duo sleep past it. Sometimes when we saved money at a casino, we would jump around on the beds at a resort hotel, only to be broke again the next day. We would walk through deserts, traverse through jungles, conquer mountains, cross oceans– The great detective and her assistant would go through these dazzling adventures–
Until she died.
And this story starts from 1 year after that incident. I’m the only one who’s left, but I carry on her remained wishes. This story is far from over..
submitted by ayano_kiyo7 to DetectiveAlreadyDead [link] [comments]

Non-Nevada casino minimums (COVID edition)

It was getting really tedious to edit a post with over 100 casinos in it. So I'm breaking it up to Nevada casinos and non-Nevada casinos.
Non/NV Casino Day Min Night Min Weekend Day Weekend Night Dividers Comments
Wind Creek (Wetumpka, AL) 15 25 Unknown Unknown 4 to a table Updated 7/31
Sycuan (San Diego, CA) 10 10 Unknown Unknown Masks required
Barona (So Cal) 10 15 10 10-15 2 tables 2 per side, dealers managing bets for players. Updated 8/21 ($10 at times)
Harrahs (So Cal) 15-25 15-25 15-50 15-50 No Updated 7/31
Viejas (So Cal) N/A N/A Unknown Unknown No live tables
Foxwoods (CT) 10 10 Unknown Unknown 4 per side. Updated 8/22
Mohegan (CT) 15-25 25 Unknown Unknown 2 were 10, 2
Harrington (DE) 15 15-25 25 25 Updated 8/22
Rivers (Chicago, IL) 15 15
Blue Chip (Michigan City, IN) 5 10 Unknown Unknown 5 minimum prop bets, 5 min ATS bet.
Caesars Southern IN 10 15 15 25 Updated 8/5
French Lick Resort (French Lick, IN) 15 15 25 25 Tables open at 11am and close at 3AM. Updated 8/5
Harrah's Hooiser Park (Anderson, IN) 10 10 Unknown Unknown
Indiana Grand (IN) 10 15 Unknown Unknown No
Hollywood casino Lawrenceburg (IN) 10-15 10 -15 Unknown Crapless Updated 9/4
Belle (Baton Rogue, LA) 5 10 Unknown Unknown one half sized table sometimes they open the big one. $5 small table and $10 big late at night
Hollywood (Baton Rogue, LA) 5 10 Unknown 15 Updated 7/24
L’auberge (Baton Rogue,LA) 15 15 Unknown Unknown No
L’auberge (Lake Charles,LA) 15 15 Unknown Unknown No 1 bubble craps $5 min
El Dorado (Shreveport, LA) 10 10 10 10 Updated 8/17
Horseshoe (Shreveport, LA) 15 15 15 15 Updated 8/17
Margaritaville (Shreveport, LA) 15 15 15 15 Updated 8/17
Ocean Downs (MD) 10 15 Unknown Unknown
Maryland Live (MD) 25 50 50 100 Yes 5 tables, 4 per side. Electronic craps 15 min Updated 9/6
MGM @ National Harbor 50-100 Unknown Unknown Yes 4 craps tables 2 were $50 and 2 were $100 mins. Not bubble craps or low roller options.
Firekeepers (Battle Creek, MI) 10 15+ Unknown Unknown No dividers, only distancing 1-2 tables depending on demand, did see it at $15 during the day $25 on Fri/Sat night. Masks required, no smoking. $3 Bubble Craps.
Four Winds Casino (New Buffalo, MI) 15 15 Unknown Unknown Digital craps table 5$ min Tuesday and Sunday night. Did not check bubble craps
Gun Lake (Wayland, MI) 10 15 Unknown Unknown No Temp check, masks, usually the crapless table is open
MGM Grand Detroit (Detroit, MI) 15 25 unknown unknown Yes
Turtle Creek (Traverse City, MI) 5 Unknown Unknown Unknowned 2 tables, temp check, masks
Soaring Eagle (Mt Pleasant, MI) 10 15 Unknown Unknown Yes 5 players per side with glass. Tough to hear dealer.
Hollywood Casino, Maryland Heights (St Louis) MO 15 15 Unknown Unknown 1 regular table & 1 no craps. 4 per side. No outside drinks.
River City (St. Louis, MS) 20 20 Unknown Unknown Unknown 4 players per side. $20 min. You have to have at least a $20 bet for every throw to "hold your spot"
Beau Rivage (Biloxi, MS) 25 25 Unknown Unknown unknown 3 tables
Boomtown (Biloxi, MS) 10 10 Unknown Unknown Unknown 1 table
Hard Rock (Biloxi, MS) 25 25 25 25 Updated 9/4
IP (Biloxi, MS) 25 25 Unknown Unknown
Scarlett Pearl (Biloxi, MS) 15 25 Unknown Unknown No Masks required, temp check
The Palace Biloxi, MS) 10 15 Unknown Unknown
Treasure Bay (Biloxi, MS) 10 10 Unknown Unknown
Harrah’s Cherokee & Murphy 15 15 Unknown Unknown No
Harrahs River Valley (Murphy, NC) 25 25 Unknown Unknown
Ballys (AC, NJ) 10 15 10 10-25 Updated 9/13
Caesars (AC, NJ) 15 15 Unknown 15-25 Updated 7/29
Harrahs (AC, NJ) 15 15 Unknown Unknown
Hard Rock (AC, NJ 15 25 Unknown Unknown 2 tables - Updated 7-29
Resorts (AC, NJ) 15 25 Unknown 15 Yes 1 table - Updated 7-29
Ocean (AC, NJ) 10 15 10 15-25 Yes 4 per side
Buffalo Creek (NY) 15 25 Unknown Unknown
Seneca Niagra (NY) 10 15 15 25 No 2 tables Updated 8/24
Jack/Harrah's (Cincinnati, OH) 25 25 25 25 3 tables, $25 open to close
Cocktaw (Durant, OK) 10 10 Updated 8/22
Hollywood (Columbus, OH) 10-15 Unknown Unknown Unknown Unknown 2 tables, masks required
Hollywood (Grantville, PA) 15 25 Unknown Unknown Unknown 2 tables, masks required
Harrah's Philly (PA) Unknown Unknown 15 25 Updated 8/10
Meadows (PA) 10 10 Unknown Unknown 2-3 tables.
Mohegan Sun (PA) Unknown Unknown 25-50 Unknown
Seneca Allegheny (PA) 5 5 Unknown Unknown Updateded 9/4
Windcreek (PA) 10 10 Unknown Unknown
Mount airy (PA) 10 10 Unknown Unknown
Valley Forge (PA) 10 25 Unknown Updated 9/12
Parx (Bensalem, PA) 15 25 15 15 Yes 6 per table. Updated 8/22
Southland Casino Racing (West Memphis, TN) N/A N/A Unknown Unknown Yes 4 tables all closed. Other pit games open with plexiglas dividers. Bubble craps $5 minimum.
Mardi Gras (Nitro, WV) 15 Usually open on weekends - Updated 7/28
Last update 9/13
Part 1. It's getting buried so I figured we would make a new one.
Part 2
Part 3
submitted by necrochaos to Craps [link] [comments]

Report your table minimums here (COVID Edition) part 3

Part 3 in the COVID series.
To try and make this list more helpful, I have added Weekend Day and Weekend Night, as those can be vastly different than during the week.
I'm trying to monitor Twitter and the Vegas Message Board to get some additional information.
Keep sharing all that wonderful goodness.
I'd like to update the wiki to talk about what sidebets casinos have, so if you know that info, I can add it to the table comments.
Vegas Strip Casino Day Min Night Min Weekend Day Weekend Night Dividers Comments
Aria 10 10 Unknown Unknown No Updated 7/26
Ballys 10 15 10 Unknown 3 tables Updated 8/8
Bellagio 10 25 Unknown Unknown Yes, all tables
Caesars 15 25 Unknown Unknown No
Cosmo 15-25 50-100 Unknown Unknown
Encore 10 10 10 10 Yes, on some tables Updated 8/12
Excalibur 10-15 15 10 15 Updated 8/12
Flamingo 15 15-25 Unknown 25 Updated 8/8
Harrah's 15 25 25 25 No
Linq 15 15 Unknown 25 No Updated 8/8
Luxor 10 10 15 15n Updated 8/12
Mandalay Bay 15 Unknown Unknown Unknown
MGM Grand 10 25 Unknown Unknown Yes
NY/NY 10 15-25 15 Unknown Yes Updated 8/8
Osheas Unknown 15 Unknown Unknown
Paris 15 15 Unknown Unknown No Updated 8/8
Sahara 5 10 10 10 Updated 8/15
Strat Day 10 Unknown 10 25 No
Treasure Island 5 15 Unknown Unknown
Venetian 10-15 25 Unknown Unknown No
Wynn 10 10 10 10 Yes, on some tables Updated 8/12
Downtown Casino Day Min Night Min Weekend Day Weekend Night Dividers Comments
Binions 5 10 Unknown Unknown Binions had $5 table several times (opens at noon) Updated 8/17
California 10 10 Unknown Unknown Tables open at 11AM Updated 8/10
The D 10 15 Unknown Unknown No glass
Downtown Grand 10 10 Unknown Unknown Table opens at noon. Updated 8/10.
El Cortez 10 10 10 10 Yes, some tables 2 tables Updated 8/15
Four Queens 10 10 10 10 No Updated 8/15
Fremont 10 10 10 Unknown Updated 8/10.
Golden Gate 10 15 Unknown Unknown Updated 8/18
Golden Nugget 10-15 10 Unknown Unknown $15 with one table open on 8/18
Plaza 10 10 Unknown Unknown Updated 7/30
Sams Town 15 15 Unknown Unknown 1 table
Offstrip Casino Day Min Night Min Weekend Day Weekend Night Dividers Comments
Aliente 10 10 Unknown Unknown
Boulder Station 10 10 Unknown Unknown
Cannery 5 5 Unknown Unknown up to 2 tables - now allowing 4 per side
Ellis Island 5 5 5 5 1 table - Updated 8/17 - I just called the pit at Ellis. Craps table opens up at 10am and its 5 dollars 90% of the time
Gold Coast 10 10 Unknown Unknown
Green Valley Ranch 10 10 Unknown Unknown 2 tables open
The Orleans 10 25 Unknown Unknown up to 4 tables, I was asked to wear a mask
Palace Station 10 10 Unknown Unknown Unknown
Palms N/A N/A Unknown Unknown No open date announced
Red Rock 10 15 15 Unknown Updated 8/14
South Point 5 5 5 10 No Updated 8/15
Strat 5 10 Unknown Unknown
Sunset Station 5 5 Unknown Unknown
Other NV Casinos Day Min Night Min Weekend Day Weekend Night Dividers Comments
Edgewater (Laughlin) 10 10 Unknown Unknown
Harrahs (Laughlin) 10 15 Unknown Unknown no
Atlantis (Reno) 5/10 5/10 Unknown Unknown 3 tables on weekends
Cal Neva (Reno) 5 5 Unknown Unknown
Circus Circus (Reno) Closed Closed Unknown Unknown Closed table game pit
Eldorado (Reno) 5 10 Unknown Unknown
Grand Sierra (Reno) 15 15-25 Unknown Unknown
Peppermill (Reno) 5 5 10 10 3 craps tables
Silver Legacy (Reno) 10 10 Unknown Unknown
Hard Rock (Tahoe) 5 5 Unknown Unknown
Harrahs (Tahoe) 10 10 Unknown Unknown
Montbleu (Tahoe) 10 15 Unknown Unknown
Nugget (Wendover) 5 5 5 5 Updated 7/31
Peppermill (Wendover) 5 5 10 10 Updated 7/31
Rainbow (Wendover) 5 5 10 10 Updated 7/31
Non/NV Casino Day Min Night Min Weekend Day Weekend Night Dividers Comments
Wind Creek (Wetumpka, AL) 15 25 Unknown Unknown 4 to a table Updated 7/31
Sycuan (San Diego, CA) 10 10 Unknown Unknown Masks required
Barona (So Cal) 10 15 10 10-15 2 tables 2 per side, dealers managing bets for players. Updated 8/21 ($10 at times)
Harrahs (So Cal) 15-25 15-25 15-50 15-50 No Updated 7/31
Viejas (So Cal) N/A N/A Unknown Unknown No live tables
Foxwoods (CT) 15 25 Unknown Unknown
Mohegan (CT) 15-25 25 Unknown Unknown 2 were 10, 2
Harrington (DE) 15 15-25 Unknown Unknown Must wear mask and face shield
Rivers (Chicago, IL) 15 15
Blue Chip (Michigan City, IN) 5 10 Unknown Unknown 5 minimum prop bets, 5 min ATS bet.
Caesars Southern IN 10 15 15 25 Updated 8/5
French Lick Resort (French Lick, IN) 15 15 25 25 Tables open at 11am and close at 3AM. Updated 8/5
Harrah's Hooiser Park (Anderson, IN) 10 10 Unknown Unknown
Indiana Grand (IN) 10 15 Unknown Unknown No
Belle (Baton Rogue, LA) 5 10 Unknown Unknown one half sized table sometimes they open the big one. $5 small table and $10 big late at night
Hollywood (Baton Rogue, LA) 5 10 Unknown 15 Updated 7/24
L’auberge (Baton Rogue,LA) 15 15 Unknown Unknown No
L’auberge (Lake Charles,LA) 15 15 Unknown Unknown No 1 bubble craps $5 min
El Dorado (Shreveport, LA) 10 10 10 10 Updated 8/17
Horseshoe (Shreveport, LA) 15 15 15 15 Updated 8/17
Margaritaville (Shreveport, LA) 15 15 15 15 Updated 8/17
Ocean Downs (MD) 10 15 Unknown Unknown
Maryland Live (MD) 25 50 50 Unknown Yes 5 tables, 4 per side. Electronic craps 15 min
MGM @ National Harbor 50-100 Unknown Unknown Yes 4 craps tables 2 were $50 and 2 were $100 mins. Not bubble craps or low roller options.
Firekeepers (Battle Creek, MI) 10 15+ Unknown Unknown No dividers, only distancing 1-2 tables depending on demand, did see it at $15 during the day $25 on Fri/Sat night. Masks required, no smoking. $3 Bubble Craps.
Four Winds Casino 15 15 Unknown Unknown Digital craps table 5$ min Tuesday and Sunday night. Did not check bubble craps
Gun Lake (Wayland, MI) 10 15 Unknown Unknown No Temp check, masks, usually the crapless table is open
Turtle Creek (Traverse City, MI) 5 Unknown Unknown Unknowned 2 tables, temp check, masks
Soaring Eagle (Mt Pleasant, MI) 10 15 Unknown Unknown Yes 5 players per side with glass. Tough to hear dealer.
Hollywood Casino, Maryland Heights (St Louis) MO 15 15 Unknown Unknown 1 regular table & 1 no craps. 4 per side. No outside drinks.
River City (St. Louis, MS) 20 20 Unknown Unknown Unknown 4 players per side. $20 min. You have to have at least a $20 bet for every throw to "hold your spot"
Beau Rivage (Biloxi, MS) 25 25 Unknown Unknown unknown 3 tables
Boomtown (Biloxi, MS) 10 10 Unknown Unknown Unknown 1 table
IP (Biloxi, MS) 25 25 Unknown Unknown
Scarlett Pearl (Biloxi, MS) 15 25 Unknown Unknown No Masks required, temp check
The Palace Biloxi, MS) 10 15 Unknown Unknown
Treasure Bay (Biloxi, MS) 10 10 Unknown Unknown
Harrah’s Cherokee & Murphy 15 15 Unknown Unknown No
Harrahs River Valley (Murphy, NC) 25 25 Unknown Unknown
Ballys (AC, NJ) 15 15 Unknown 10 Updated 7/29
Caesars (AC, NJ) 15 15 Unknown 15-25 Updated 7/29
Harrahs (AC, NJ) 15 15 Unknown Unknown
Hard Rock (AC, NJ 15 25 Unknown Unknown 2 tables - Updated 7-29
Resorts (AC, NJ) 15 25 Unknown 15 Yes 1 table - Updated 7-29
Ocean (AC, NJ) 10 15 15 25 Yes 4-6 tables
Buffalo Creek (NY) 15 25 Unknown Unknown
Seneca Niagra (NY) 10 15 Unknown Unknown 1 table, can go up to $25
Jack/Harrah's (Cincinnati, OH) 25 25 25 25 3 tables, $25 open to close
Hollywood (Columbus, OH) 10-15 Unknown Unknown Unknown Unknown 2 tables, masks required
Hollywood (Grantville, PA) 15 25 Unknown Unknown Unknown 2 tables, masks required
Harrah's Philly (PA) Unknown Unknown 15 25 Updated 8/10
Meadows (PA) 10 10 Unknown Unknown 2-3 tables.
Mohegan Sun (PA) Unknown Unknown 25-50 Unknown
Windcreek (PA) 10 10 Unknown Unknown
Mount airy (PA) 10 10 Unknown Unknown
Valley Forge (PA) 10
Parx (Bensalem, PA) 15 25 Unknown Unknown 15 but maintaining 25
Southland Casino Racing (West Memphis, TN) N/A N/A Unknown Unknown Yes 4 tables all closed. Other pit games open with plexiglas dividers. Bubble craps $5 minimum.
Mardi Gras (Nitro, WV) 15 Usually open on weekends - Updated 7/28
*Last update 8/21
Part 1. It's getting buried so I figured we would make a new one. Part 2
Pulled additional info from here.
submitted by necrochaos to Craps [link] [comments]

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