Primm Fallout Wiki Fandom

A subreddit for the best character in all of Fallout

A subreddit for the best character in all of Fallout: Primm Slimm, an inspirational, amazing robot. If you haven't already, go and post some Primm Slim related goodness here on this subreddit.
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Fallout: New Vegas - #8 - Primm and The First Casino - Vicky and Vinny - Sgt McGee

Fallout: New Vegas - #8 - Primm and The First Casino - Vicky and Vinny - Sgt McGee submitted by Nath042 to falloutnewvegas [link] [comments]

Fallout New Vegas Criticism

I love New Vegas, its my favorite game of all time. And it is for a lot of other people too. This unfortunately means that its almost impossible to say anything negative about the game on Reddit without getting massively shat on. The only point you seem to be allowed to criticize is the bugs, which gets rebutted by "but they only had 18 months to make it" or "Bethesda was in charge of QA", as if any of these things excuse it for you as a customer.
So now that the game is 10 years old and most of us have played it tons of times, I thought it would be a good time to make a thread where we can actually criticize this lovely game. I'll start, now bear in mind this is of course all degrees of subjective so don't throw "uR nOT obJEvTiVE" at me just yet:
  1. The bugs has to be meantioned first. The game ran horribly at release and still did for a long time after. Its first many years later with patches and mods that we reached something that can be called mostly stable. I'm playing it right now only with stability mods on and it still crashes about once every 1-2 hours, and its still very buggy and janky.
  2. Caravan, this game's made up card game, is horrible. Firstly its very buggy somehow. I am surprised they couldn't even bug fix a solitaire-like card game, but here we are. Secondly even when it works its not very fun. It takes minimum 3 cards to make a caravan and only one king or jack to ruin it. It means it heavily favors just fucking up your opponent and hope you win the war of card attrition. The game used to be stupidly easy but was then patched so now the AI will spam kings and jacks constantly. After I got the 30 games achievement I dropped it. Lastly the game doesn't do anything with Caravan. There is no quest to become the Mojave champion or such. I get this isn't needed but it would have helped make it interesting. The only other games in the game are casino games which all depends on your luck stat. I would love being able to play high stakes Caravan.
  3. Cut content. Roleplaying is best when you actually have good reason to join both sides. In Fallout New Vegas the NCR gets the majority of the content. If you side with the Legion you can finish all the faction quests in a few hours, meanwhile the NCR has so many quests I always have to check the wiki to remember them all. Its such a shame. It doesn't help that for 3 of the endings you can work with the NCR but only 1 for the Legion. I don't get this when in 2 of those endings you end up double crossing the NCR anyways, why not allow the player to double cross the Legion? The difference being that the NCR will stand down and the Legion will then try to fight you and your army.
  4. Caesar's Legion is weird. I love most of the faction. I love the ideological conflict between a faction trying to redo democracy but running into the same problems with corruption vs a brutal but safe dictatorship. I like talking to everyone and its cool to see how different peoples' options are of the factions. Some just hate the Legion outright because of their massacre. Some see the value of having a safe society, Cass mentions how she considered running her caravan in the Legion instead of the NCR because its safer. Its cool. However I can't get over the fact that this faction is a big ancient Rome LARP. They run around in football gear. Why not just make them look normal, or similar to Romans but not literally Romans. Its such a well crafted faction that gets ruined by this pretty silly design.
  5. Independent is basically the House route but with you instead. You don't get to choose what your plans are other than your interactions with the small factions, which also doesn't feel special. You don't ever get to use your securitrons. It would have been extremely cool to be able to send your army with you to wipe out or subjugate factions instead of just doing the same quest you do if you side with House. Again, you are also forced into a choice between an uneasy alliance with the NCR where you double cross them, or killing both major factions. You can't make it clear to them beforehand that you don't want to be annexed.
  6. The economy is poorly balanced. In Fallout 3 you barely made any money and vendors were just as poor, so it took a long time to accumulate wealth. Most players would just use gear they found instead of paying for it at a store. In Fallout New Vegas you can easily have 5000 caps by the time you reach The Strip. I had twice that when I reached it 2 days ago. Stores have tons of money and are more than willing to buy all your junk. The economy just breaks when vendors are willing to buy all the crap you pick up at such high prices as NV has. I think you can get them to buy for 90% of their value, that's fucking insane. I try to not level up barter too quickly as it just makes the game too easy but I also hate crippling myself like this. The game's vendors need to be selective about what they buy and how much they pay for it. You need 2000 caps to inter the strip, that's pretty much nothing. The game even gives you tons of ways around the credit check so clearly they meant for it to be a hurdle.
  7. The map. I'm not saying its bad, but going from Fallout 3 to NV makes you miss the feeling of being able to go in any direction and always find something. New Vegas is very railroaded. It has a ton of mountains and invisible walls to make the player go specific places (Edit: a lot of people are citing this one setence and using it to rebut me, guys read the whole damn thing). I can still let myself get lost in Fallout 3, in NV I always know exactly which way I'm supposed to go. The game has no counterpart to F3's Andale or Oasis. There are no small outskirts places for you to discover in some random spot. All the towns are along the main roads, with a handful of cool places that are off the beaten path. I love following the road through Primm->Nipton->Novac->Boulder City->Vegas, its an excellent experience for following the main story and finding a ton of side content, and I love they gave returning players the option to head straight north and try their luck. But when I just want to do some side content I always feel like I have to follow a track. I AM NOT SAYING THE MAP IS BAD. Just that it follows a certain design that some don't like. I like it when I just want to do the main story, its a really nice experience that way. But if you want to just go in any direction like in a Bethesda RPG you will get disappointed. There are tons of invisible walls and mountains in the way. Imagine if you started in Freeside instead and just had to get the cash to get into the strip (more than 2k). Then you can choose to follow the I-88, go towards Jacobstown, Bitter Springs, do stuff in Freeside or the other communities around Vegas. Would be a great alternative start for returning players.
Edit: some extra
  1. Combat is ass to say it bluntly. For some reason people always excuse the poor combat in RPG's because its not the games' focus or because its almost tradition at this point. I don't see why I as a player and paying customer should make excuses for a product I paid for. Its embarrasing how poor the AI is in the game, how poorly combat works and how unbalanced the game is. I can go through a ton of the game with my Couriers Stash 10mm and Vault armor and just blast entire legion or NCR camps, and then suddenly difficulty can turn on a dime and an enemy can kill me in 3-4 hits. Difficulty in RPGs is such an important thing as it directly influences your decisions. In Fallout 1 and 2 I did my best to not bite off more than I could chew. In NV can do pretty much anything other than go to Sloan at the start, which is a part that most have noticed too.
  2. The selection of guns is fine, but not armors. Without ultimate edition you don't get any good early game armor in the game. The only option is leather armor. Mid game you fight to get either power armor or combat armor mk2, and late game is all about Riot Gear from Lonesome Road. They could have made armor interesting by giving it stronger buffs and debuffs. PA and metal armor has a -1 to agility but often +1 to strength. Why not give such traits to all armors and maybe even make it stronger? Too much of the armor is also faction armor which you don't want to be wearing unless you are infiltrating somewhere.
  3. Speech is too much like Fallout 3 and not enough like 1 and 2. In 3 and NV dialogue either ends in a skill check (too often speech) or you having to do a task if you can't pass the check. What's being said is largely unimportant unless it leads to a different outcome. In Fallout 1 and 2 dialogue was much more about reading each option and thinking about how the character you were talking too would react. You often couldn't just [speech] 50 do what I want. NV has a few moments where you actually does have to argue and its some of its strongest parts.
  4. Crafting could have been more. This is more of a "what could have been" argument, but personally I don't see why you shouldn't be able to craft a lot more guns or armors. I don't want Fallout 4's style of somehow being able to craft tons of pre war objects you clearly don't have the tools to make, but just having a good selection of makeshift guns and armors would have made crafting and also survival much better.
These are my thoughts. Please feel free to share yours!
submitted by Less_Tennis5174524 to truegaming [link] [comments]

[FNV] The Guide on How to get The Best LOD Possible with mods

[FNV] The Guide on How to get The Best LOD Possible with mods
DISCLAIMER:
This guide has some minor issues. I plan on fully updating it and making a TTW version + a frontier version if needed when the frontier comes out on January 15 (HYPE!).

As of now here's some quick fixes when you get to the Generating Lod section of the guide :

TTW- Don't generate Lod for "Capitalwasteland" in lodgen
NV/TTW- Get xLODGEN and generate terrain lod for both "wastelandnv" and "wastelandnvmini" if using MOREMOJAVE

Now back to the guide....
---------------------------------------------------------------------------------------------------------------------------

Video I posted earlier Showcasing the lod
Ok so this is gonna be a big one. In this post I'll detail two guides, one for base FNV and one for TTW-
[I'll do a TTW guide later because I have a lot of work I should be doing rn and typing out the ttw version would take a bit]
telling you how to completely overhaul your distant LODS and landscape. This will not cover grass mods or landscape overhauls in that sense but It will add new buildings hence more content and for TTW{lies} some optional building revisions to make your wasteland/s seem new. While technically everything is optional I will be tagging mods that are not necessary for your games distances to look just as good as mine (though I highly recommend downloading everything I say if you don't know what you're doing). Now lets begin with base New Vegas. Note: Everything is listed in install order ;)

-Prerequisites (STABILITY):
I have a GTX 1070ti and an 8700k fyi. With ENB I reach 70-80 percent GPU usage and around 20-40% CPU usage max.
Install JIP, Johnny Guitar, NVAC, NVTF, FNV mod limit fix, Heap replacer (Very important for smooth gameplay). If using an Nvidia card disable FNV vsync and use the vsync in Nvidia Control panel (test this as this doesn't increase performance for everyone).
Note on tick fix: If you use ENB disable bUseD3D9Ex. If you use Nevada skies disable bInlineCommonFunctions to remove the clicking sound during storms (this may not be needed anymore so test for yourself) . Finally If you want to play over 60 fps set bAlternateGTCFix=0 and bFPSFix=1.
YOU ARE NOW DONE WITH THE BASIC PERFORMANCE INCREASES. If you really need more fps try installing TTW (it runs better for me for some reason) or try turning down Actor fade/Object fade
-THE LODS
The reason you're here in the first place. Start by installing these mods in This order and do EXACTLY what I say lol

BASE:

  1. Lod Additions and Improvements
  2. Much Needed Lod + NMC Patch if you use NMC/Ojo patch if Prioritizing Ojo (IMPORTANT: Disable both the mod and its patch in your mod manager, not just the esp. We'll activate these later).
  3. Wasteland Flora and Terrain Overhaul: Install the Main file for my look. (You can also install UHQNV Rocks - Roads and Terrain Overhaul in the optional files. I let all my other texture mods overwrite it. That being Nmc, ojo, etc etc)
  4. TCM's Lod overhaul + NMC patch if needed (You still need the NMC patch even if you don't use ojo as TCM uses ojo textures by default. The TCM author is working on his own NMC patch so be on the lookout for that)
  5. Lucky 38 Lod Fix: Fixes that busted ass Lod while inside the Lucky 38
  6. Improved LOD Noise Texture: If you dislike the regular Lod noise. (Optional as I'm personally not using this)
Q: Where's Less horrendous Vicki and Vance Casino?!
A: It's Included in TCM's Lod overhaul :)

-NEW STRUCTURES
For the new buildings and towers showcased In my video next download:
Uncut Wasteland: For the guide you only need the regular version but the NPC version will of course work just fine. Download any patches you may need for other mods and fix conflicts In fnvedit if needed (I personally use outside bets TTW and the outside bets patch for uncut and these do not work together by themselves. This is where things can get tricky and why the TTW guide might take a little longer). THIS AND THE NEXT MOD HAVE THE BIGGEST IMPACT OUT OF THE STRUCTURES SECTION OF THIS GUIDE.
MoreMojave: Adds more Locations to explore around your wasteland. Works with AWOP but I recommend using it as a replacement as its way less op and broken. This is a big one. NOTE: As of now I personally get this missing Lod glitch at this one area (3:44 in my showcase Video). It's a Lod from MoreMojave so If this happens to you and you just can't stand it remove MoreMojave.
Nellis Air Force Base Lightweight Overhaul: Adds more stuff to the barren Nellis air force base. I made this one optional because the LODS don't fully work I've noticed, and it has very op containers (can easily be deleted with FNVedit) but I couldn't leave it out as It's one of my personal favorites as of late. (highly optional)
Jean Overhaul: Adds that beautifully dilapidated casino and courthouse Lod showcased near Jean skydiving in my video. Note that you can't actually enter the buildings it adds atm, they're just for flavor. A must have for me personally (optional)
Nv Animated Zeppelin + NV Bos Zeppelin and their update files or Animated Mojave (Both zeppelin's version): Only pick Animated Zeppelin and Animated Bos zeppelin if you're not interested in the other features Animated Mojave adds or you don't know how to remove certain features yourself. (optional)
Camp McCarren Animated Monorail (Use the AAM version if using Animated Mojave from the previous mod): Well... it adds an animated monorail... kind of self explanatory (optional... but come on, you know you need it)
Ultra-Luxe Fountain Expanded: Very simple mod to make the ultra lux fountain more fancy like. (optional)
NV Animated Neon Pole Dancer for Gomorrah: For all the perverts reading this like me ;). (optional)
Lucky 38 E3 Lights Restored or The Mogul Mausoleum - A Lucky 38 Overhaul. The former simply adds meshes so will be more compatible with things if you want to be extra safe. The latter is more performance heavy While inside of the lucky 38 as it also edits the interior which is kind of beyond the scope of this guide. (optional)
----------|
Q: What about Primm overhaul, the many goodsprings overhauls, Novac overhauls, Nipton, etc etc
A: First reason being performance and stability. Some of those beloved overhauls add too many things to tiny areas and will cause fps issues for most people. Second, I want this guide to be as compatibility friendly while still looking amazing so I only overhauled tiny areas that rarely see use by other mods (Jean/Nellis). Third, I just don't like those mods. Goodsprings is iconic to me, novac is iconic, nipton, etc etc. I like how they look in the base game. If you want you can add those mods though. The Lod generating process will be the same in the end but make sure you go to the locations and double check that generated Lod is working properly.
-GENERATING LOD:
At this point you should have all the appropriate ESP's and mods with Much Needed LOD disabled in both your right and left windows (mo2). Not sure how the interface in vortex looks but just disable the whole mod basically. No esp or anything.
NOTE: I'm not gonna go in depth on installing lodgen you'll have to do that yourself. A thread that might help: How to install fnvlodgen with mod manager?(noob question sorry) : fnv (reddit.com)
--------------------|
(IN MO2 ADD THIS ARGUMENT TO YOUR LODGEN pointing to the directory of a newly created LOD Output folder for your LODS to go in).
(Vortex users) If you use vortex I'm actually not sure what you'd do. You'll sadly have to look up how to create a Lod output folder for vortex.
Example for Mo2 Users:
-o:"C:\ExampleFolder\Mo2\mods\LOD Output"


Picture Example

-Now Run Lodgen through your mod manager.
Make sure you Set your alias to 8192 by 8192. Leave the compression settings at whatever they default to for you. Don't generate tree Lod or terrain Lod if you have the option.
-For the first run ONLY SELECT NVDLC01BigMT. Hit Generate (REMINDER: DONT HAVE MUCH NEEDED LOD INSTALLED OR ACTIVATED IN ANY WAY)

https://preview.redd.it/tlk7vw7kr8461.png?width=1542&format=png&auto=webp&s=532be431e166c5b40da73948e11ece4fe0eef0e9
After that Finishes generating You can close Lodgen.
----------|
-THE REST:
Now enable the Much Needed Lod mod and esp (Make sure it's placed below The Lod additions esp). Also if for some reason Flora Overhaul is below these two esp's put it above it (Place Flora Overhaul Below Both Load Additions and Much needed Lod)

-Open up Lodgen again and Generate everything For your Mojave wasteland EXCEPT for NVDLC01BgMT.
NOTE: We do this because Much needed Lod Doesn't work well in old world blues apparently. I actually haven't tested myself but I do know when I have much needed LOD installed during the generation process on BigMT I always Get error messages :(

After that's finished tick you LOD Output mod and have it overwrite everything. Most of you should be all set (IF YOU HAVE ANY PROBLEMS TELL ME AS I WAS VERY TIRED WHILE I TYPED THIS AND MAY HAVE MADE A MISTAKE SOMEWHERE... I don't think I did though)
----------|
-OPTIONAL INI TWEAKS FOR EVEN BETTER LODS:
Add these Lines to your FalloutCustom.ini:

[Display]
fEyeEnvMapLOD2=2000.0000
fEyeEnvMapLOD1=1500.0000
fEnvMapLOD2=3000.0000
fEnvMapLOD1=2500.0000

[LOD]
fLODLandDropAmount=550.0000
fLodDistance=1800.0000

[TerrainManager]
fBlockLoadDistance=200000.0
fDefaultBlockLoadDistanceLow=90000.0
fLowBlockLoadDistanceLow=45000.0
fHighBlockLoadDistanceLow=90000.0
fDefaultTreeLoadDistance=35000.0
fLowTreeLoadDistance=20000.0
fHighTreeLoadDistance=80000.0

Q: What this does?
A: This will Increase the distance at which Lod loads into the world a bit more than the max values. It wont effect timing but it MAY effect performance. I noticed maybe a 1-2 fps drop but I have a very well optimized game with good specs to boot. Test this yourself :)
submitted by Defiant-Savings3062 to FalloutMods [link] [comments]

[FNV] Help game crashing every 20 minutes among other issues

Every odd 20 minutes my game crashes to desktop. Any help would mean a lot!
I also crash when the following happens:
- Hotkey item in pipboy and close pipboy
- Loading and saving game ( sometimes )

The following things I have already done to try and resolve the issue:
- Using the mods NVSE, CASM, NVAC, NVSR, 4GB patch, FNVModLimitFix, YUP, Zan AutoPurge Crash Protector
- Setting the following in the StutterRemover.ini: bHookCriticalSections = 0,
bHookLightCriticalSections = 0, bReplaceHeap = 1
- Setting the following in the NVSE_config.ini: DefaultHeapInitialAllocMB = 496 scrapHeapSizeMB = 128

My load order:

FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
CaravanPack.esm
YUP - Base Game + All DLC.esm
FCOMaster.esm
New Vegas Redesigned 3.esm
YUP - NPC Fixes (Base Game + All DLC).esp
Unofficial Patch Plus.esp
Interior Lighting Overhaul - Core.esm
Sortomatic.esm
Functional Post Game Ending.esm
ELECTRO-CITY - CompletedWorkorders.esm
TLD_Travelers.esm
SaxxonsQuestPack.esm
ELECTRO-CITY - Highways and Byways.esm
domecity.esm
The New Bison Steve Hotel.esm
NVR-Strip.esm
NVWillow.esp
Afterschool Special.esm
Weapons of the Wasteland.esm
Project Nevada - Core.esm
Project Nevada - Equipment.esm
WeAreLegion.esm
Project Nevada - Rebalance.esp
Project Nevada - Cyberware.esp
DragsVGUArmorBase.esm
D.E.I.M.O.S..esm
GreatKhanGreatOverhaul.esm
SomeguySeries.esm
Project Nevada - Extra Options.esm
Interior Lighting Overhaul - L38PS.esm
Project Nevada - Rebalance Complete.esp
Project Nevada - All DLC.esp
EVE FNV - ALL DLC.esp
NVR-Version_10.esp
Uncut Wasteland FSO OB.esp
Legion Quests Expanded.esp
NiptonRebuilt.esp
outsidebets.esp
Primm Reborn.esp
Mojave Raiders.esp
NVR3_YUP Patch.esp
WeaponModsExpanded.esp
CNR_Beta.esp
Goodsprings Reborn.esp
EVE FNV - NO GRA.esp
WMX-DLCMerged.esp
Mojave Arsenal.esp
NVR3_MojaveRaiders Patch.esp
EVE FNV - NO DLC.esp
WMX-EVE-AllDLCMerged.esp
lexx_brahmin-betsy.esp
DarylDixonCompanion.esp
rotfacetoriches.esp
NewVegasBounties.esp
NewVegasBountiesII.esp
1nivVSLArmors.esp
1nivPNSLPatch.esp
ImmersiveRecoil.esp
ClearCacheKey.esp
The Weapon Mod Menu.esp
Zan_AutoPurge_SmartAgro_NV.esp
Willow by Dracomies.esp
The Mod Configuration Menu.esp
kochandbohr.esp
ArmedToTheTeeth-NewVegas.esp
New Vegas Redesigned 3 Path Fixing.esp
WMX-ArenovalisTextures.esp
Project Nevada - WMX.esp
Project Nevada - EVE No GRA.esp
Project Nevada - EVE All DLC.esp
Project Nevada - High Roller Patch.esp
Project Nevada - EVE No DLC.esp
Unofficial Patch Plus - Project Nevada Patch.esp
Mojave Arsenal - GRA Weapon Mod Integration.esp
WMX-POPMerged.esp
Weapon Retexture Project.esp
Asurah_reanimation.esp
BoomersGoBoom.esp
CASM.esp
CombatEnhancer.esp
Bash_Stealthboy.esp
Bash_Stealth.esp
Economy Overhaul.esp
FCO - Afterschool Special.esp
FlashlightNVSE.esp
Functional Post Game Ending - Populated Casinos Patch.esp
NVR-NPCs.esp
Functional Post Game Ending - General Open Strip Patch.esp
GBMM - Gun Behavior Mod Merge.esp
Integration - Couriers Stash.esp
JustModsAssorted.esp
MojaveStyles.esp
More Realistic Aiming.esp
MuchNeededLOD.esp
Moddable Unique Weps.esp
357retex.esp
singleshot_retex.esp
Equipment Restoration Project.esp
ADAM Complete.esp
NCROverhaul.esp
ADAM - MERGE.esp
SimpleGlowingRangerVisors(NeckCover).esp
WeAreLegion.esp
WMX-EVE_ALL_DLC.esp
WMX_Patch.esp
WMX-EVE_NO_DLC.esp
WMX_DLC.esp
DragsNPCOverhaul.esp
NVR3_OutsideBets Patch.esp
Mojave Raiders - Nipton Takeover Disabled.esp
athornysituation.esp
awilderwasteland.esp
Drags20ArmorPack.esp
Drags20ArmorPackNoInteriors.esp
NVR3_1nivVSLArmors Patch.esp
BrotherhoodReforged.esp
Enhanced NPC Awareness.esp
RaiderOverhaulPreview.esp
Mojave Raiders - TLD Patch.esp
No NPC Compass Ticks.esp
Pacersgambit.esp
NVR3_CNR Patch.esp
NVR3_WeaponsOfTheWasteland Patch.esp
NVR3_ProjectNevadaEquipment Patch.esp
FCO - Beyond Boulder Dome.esp
FCO - NPC Changes.esp
ILO - NVWillow.esp
FCO - GlowingOne.esp
Functional Post Game Ending - YUP Patch.esp
NVR3_ElectroCity Patch.esp
ILO - PipBoy Light.esp
PipBoyLight.esp
pipboy2500_edisleado.esp
ILO - YUP Patch.esp
NVR3_ImprovedCompanionSandbox Patch.esp
FCO - Saxons Quest Collection.esp
FCO - The New Bison Steve.esp
NVR3_LegionQuestsExpanded Patch.esp
FCO - OHSB NPC Edits.esp
NVR3_UnofficialPatchPlus Patch.esp
NVR3_EquipmentRestorationProject Patch.esp
Interior Lighting Overhaul - Ultimate Edition.esp
ILO - D.E.I.M.O.S.esp
ILO - New Vegas Bounties II.esp
ILO - New Vegas Bounties.esp
FNVLODGen.esp
tmzLODadditions.esp
PowderIsTheNewBlack.esp
pipboyx2.esp
pipboyx3.esp
BLEEDNV.esp
JSawyer Ultimate.esp
NVR3_JSU Patch.esp
oHUD.esm
Russell.esp
FCO - Russell.esp
FCO - PathFixing Vanilla.esp
JSawyer Ultimate - Mojave Raiders Patch.esp
JSawyer Ultimate - ERP Patch.esp
JSawyer Ultimate - FCO Patch.esp
JSawyer Ultimate - GRA Merged.esp
JSawyer Ultimate - Mojave Arsenal Patch.esp
JSawyer Ultimate - NVR3 Patch.esp
submitted by ItsFalloutBru to FalloutMods [link] [comments]

[FNV] The Guide on How to get The Best LOD Possible with mods

[FNV] The Guide on How to get The Best LOD Possible with mods
Video I posted earlier Showcasing the lod
Ok so this is gonna be a big one. In this post I'll detail two guides, one for base FNV and one for TTW-
[I'll do a TTW guide later because I have a lot of work I should be doing rn and typing out the ttw version would take a bit]
telling you how to completely overhaul your distant LODS and landscape. This will not cover grass mods or landscape overhauls in that sense but It will add new buildings hence more content and for TTW{lies} some optional building revisions to make your wasteland/s seem new. While technically everything is optional I will be tagging mods that are not necessary for your games distances to look just as good as mine (though I highly recommend downloading everything I say if you don't know what you're doing). Now lets begin with base New Vegas. Note: Everything is listed in install order ;)

-Prerequisites (STABILITY):
I have a GTX 1070ti and an 8700k fyi. With ENB I reach 70-80 percent GPU usage and around 20-40% CPU usage max.
Install JIP, Johnny Guitar, NVAC, NVTF, FNV mod limit fix, Heap replacer (Very important for smooth gameplay). If using an Nvidia card disable FNV vsync and use the vsync in Nvidia Control panel (test this as this doesn't increase performance for everyone).
Note on tick fix: If you use ENB disable bUseD3D9Ex. If you use Nevada skies disable bInlineCommonFunctions to remove the clicking sound during storms. Finally If you want to play over 60 fps set bAlternateGTCFix=0 and bFPSFix=1.
YOU ARE NOW DONE WITH THE BASIC PERFORMANCE INCREASES. If you really need more fps try installing TTW (it runs better for me for some reason) or try turning down Actor fade/Object fade
-THE LODS
The reason you're here in the first place. Start by installing these mods in This order and do EXACTLY what I say lol

BASE:
  1. Wasteland Flora and Terrain Overhaul: Install the Main file for my look. (You can also install UHQNV Rocks - Roads and Terrain Overhaul in the optional files. I let all my other texture mods overwrite it. That being Nmc, ojo, etc etc)
  2. Lod Additions and Improvements
  3. Much Needed Lod + NMC Patch if you use NMC/Ojo patch if Prioritizing Ojo (IMPORTANT: Disable both the mod and its patch in your mod manager, not just the esp. We'll activate these later).
  4. TCM's Lod overhaul + NMC patch if needed
  5. Lucky 38 Lod Fix: Fixes that busted ass Lod while inside the Lucky 38
  6. Improved LOD Noise Texture: If you dislike the regular Lod noise. (Optional as I'm personally not using this)
Q: Where's Less horrendous Vicki and Vance Casino?!
A: It's Included in TCM's Lod overhaul :)

-NEW STRUCTURES
For the new buildings and towers showcased In my video next download:
Uncut Wasteland: For the guide you only need the regular version but the NPC version will of course work just fine. Download any patches you may need for other mods and fix conflicts In fnvedit if needed (I personally use outside bets TTW and the outside bets patch for uncut and these do not work together by themselves. This is where things can get tricky and why the TTW guide might take a little longer). THIS AND THE NEXT MOD HAVE THE BIGGEST IMPACT OUT OF THE STRUCTURES SECTION OF THIS GUIDE.
MoreMojave: Adds more Locations to explore around your wasteland. Works with AWOP but I recommend using it as a replacement as its way less op and broken. This is a big one
Nellis Air Force Base Lightweight Overhaul: Adds more stuff to the barren Nellis air force base. I made this one optional because the LODS don't fully work I've noticed, and it has very op containers (can easily be deleted with FNVedit) but I couldn't leave it out as It's one of my personal favorites as of late. (highly optional)
Jean Overhaul: Adds that beautifully dilapidated casino and courthouse Lod showcased near Jean skydiving in my video. Note that you can't actually enter the buildings it adds atm, they're just for flavor. A must have for me personally (optional)
Nv Animated Zeppelin + NV Bos Zeppelin and their update files or Animated Mojave (Both zeppelin's version): Only pick Animated Zeppelin and Animated Bos zeppelin if you're not interested in the other features Animated Mojave adds or you don't know how to remove certain features yourself. (optional)
Camp McCarren Animated Monorail (Use the AAM version if using Animated Mojave from the previous mod): Well... it adds an animated monorail... kind of self explanatory (optional... but come on, you know you need it)
Ultra-Luxe Fountain Expanded: Very simple mod to make the ultra lux fountain more fancy like. (optional)
NV Animated Neon Pole Dancer for Gomorrah: For all the perverts reading this like me ;). (optional)
Lucky 38 E3 Lights Restored or The Mogul Mausoleum - A Lucky 38 Overhaul. The former simply adds meshes so will be more compatible with things if you want to be extra safe. The latter is more performance heavy While inside of the lucky 38 as it also edits the interior which is kind of beyond the scope of this guide. (optional)
----------
Q: What about Primm overhaul, the many goodsprings overhauls, Novac overhauls, Nipton, etc etc
A: First reason being performance and stability. Some of those beloved overhauls add too many things to tiny areas and will cause fps issues for most people. Second, I want this guide to be as compatibility friendly while still looking amazing so I only overhauled tiny areas that rarely see use by other mods (Jean/Nellis). Third, I just don't like those mods. Goodsprings is iconic to me, novac is iconic, nipton, etc etc. I like how they look in the base game. If you want you can add those mods though. The Lod generating process will be the same in the end but make sure you go to the locations and double check that generated Lod is working properly.
-GENERATING LOD:
At this point you should have all the appropriate ESP's and mods with Much Needed LOD disabled in both your right and left windows (mo2). Not sure how the interface in vortex looks but just disable the whole mod basically. No esp or anything.
Now Run Lodgen through your mod manager. I'm not gonna go in depth on installing lodgen you'll have to do that yourself
(IN MO2 ADD THIS ARGUMENT TO YOUR LODGEN pointing to the directory of a newly created LOD Output folder for your LODS to go in). If you use vortex I'm actually not sure what you'd do. You'll sadly have to look up how to create a Lod output folder elsewhere.
Example for Mo2 Users:
-o:"C:\ExampleFolder\Mo2\mods\LOD Output"


Make sure you Set your alias to 8192 by 8192. Leave the compression settings at whatever they default to for you. Don't generate tree Lod or terrain Lod if you have the option.
-For the first run ONLY SELECT NVDLC01BigMT. Hit Generate (REMINDER: DONT HAVE MUCH NEEDED LOD INSTALLED OR ACTIVATED IN ANY WAY)
https://preview.redd.it/vueqxtdya8461.png?width=1542&format=png&auto=webp&s=574d9f2e64d7537c11b8542babd134f7bd978732
After that Finishes generating You can close Lodgen.
----------
-THE REST:
Now enable the Much Needed Lod mod and esp (Make sure it's placed below The Lod additions esp). Also if for some reason Flora Overhaul is below these two esp's put it above it (I dont think it makes a difference though)

-Open up Lodgen again and Generate everything For your Mojave wasteland EXCEPT for NVDLC01BgMT.
NOTE: We do this because Much needed Lod Doesn't work well in old world blues apparently. I actually haven't tested myself but I do know when I have much needed LOD installed during the generation process on BigMT I always Get error messages :(

After that's finished tick you LOD Output mod and most of you should be all set (IF YOU HAVE ANY PROBLEMS TELL ME AS I AM VERY TIRED WHILE I TYPE THIS AND MAY HAVE MADE A MISTAKE SOMEWHERE... I don't think I did though)
----------
-OPTIONAL INI TWEAKS FOR EVEN BETTER LODS:
Add these Lines to your FalloutCustom.ini:

[Display]
fEyeEnvMapLOD2=2000.0000
fEyeEnvMapLOD1=1500.0000
fEnvMapLOD2=3000.0000
fEnvMapLOD1=2500.0000

[LOD]
fLODLandDropAmount=550.0000
fLodDistance=1800.0000

[TerrainManager]
fBlockLoadDistance=200000.0
fDefaultBlockLoadDistanceLow=90000.0
fLowBlockLoadDistanceLow=45000.0
fHighBlockLoadDistanceLow=90000.0
fDefaultTreeLoadDistance=35000.0
fLowTreeLoadDistance=20000.0
fHighTreeLoadDistance=80000.0

Q: What this does?
A: This will Increase the distance at which Lod loads into the world a bit more than the max values. It wont effect timing but it MAY effect performance. I noticed maybe a 1-2 fps drop but I have a very well optimized game with good specs to boot. Test this yourself :)
submitted by Defiant-Savings3062 to u/Defiant-Savings3062 [link] [comments]

[FNV] [MODHELP] Constant CTD when starting new game...

G'day,
I've installed a lot of mods before and got the game to work in the past, but lately I've done the same thing and I keep CTD whenever I start a new game. I have no idea why the game worked with lots of mods in the past and isn't now.
The problem started when I uninstalled the game once due to crashing at Primm, then clean reinstalled with roughly the same mod order while discarding some mods that may have been causing me to crash when entering Primm. Now I can't get in the game at all. I start the game, as soon as I go past the FNV intro, bam, CTD. No error message, nothing, just a crash.
I don't know what is causing the crash, but I think it might be some of the mods. I know I will get yelled at for having too many mods, but honestly I don't care at this point, I just want to play some Tale of Two Wastelands...
FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
Fallout3.esm
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
CaravanPack.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
TaleOfTwoWastelands.esm
YUPTTW.esm
InstituteRifle.esp
TTWInteriors_Core.esm
TTWInteriorsProject_Combo.esm
Functional Post Game Ending.esp
Rebuild the Capitol.esm
TTW New Vegas Speech Checks.esm
Run the Lucky 38.esm
Factions Reloaded - Merge.esm
STRobot-Core.esm
Sortomatic.esm
SomeguySeries.esm
AWorldOfPain(Preview).esm
AWorldOfPainFO3.esm
Regulators.esm
More Perks.esm
More Perks for Dead Money.esm
AnotherInteriorMod.esm
TTWInt_MadBomber.esm
EnclaveCommanderTTW.esm
The New Bison Steve Hotel.esm
TTWInt_FollowerGoHome.esm
Cyberware.esm
AWOPDeadMoney.esm
clonetest.esm
A Trail of Crumbs.esm
More Perks for Honest Hearts.esm
UWHNV-Core.esm
Shogo_Heavy_Industries.esm
More Traits.esm
Companion Core.esm
RobCo Certified.esm
EnclaveCommanderNV.esm
Synths of the mojave mstr.esp
Military NV Backpacks.esm
More Perks for Old World Blues.esm
Brahmin Bess.esm
D.E.I.M.O.S..esm
Companion Share & Recruit.esm
DesertersFortress.esm
More Perks for Companions.esm
SpeedyResources.esm
GaussAmmo.esm
DarNifiedUINV.esp
The Lucky 38 Empire.esp
NiptonRebuilt.esp
Synths of the mojave wip v1.esp
TTW AWE.esp
TTW Lone Courier Dialogue - Vegas Origins.esp
SaturniteAlloy.esp
1nivVSLArmors.esp
MoreBeardAndMoustacheStyles.esp
AWOP Interim Fixes.esp
More Perks Update.esp
USSHoodwink.esp
MadScience02.esp
pipboy2500_edisleado.esp
STRobot-ChemImmunity.esp
SMVendingMachineCrafting.esp
RobCo Certified - Craftable Wrench and Saw.esp
BreakdownLeadPipesIntoRawLead.esp
ImprovedGeckoLeatherArmor.esp
UWHNV-Addon-DLC.esp
UWHNV-Addon-GRA.esp
UWHNV-Addon-NoCompanionsRoom.esp
Military NV Backpacks - BumBagUseSlot1.esp
Military NV Backpacks - No Straps.esp
Military NV Backpacks - Vendor Script Replenish.esp
BitsnPieces.esp
GrilledHuman.esp
HumanChili.esp
HumanStew.esp
Better Tag Skills.esp
Campfire_Cookin'.esp
LFox Cannibal Perk Improvements.esp
Integration - Couriers Stash.esp
Cyberware OWB.esp
Improved Traits.esp
Expanded Traits.esp
ExtraTraitsPack.esp
ExtraTraitsPack_Favours.esp
gunsmithingttwRevamp.esp
Hereticus Faction Armors Fading.esp
LFox Missing Ammo Recipes GRA DLC.esp
LFox Missing Ammo Recipes HH DLC.esp
LFox Missing Ammo Recipes.esp
More Perks for Companions Update.esp
More Perks for Dead Money Update.esp
More Perks for Old World Blues Update.esp
OWBMoreClonedPlants.esp
Robco Certified 4x Robot Limit with Clothes and Perk Comp.esp
Robco Certified Cyberdog Build Fix.esp
Robco Certified OWB Cerulean Fix.esp
RobCo Certified Realistic Prices.esp
Yes Man and Mr. House Alliance.esp
SnowGlobePerks.esp
SnowGlobePerks_SkillsOnly.esp
Sprint Mod.esp
Anchorage+NV.esp
XFO - 4bb - Perks - Two per level.esp
UnlimitedTraits.esp
CASM with MCM.esp
Alternative Start.esp
ARESproject.esp
Scrap Metal to RTS.esp
TTW CRTLF.esp
Zeta Vending Machine.esp
Blackrow.esp
New Vegas Crime Capers.esp
VertibirdCrashSites.esp
Some Recipes.esp
SortomaticIngredientLoader.esp
STROBOT-recipesfix.esp
1nivVSLArmorsTTWLevelLists.esp
NVDrugLab.esp
STRobot-Companion.esp
TTWHidesAndTanning.esp
VaultLegendOutfit.esp
ArmoredVaultSuitsTTW.esp
CustomAssaultRifle.esp
CustomChineseAssaultRifle.esp
ACE - HH + GRA.esp
TheFalcon.esp
JediAwakening.esp
Quarian Companion.esp
BlackjackPackULTIMATEv2.esp
BlackjackPackULTIMATEv3.esp
TTW DC Farms.esp
DLCSortomatic.esp
AWOPDeadMoneyVendorPatch.esp
Nuka Cola Enhanced.esp
Delay DLC - TTW.esp
Scrap Weapons Complete.esp
Scrap Weapons Recipes Only.esp
TeslaWeaponsPack.esp
AlienExterminator.esp
TTWIntMojaveExpressBoxes_Combo.esp
Wasteland Defense.esp
Wastelanddefenseexpanded.esp
LightSaber.esp
UWHNV-Addon-FollowerHome.esp
return_deadmoney.esp
CasinoHeists.esp
FarmingSomebodyNotBob.esp
BuildableBotsNV.esp
More Traits Update.esp
More Perks for Honest Hearts Update.esp
Combined Weapons.esp
Hedszot's Weapon Pack.esp
dc15.esp
wohbynic.esp
Companion Share & Recruit Companions.esp
V-WTNO.esp
Static collections.esp
NVBabyDeathclawCommander.esp
RepairCapPress.esp
TOS Phasers - TTW.esp
RCSS.esp
Existence 2.0.esp
Aliens&MiniBlasters.esp
combine_pulse_carbine.esp
FNV DL-44 Heavy Blaster Pistol (Hidden).esp
TTWTransportalponderEx.esp
Vending Machine - Glow.esp
TTW_Transportalponder.esp
PersonalHologram.esp
black robe.esp
enclave disabler faction.esp
Cerulean Robotics Playerhome.esp
xatmosSkillPerks.esp
Consumables-Give-Craftables.esp
Cyberware TTW.esp
FarmingSomebodyNotBobHH.esp
Robco Certified Cooking Handy.esp
WastelandGourmet.esp
RobCo Certified Friendly Hit Fixer.esp
RoughinItPortableHotplate.esp
Platinum Radio.esp
RadioMayak.esp
CPRadiostation.esp
Conelrad 640-1240.esp
APMCraftingTTW.esp
TTWInt - SinkSortomatic.esp
IceColdItAll.esp
IceColdTTW.esp
IceColdTTWLiquidNitrogen.esp
TunnelerHideRecipes.esp
JIP Improved Recipe Menu.esp
The Mod Configuration Menu.esp
Craftablelockpicks.esp
Classic M72 Gauss Rifle.esp
Classic MEC Gauss Minigun.esp
Classic PPK12 Gauss Pistol.esp
Crossbow.esp
MandalorianNeoCrusaderArmorPack.esp
robcorufusloboshopfix.esp
HomeWeaponsPack.esp
Pewsmithing.esp
Minimissilelauncher.esp
MCL_Pre_warXbow.esp
TAR3gun.esp

Total active plugins: 218
Total plugins: 227
I'm using the Mod Limit Fixer if that helps matters. Have considered creating a bash patch but I honestly don't know or believe it would do any good. Any help appreciated.
EDIT: I tried opening a downloaded savegame from NexusMods to see if that worked, but I still get the CTD.
submitted by Kangarus87 to FalloutMods [link] [comments]

Why Fallout: New Vegas is the worst Fallout Game.

Fallout: New Vegas is by far the worst fallout game in my opinion, and here’s why.
Fallout New Vegas is considered by most to be the best fallout game ever made, rivalling Fallout 1, 2, 3 and 4. People always seem to call it superior, and will always change the subject to New Vegas whenever a fallout discussion happens. After hearing this, you’d presume the game is amazing, right? No. It isn’t.
This will be my in depth explanation on why Fallout New Vegas, although not terrible, is incredibly mediocre, and is stupidly overrated.
1: The introduction sequence: Probably the most famous mark of a fallout game is the introduction. Fallout 1, 2 and 3 excelled in this, setting the stage perfectly. However, my main point is about how these introductions are structured. In fallout 1, 2, and 3, they purposely leave as many details of the wasteland out as they can, in order to leave mystery and unexpectedness to the world. Fallout new Vegas completely turned a 360 on this concept, and purposely told you about all the factions and how the game ends BEFORE THE GAME HAS EVEN STARTED... why, you may ask? No reason, Obsidian just doesn’t know the most basic device of storytelling, which isn’t revealing the plot before the plot has even started.
  1. The world itself. Ok, maybe we got off on the wrong foot here. Maybe the world makes up for most of it. Considering Mr House dealt with most of the nuclear warheads that attacked Vegas, maybe the world will feel alive and interesting, and make logical sense, unlike some of fallout 3’s locations, which admittedly didn’t make any logical sense in terms of food, water or trading like Arefu.
Well, no, actually. For a start, the biggest location in the entire game, The Strip, is executed really poorly. For one thing, The strip is placed on the complete north of the map, meaning travellers will need to travel sometimes hundreds of miles to even be able to see it. This would cripple a lot of profit from the strip, because travellers won’t simply have the time or money to go that far. But, fine. I guess I can believe that it is on the northern side of the map, I suppose, even if it is stupid. But where I draw the line, is the way to the strip.
Somehow, no one realised that there is no definitive safe way to the strip. The strip is only accessible through a deathclaw encampment, a super mutant and nightkin infested settlement on top of a hill, or, a mountain alleyway filled with poisonous cazadores, and even worse, the entire way from the rock crushing plant to Camp McCarran is infested with well armed fiends and raiders! Has mr house or the NCR even considered making a safe place for tourists to come to the strip? Because I have a hard time believing so many people come onto the strip, even though logically they should be long dead by the time they reach Camp McCarran.
And on the topic of the strip, there is also another settlement just outside the strip called freeside, which is swarming with muggers and highwaymen! How is the strip even still in business, with these muggers running around attacking everyone? This not only effects the strip, but the other businesses too, like the Van Graffs, Mick and Ralph’s, and the gang, the kings. Hell, it’s so dangerous someone at freesides north gate asks for 200 caps just to get there. How is no one even acknowledging the existence of them? You could at least shoe horn in a quest about driving the robbers out of freeside, even if it ends in a cheap speech check. It would be better than nothing.
The world is practically empty and boring. Most of the locations are box standard NCR outposts, or abandoned farms with nothing interesting to them, (like wolf horn ranch.) There are also towns that have no logic to them like Primm. There is a ncr camp right next to it, so you would presume Primm is under NCR jurisdiction. You’re told that this isn’t the case, however. So why are they there? Why have they set up an outpost next to a place they have no control over, and is apparently overrun with raiders? And it gets worse. Primm has no trade for food, water, no toilet, no beds, and their only save haven is the casino. They don’t even have the hotel anymore, so why are they there? Shouldn’t they just leave at that point?
I could go on, but just know that few locations even serve a purpose, beyond being filler apart from a few or zero quests.
  1. Main quest: Act 1 The first part of the main quests revolves around you, the courier, searching for the man who shot you in the head. Not a bad idea actually, and I give some credit to obsidian for making an decent hook for role playing. The main quest, however, is extremely dull and linear, with no consequences for actions. The main quest actually praises the player for taking the easy way out of the situation, and punishes trying to diplomatically solve situations. Every clue you could get for completing long quests, can easily just be pickpocketed from them or stolen from their corpse. This is unlike fallout 3, where killing your only leads for where your dad went, completely locks you out of any clues, which is a great consequence for not caring and taking the easy way out. Most of the quests feel like filler, made to pad out your way to the strip rather than lead you into fascinating choices.
But finally, you arrive on the strip, ready to get the platinum chip back. But then, from the moment I started speaking to Benny, I realised how incompetent Obsidian was. He is voiced by Matthew Perry. Didn’t obsidian realise he is a comedic voice actor, not a serious or evil one? Benny sounds and feels like a bumbling comedian because of the voice acting and the script, removing any immersion you could have up until that point. There are only two ways to deal with him. Use black widow, or kill him.
Also, this confrontation makes no sense as well. Confronting the owner of his OWN CASINO right in front of his 7 armed bodyguards, and the multiple chairmen in the casino. This feels so unrealistic, considering Benny may as well just kill you as soon as you confront him and threaten him to his face.
4: Factions
Arguably; The factions in New Vegas feel incompetent and generic, sometimes even worse than fallout 4. You have 4 factions you have the choice to join. New California republic, Caesars Legion, Robert House and Yes Man.
Let’s start off with the worst. Caesars legion. Never have I seen a more one dimensional evil faction in any type of media. They enslave innocent people, harass people, crucify everyone, and for no good reason. They are so generic and box standard that the Enclave look like saints compared to them. They only do this to threaten people into ignoring them, which in turn just drives people away from them and they end up supporting the NCR instead, worsening the legion for no reason. The legion is based off tribal ideologies, and as such wear tribal gear like re-fashioned football uniforms and use weapons like spears. Which is where the problem lies. How is the legion even alive at this point? They are just advanced tribals, and nothing compared to the heavily militaristic society of NCR. The fact that Caesar thinks he can even survive in the actual wasteland is honestly pitiful. The legion feels like it’s only there to serve as a generic evil faction for the player to join, rather than be an actual morally grey group of people.
The NCR are unfortunately pretty generic; which feels like an incredibly missed opportunity, especially because of how morally grey they should be. They will only say no to something if it has an incredibly obvious downside. I will say that the Great Khans are executed a lot better here than anywhere else though. They will only stop supporting your ideals if you ruthlessly kill the factions, which should obviously be present with every faction. Like all factions, it boils down to the same experience because you recruit the exact same factions each time. This isn’t obsidians fault per se, but it still feels like all factions feel the same, just with a different coat of paint.
Yes man is only there if you just screw over everyone in the game, and need someone who won’t judge your choices whether you slaughter everyone and just don’t care. This is another example of the game having zero consequences for your actions. You should be punished for killing everyone by not being able to finish the game, not still allowed like nothing happened. He serves as a generic, run of the mill faction, for people who want to get the game done without caring about choices.
5: Consequences Consequences are common place throughout fallout 1 - 3. They serve to punish the player for taking the easy way out of a situation, and pose problems in the future for your character. As I mentioned before, killing leads for your father end in having no clues to find him, resulting in needing to explore 100+ locations to find his location. Fallout new Vegas does not have this. I’ve already mentioned the main quest, but this leeches onto almost every quest. Come Fly With Me, a nonsensical side quests about launching a somehow fully functioning pre war rocket with some gel and modules, (Not being taking seriously; much like Fallout 2,) if you purposely screw up their HUGE rocket ship into crashing into each other, it affects nothing. This should be huge news! A giant rocket flying into the air and crashing into each other should become something huge in between common folk, but it doesn’t ever come into play. There is multiple examples I could also show you, like in the quest, That Lucky Old Sun, you are given the choice of helping the NCR, or giving it to some other random factions. But the NCR doesn’t even mention it at all if you give it to them or the other factions. Why? It feels like the world is completely disconnected from the quests, which makes every choice meaningless.
6: Speech system.
Fallout 3’s speech system was much better than New Vegas’ in my opinion. This is because as long as you have 100 speech, (Done at level 5 or 6), you become a god of convincing every situation in your favour without any problem. This makes the game easy and the game doesn’t give you any challenge beyond that, and although fallout 3’s speech system is also pretty unbalanced, even if you had 100 speech, you couldn’t convince everyone. You only have a 49% chance of convincing three dog into giving you information, making the game not feel stupid easy, but actually interesting, and gave incentive to invest in other skills as well.
This is unfinished at the moment, but I will finish it soon. Please give opinions in the comments, and i will reply if you would like. This was written by KillianMayor.
submitted by KillianMayor to Fallout [link] [comments]

[FNV] Extreme FPS Issues when Looking in Certain Directions

I had this issue early on starting this modding session a few days ago following the nuclear modlist 2020 guide. I think i had just reached the end of the animals creatures sections or the large scale textures section when i sorted my load order through mod organizer 2 then started a new game. I spawned, with alternative start, with the NCR outside of Primm when the problem first occurred. Looking towards Primm itself the fps went down below 20 at least. So i quit and moved some things around i think, or i may have then actually moved onto the large textures section then restarded once i had done that. Loading into Primm the lag had gone so i continued modding. Loaded it up a few more times in the process in some areas there was lag and in others not. At camp golf for example looking towards Vegas i got lag. One time i loaded outside the NCR camp near Searchlight, no lag, another time there was lag when looking at the fire i think. Then towards the end on the road to Vegas before that rest stop just after the bridge, bad lag looking left or right (especially left towards that place with the robots).
So i disabled everything from the early sections of the guide, disabled my part 1 mods merge which has the earlier mods in it and the lag continued.
Any ideas?
Load Order:
FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
CaravanPack.esm
YUP - Base Game + All DLC.esm
Interior Lighting Overhaul - Core.esm
RobbableCaravans.esm
BraveNewWorld.esm
ArizonaOverhaul.esm
FreesideOpen.esm
OWNB - Open World.esm
New Vegas Redesigned 3.esm
Functional Post Game Ending.esm
MoreMojave.esm
TLD_Travelers.esm
FINAL Seachlight Airport NCR.esm
More Perks.esm
More Perks for Dead Money.esm
NVStripOpen.esm
WMR.esm
FCOMaster.esm
Gomorrah Redesigned v2.esp
Bitter Springs Redesigned.esp
JIP Selective-Fire.esm
Another-Kick-in-the-Head.esm
The New Bison Steve Hotel.esm
3DNPC_FNV.esm
More Perks for Honest Hearts.esm
3DNPC_FNVGeneric.esm
3DNPC_BlueNote.esm
More Traits.esm
JokerineStripMall.esm
More Perks for Old World Blues.esm
Project Nevada - Core.esm
Project Nevada - Equipment.esm
Project Nevada - Rebalance.esp
Project Nevada - Cyberware.esp
GRARG.esm
More Perks for Companions.esm
Project Nevada - Extra Options.esm
DWCNV.esm
oHUD.esm
CFWNV.esm
Stalker Weapons Pack.esm
Tammer's NIF-Bashed Weapons Mega-Pack.esm
WeaponsOfTheNewMilleniaAndMTindle.esm
Tammer's NIF-Bashed Armor and Outfits Pack.esm
Navmesh Fixes and Improvements.esm
BurrowingCreatures.esm
Interior Lighting Overhaul - L38PS.esm
YUP - NPC Fixes (Base Game + All DLC).esp
Unofficial Patch NVSE.esp
The Mod Configuration Menu.esp
Ammo Count Memory.esp
FOVSlider.esp
BetterSaves.esp
MigMultiCase.esp
Diagonal movement.esp
Water Breathing Tweaks.esp
EmptyWeapons.esp
Watter Putter Outter.esp
NPCsSprint.esp
RobbableCaravans_TLDPatch.esp
HelplessFalling.esp
ArizonaFPEGPatch.esp
Arizona-YUP.esp
LoadOrder1.esp
Big Bears.esp
Skinny Bears.esp
BushSounds.esp
Project Reality Footsteps.esp
Improved Sound FX - DM.esp
Improved Sound FX - HH.esp
PowerArmorSize.esp
CIB Bighorners - HH.esp
LiveDismember.esp
Magazine Vending Machine Replenish.esp
Vurt's WFO.esp
Simply Uncut - New Vegas.esp
Primm Restored.esp
IMPACT.esp
dD - Enhanced Blood Main NV.esp
FirstAidReborn.esp
Improved Sound FX - Weapon Sharing Fix.esp
Midloadorder.esp
No More Double Open & Close Sounds.esp
Improved Sound FX.esp
Private Property EXPIRED v13.esp
Legion Quests Expanded.esp
New Vegas Landscape Overhaul.esp
Logic and Consistency Fixes.esp
Project Nevada - Rebalance Complete.esp
Project Nevada - All DLC.esp
Project Nevada - Gun Runners' Arsenal.esp
EVE FNV - ALL DLC.esp
LateLoadOrder.esp
The True Revival of Luxury - An Ultra-Luxe Overhaul.esp
outsidebets.esp
FreesideOpenPatch.esp
Uncut Wasteland FSO OB.esp
Harvestable Cave Fungus.esp
Explosive Sounds Overhaul.esp
Distant Gunfire Sound Fix.esp
Asterra's Many Fixes.esp
Windows of the Mojave v1.2.1.esp
JackalFaction.esp
Mojave Raiders.esp
Novac Reborn.esp
VendorsAndAdventuresMojave.esp
Realistic Wildlife.esp
CorpsesUseVanillaSkeletons.esp
CIB Bighorners.esp
LightUpAndSmokeThoseCigarettes_edisleado.esp
lightupandsmokethosecigarettes_dm.esp
Critical Damage Overhaul NV ALL DLC.esp
Ragdolls.esp
FreesideOpen-Ragdolls.esp
populatedcasino-medium.esp
Ultimate Illness Mod.esp
vault22FloralOverhaul.esp
31 New Food Items.esp
Functional Post Game Ending - Populated Casinos Medium Patch.esp
More Perks Update.esp
NVR3_YUP Patch.esp
LegionAIFix.esp
StripOpenMain.esp
Goodsprings Reborn.esp
Mojave Wildlife (FO3-Style).esp
OWNB - Red Canyon Overhaul.esp
NewVegasUncut 123457 Merged.esp
Functional Post Game Ending - Uncut Extra Collection Patch.esp
Alternative Start.esp
ILO - YUP Patch.esp
lexx_brahmin-betsy.esp
Primm Legion.esp
JustHoldBreath.esp
JustWeaponHweel.esp
JustLootMenu.esp
MigNammo.esp
Realistic Movement.esp
Stat Choices.esp
Inspector.esp
MigPerkSorter.esp
BigBrainArcade.esp
BetterMercArmor.esp
HireAndRecruit2.esp
Zebumper - Hygiene.esp
ActuallyUsefulCharisma.esp
Loot Unconscious Victims.esp
Power Armor Carries Itself.esp
Leave Conversation NV - Normal.esp
Bullet Impact Increased LOD.esp
RealisticLaunchedExplosiveSpeed - EVE.esp
Real Rad-X.esp
Real Radiation Suits.esp
Real Radiation Suits- Science Suit Rad Protection.esp
FlashlightNVSE.esp
JIP Improved Recipe Menu.esp
More Perks for Companions Update.esp
More Perks for Dead Money Update.esp
More Perks for Old World Blues Update.esp
MorePerksFixed.esp
JIP Companions Command & Control.esp
MigFortune.esp
MigMeltdown.esp
Save Hotkeys.esp
UltimateUnarmedMeleePerkTweaks.esp
Cannibal Reborn.esp
TinCansToScrapMetalAndReverse.esp
WhetStoneRepair.esp
WMR_DeadMoney_R.esp
WMR_DeadMoney_S.esp
WMR_GunRunnersArsenal_R.esp
WMR_GunRunnersArsenal_S.esp
WMR_HonestHearts_R.esp
WMR_HonestHearts_S.esp
WMR_LonesomeRoad_R.esp
WMR_LonesomeRoad_S.esp
WMR_OldWorldBlues_R.esp
WMR_OldWorldBlues_S.esp
WMR_Vanilla_R.esp
WMR_Vanilla_S.esp
Securitrons auto-repair regen health.esp
Project Nevada - Cyberware Additions.esp
Ownerless Trash with DLC.esp
MigSticky.esp
New Vegas Redesigned 3.esp
ArizonaArmy.esp
BraveNewWorld-FPGE.esp
MM Caravan Guard.esp
YUP + EVE + IMPACT.esp
Cloth Impacts - Decal and Effects.esp
YUP-PN Patch.esp
PA Footsteps.esp
KFE - Refill Water Bottles.esp
ThrowableFixes.esp
Axe.esp
migWellRested.esp
Project Nevada - EVE All DLC.esp
OWB-Path Lights - Darker Nights.esp
OWB-Path Lights.esp
Toxic Cloud Fix.esp
NVR3_MojaveRaiders Patch.esp
1nivVSLArmors.esp
FourEyesBetter.esp
FourEyesDynamic.esp
TrooperOverhaul-Dragbody.esp
NV3Patches.esp
rotfacetoriches.esp
Simply Uncut NV - Freeside Open Patch.esp
No Witnesses.esp
Functional Post Game Ending - Outside Bets Patch.esp
RoadsReborn.esp
VulpesCompanion.esp
PrereleaseRestored.esp
chemsets.esp
BraveNewWorld-YUP.esp
BraveNewWorld-OutsideBets.esp
Bedroll Kit Mojave Vendors.esp
PowderGangerImprovement.esp
Eddie Hears An Explosion.esp
More Traits Update.esp
More Perks for Honest Hearts Update.esp
More enemy at final battle.esp
VincentVincent.esp
Arizona-OutsideBets-Patch.esp
T4-plugin.esp
Functional Post Game Ending - Strip Open Patch.esp
C2O_HH.esp
MuchNeededLOD.esp
Repair Metal Armor With Any Metal.esp
Glasses Fix.esp
UnderwaterFX.esp
1nivPNSLPatch.esp
NVR3_LegionAIFix Patch.esp
NVR3_ArizonaArmy Patch.esp
OldWorldBlues_K2LobotomiteMaleFix.esp
K2_HonestHeartsTribals.esp
HairPatcher.esp
Better Burned Man.esp
Project Nevada CSA.esp
JIP Realistic Weapon Overheating.esp
Melee Reach Fixed Ultimate.esp
BraveNewWorldPatches.esp
HTRP-Vendor Supply Refresh.esp
NVR3_ProjectNevadaEquipment Patch.esp
BraveNewWorld-ArizonaArmy.esp
BraveNewWorld-FreesideOpen.esp
BraveNewWorld-UncutWastelandNPCs.esp
IRNPC.esp
NaturalWaters.esp
EnhancedGrass.esp
Groundcover Overhaul.esp
pipboy2500_edisleado.esp
Mannequin Rce.esp
zzjayHairsFNV.esp
IMPACT - AllDLC.esp
Improved Sound FX - HH Sharing Fix.esp
Improved Sound FX - LR Sharing Fix.esp
Improved Sound FX - GRA.esp
Improved Sound FX - OWB Sharing Fix.esp
RealisticBulletsTracersGRA.esp
Improved Ballistics Effects V2.esp
Project Nevada - Dead Money.esp
Project Nevada - Honest Hearts.esp
Project Nevada - Lonesome Road.esp
Project Nevada - Old World Blues.esp
Cowboy Expanded PN.esp
Grunt Expanded PNM.esp
DLC Weapon Integration.esp
True Leaning.esp
NPCs Can Miss.esp
NerveReimplemented.esp
3DNPC_Velius.esp
Primm Reputation Restored.esp
Freeside Food & Supplies.esp
Acoustic Space Overhaul.esp
Radioactive Tumbleweed Cut Content.esp
More_Freeside_Thugs.esp
NVR3_1nivVSLArmors Patch.esp
NewVegasRedesignedType4-Patch.esp
BraveNewWorld-MojaveRaiders.esp
3DNPC_HopeLies.esp
NCRTrooperOverhaul.esp
Primm Garrison V2.esp
Strip Hotel Rooms.esp
NVR3_OutsideBets Patch.esp
Strip Wall Billboards.esp
FNVD_Freeside_Arms_Dealer.esp
new billboards.esp
athornysituation.esp
Street Light Restoration.esp
GolfWaterScene.esp
Mojave Raiders - TLD Patch.esp
Near Death.esp
WorkingCrimsonCaravanTraders.esp
RobbableCaravans_GRARGPatch.esp
Functional Post Game Ending - YUP Patch.esp
Raul Repairs Everywhere.esp
F4 Intimidation.esp
Type3 Leather Armors-lvld.esp
FNVOppositeTraits.esp
LimestoneLOD.esp
Type3 Leather Armors.esp
Arizona-UncutWasteland-Patch.esp
NVR3_TrooperOverhaulDragbody Patch.esp
NVR3_LegionQuestsExpanded Patch.esp
BraveNewWorld-NCRTrooperOverhaulDist.esp
Legion Safehouse Upgrade.esp
YeehawLaFemme.esp
Integration - Couriers Stash.esp
RPM - Remove Pre-order Messages.esp
Tutorial Killer.esp
Mojave Nights.esp
Scarred Race.esp
NCR Salute.esp
More Realistic Aiming.esp
Blanket_NV.esp
Enhanced NPC Awareness.esp
Economy Overhaul.esp
Improved Casinos 3X.esp
Improved Casinos 4X.esp
Improved Casinos 2X.esp
Unfound Loot.esp
DrugVisuals.esp
restoresleepforjet.esp
DoctorsTakeTimeToHeal.esp
Wild Wasteland Integration.esp
Real Recoil.esp
B42Inertia.esp
B42Bash.esp
HTRP-Daily Vendor Restock.esp
ANiceOakTree's Hairstyles For FNV.esp
Interior Lighting Overhaul - Ultimate Edition.esp
tmzLODadditions.esp
FNVLODGen.esp
CFW-DLC.esp
001 Project Weaponry.esp
SWP40 Patch 01.esp
SWP40Pistols.esp
CamonPack - Blachnick - Scottmack.esp
CamonPack - Blachnick.esp
Jswords4free.esp
Jswords4freeDMGPlus5.esp
Jswords4sale.esp
Jswords4saleDMGPlus5.esp
Wastelander Pack.esp
Dead Money - Automatic Rifle fix.esp
FNV Vlad's Weapon Emporium.esp
TTW Capital Armaments.esp
ae86seiryuu.esp
ae86seiryuu_easy.esp
Karabiner98k.esp
KP31.esp
mac10.esp
ScottmacksBastardGun.esp
M1903A3Springfield.esp
ScottmackImprovisedPPSh.esp
M-1 Carbine.esp
RemingtonModel1858Conversion.esp
Scrap Weapons Complete.esp
Scrap Weapons Recipes Only.esp
FarquharsonRifle.esp
Sharps.esp
RangerHuntingCarbine.esp
RangerHuntingCarbineSequoia.esp
HeinzChineseArmory_HH.esp
emalphi_ar10.esp
Campo_Giro.esp
PSWeaponPack.esp
RemingtonRollingBlockRifle.esp
Auto5.esp
RemingtonModel8.esp
WesternRifles.esp
Wester Pistols AntHill.esp
Western Pistols.esp
JPumpGuns4Free.esp
JPumpGuns4Loot.esp
SupportRifle.esp
SupportRifleGruntPatch.esp
LightSupportWeapon.esp
DoublePump.esp
MojaveSandyDesert.esp
Weapons.esp
RotaryCannon.esp
HeinzLaserRevolver.esp
FNV 20mm AutoCannon.esp
hz_Empty Clicks.esp
5mm Weapons Pack DLCs.esp
FNV Heavy Assault Machine Rifle Mk. 2.esp
M-30 Lw. Drilling.esp
FNV Break-Lever Revolver.esp
FNV SlingRazor.esp
FNV Necromancer's Blade.esp
FNV Particle Diffuser.esp
ProjectRealityMkIv5HDR.esp
Bashed Patch, 0.esp
submitted by Nephite94 to FalloutMods [link] [comments]

I don't work here, on my wedding day.

This happened about a year and a half ago.
My wedding was taking place in Vegas, by an Elvis impersonator and everything. My wife and I aren't rich, so we were getting it done fast and cheap. We were staying at Buffalo Bills in Primm outside Vegas (again, being cheap.)
It was the day of my wedding and I was in a nice looking suit. My soon to be wife was still getting ready with her mother, so I decided to walk the casino floor, and maybe play some penny slots or something. Insert CT (confused tourist.)
CT: "Hey!" CT: HEEEEY!" CT: "HEY BUDY!!!" Me: "What? Are you talking to me?" CT: "Yeah! Go get me some more 10 dollar chips." CT: starts trying to hand me a small wad of money Me: Just staring blankly at him CT: "Now!" Me: "Dude, I don't work here." CT: "You are wearing a suit, who the hell wears a suit besides if ya work here!?" Me: "Well I promise you, I don't work here, I'm getting married today." CT: Looks pissed off but has stopped talking to me
I decide immediately that I should just go back to the rooms. I start walking back towards them and CT starts trailing behind me a bit. I keep an eye on him as I start to get to the hallway with the elevators. He had gone to the front desk and started pointing at me. He STILL thought I was lying to him.
submitted by poursoul to IDontWorkHereLady [link] [comments]

A Quick Observation/Inquiry About Radio New Vegas Advertisements

I caught a 'I wanna listen to some fallout music' kick and found a youtube video with Radio New Vegas with Mr. New Vegas parts included. One of his 'music breaks' that is always in your game (to my knowledge) is...
"The preceding segment was sponsored by the Silver Rush. Silver Rush: feel the rush of a warm laser in your hand."
I was just wondering, do you think House okays all sponsorships to RNV? From his Pre-War business days he. maybe more so than anyone post-war, recognizes the value of advertisement to help the Strip. I would make sense that the Van Graffs would likely be the one group outside of the Strip itself with the caps to pay the ad spot.
I wonder if the Atomic Wrangler would have the caps or not? Its clearly not an issue of not endorsing potential competition (see the ads for Primm[A] and the Vikki and Vance[B] below)
a). "Today's headlines were brought to you by Primm. Primm: the other New Vegas."
b). The news has been brought to you by the Vikki and Vance Casino. Vikki and Vance: be our partners in crime."
Now this makes sense according to my Pro-House cannon ending. It would only make sense when house takes over the whole region that he would invest in areas outside of the Strip itself.
submitted by Sp0ttySniper to Fallout [link] [comments]

Hello from the Pioneer Saloon in Goodsprings, Nevada! Making the pilgrimage to various F:NV spots today. Primm is next!

Hello from the Pioneer Saloon in Goodsprings, Nevada! Making the pilgrimage to various F:NV spots today. Primm is next! submitted by fizrizzle to fnv [link] [comments]

[FNV] VATS zooms in on the wrong thing

I'm having a bug where VATS zooms in a random direction when I try to use it, so I can't target anything. I'm considering just getting a bullet time mod, but maybe someone has a clue? I certainly don't.
# This file was automatically generated by Mod Organizer.
FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
CaravanPack.esm
YUP - Base Game + All DLC.esm
MikotoBeauty.esm
FCOMaster.esm
oHUD.esm
WeaponsOfTheNewMilleniaAndMTindle.esm
Interior Lighting Overhaul - Core.esm
New Vegas Redesigned 3.esm
Functional Post Game Ending.esm
TLD_Travelers.esm
SomeguySeries.esm
Tammer's NIF-Bashed Weapons Mega-Pack.esm
Tammer's NIF-Bashed Armor and Outfits Pack.esm
Th3OverseerCore.esm
Advanced Recon Tech.esm
VanessaFollowerNV.esm
Cyberware.esm
3DNPC_FNV.esm
3DNPC_FNVGeneric.esm
3DNPC_BlueNote.esm
SaltLakeStories.esm
KhanInitiation.esp
Clean-Deluxe FNV.esm
IntimacyOverhaul_v1.0.esm
JIP Selective-Fire.esm
Detect Traps.esm
GRARG.esm
ForgeBeyond.esm
YUP - NPC Fixes (Base Game + All DLC).esp
Mannequin Rce.esp
HairPatcher.esp
Diagonal movement.esp
Clean-Deluxe FNV.esp
Vurt's WFO.esp
gameplay.esp
Simply Uncut - New Vegas.esp
New Vegas Landscape Overhaul.esp
Logic and Consistency Fixes.esp
Occlusion.esp
outsidebets.esp
Asterra's Many Fixes.esp
L38Improved.esp
New Vegas Strip ReDone.esp
Eliza.esp
populatedcasino-light.esp
JSawyer Ultimate.esp
Mojave Raiders.esp
Primm Reborn.esp
Asterra's Lore-Friendly Challenges.esp
Novac Reborn.esp
MECourierStations.esp
FiveAcesGunShop.esp
TheSinkRemodel.esp
NVR3_YUP Patch.esp
MikotoBeauty.esp
vault22FloralOverhaul.esp
vault22FloralOverhaul_Update_without Radroaches.esp
dD - Enhanced Blood Main NV.esp
EVE FNV - ALL DLC.esp
CCSP2_5d.esp
WMIMNV.esp
Goodsprings Reborn.esp
AG Supplementary Uniques-AllInOne.esp
The Mod Configuration Menu.esp
The Weapon Mod Menu.esp
Mojave Arsenal.esp
BLEEDNV.esp
Ragdolls.esp
LegionAIFix.esp
DepthsOfDepravity.esp
Functional Post Game Ending - Populated Casinos Light Patch.esp
Mojave Wildlife (FO3-Style).esp
ImmersivePickupSoundsFNV.esp
Realistic_Repair_NV.esp
Weapons.esp
Unofficial Patch Plus.esp
ArizonaArmy.esp
lexx_brahmin-betsy.esp
Headhunting.esp
CCO - Ulysses Companion.esp
BLMedical.esp
NewVegasBounties.esp
NewVegasBountiesII.esp
TheInheritance.esp
1nivVSLArmors.esp
Russell.esp
IMPACT.esp
NorthRoad.esp
Functional Post Game Ending - Outside Bets Patch.esp
T4-plugin.esp
TrooperOverhaul-Dragbody.esp
Equipment Restoration Project.esp
ADAM Complete.esp
ADAM - MERGE.esp
Convenient Fast Travel Markers.esp
TLD_UnderpassDisabler.esp
ThrowableFixes.esp
Beyond The Beef Tweaks.esp
BartonThornTrigger.esp
Cowboy Perk Complete - New Vegas Bounties.esp
NVBIIAmbientNoise.esp
RussellAmbientNoise.esp
Titans of The New West - No Backpack.esp
Titans of The New West.esp
VGA - EVE effect forcer script.esp
JustModsAssorted.esp
Book of Steel.esp
ILO - YUP Patch.esp
TMCOTT - Restored.esp
Armor Replacer Child NPC Fix.esp
OldWorldBlues - Keep Big MT Active No Announcements.esp
ImmersiveRecoil.esp
Advanced Recon Gear.esp
Advanced Recon Tech.esp
Advanced Recon Patches.esp
lexx_brahmin-variant.esp
3DNPC_Velius.esp
Simple Reputation and Disguises.esp
MdcAntidotes.esp
Intimacy Patches.esp
NVR3_OutsideBets Patch.esp
NewVegasRedesignedType4-Patch.esp
Mojave Express Expanded.esp
AG Supplementary Uniques-GRA.esp
Functional Post Game Ending - YUP Patch.esp
NukaCola-Ojo.esp
Improved Sound FX - Merged Major DLCs.esp
CasualFollowers.esp
CompanionDisguises.esp
HeightMenu.esp
JIP Companions Command & Control.esp
JIP Improved Recipe Menu.esp
JIP MiniMap.esp
MeleeCleave.esp
NeotropicsWeaponDisplay.esp
NPCsSprint.esp
OWBFullHazmat.esp
PokerChipRetexture.esp
XFO - 9da - Enemies - NPC Healing - low.esp
CCO - Ulysses Companion - All DLCs Patch.esp
Groundcover Overhaul.esp
Cyberware OWB.esp
Immersive Primary Needs.esp
DarNifiedUINV.esp
Behaviours.esp
WeaponJammingNoReloadJams.esp
MojaveExtended100.esp
Conelrad 640-1240.esp
FNV Armor Addon.esp
LimestoneLOD.esp
housemod.esp
MECourierUniform.esp
DLC Weapon Integration.esp
FOVSlider.esp
hz_Automatic Weapons Fix.esp
Immersive Hit Reactions.esp
MuzzleFlash Control.esp
True Wasteland Economy.esp
FlashlightNVSE.esp
Helmet Overlay.esp
UltimateUnarmedMeleePerkTweaks.esp
More Realistic Aiming.esp
ExtendedNVRadio.esp
MNTL-EWSP-GRA.esp
RememberAmmo.esp
BountyHunterStealthOutfit.esp
Armor.esp
Simple DLC Delay.esp
Tutorial Killer.esp
Centered 3rd Person Camera - Unraised.esp
Bash_Stealthboy.esp
Bash_Stealth.esp
Bullet Impact Increased LOD.esp
MiscItemIconsNV.esp
DeadMoneySurvivalBalanced.esp
JSawyer Ultimate - GRA Merged.esp
MNTL-EWSP.esp
Weapon Retexture Project.esp
Improved Sound FX - Weapon Sharing Fix.esp
OldWorldBlues - Improved Transportalponder.esp
YUP - Base Game + All DLC-KhanInitiation.esp
Interior Lighting Overhaul - Ultimate Edition.esp
ILO - New Vegas Bounties.esp
ILO - New Vegas Bounties II.esp
tmzLODadditions.esp
47 ENB Weather.esp
Bashed Patch, 0.esp
Merged Patch.esp
submitted by the_el_brothero to FalloutMods [link] [comments]

Plugin + Mod Index (Overwriting) Load Order Help Needed for Mod Organizer!

Hi all! This is just as the title says. I am about to start my FNV play through and want to make sure I make every last resolution that I need before moving forward. I had LOOT organize my files once and then after reinstalling a mod and deleting it I resorted it again but it pretty drastically changed it on the second go even though there was nothing new and I just want to make sure it's actually sorted well. As for overwriting... I know the majority of this I should have been diligent about from the get go but I assumed that since it was MO (only having limited experience) that it wouldn't matter as long as I ordered the plugins. Seems I was wrong from what I've read. So if anyone can check these two lists and suggest changes I will love you and have your baby.
EDIT: Also, while I understand the available help regarding the Mod Index order is going to be exceptionally low, I would hope that if there's even a few known corrections from personal experience I'd really appreciate it

First, the plugin order:
  1. FalloutNV.esm
  2. DeadMoney.esm
  3. HonestHearts.esm
  4. OldWorldBlues.esm
  5. LonesomeRoad.esm
  6. GunRunnersArsenal.esm
  7. ClassicPack.esm
  8. MercenaryPack.esm
  9. TribalPack.esm
  10. CaravanPack.esm
  11. YUP - Base Game + All DLC.esm
  12. oHUD.esm
  13. SomeguySeries.esm
  14. Sortomatic.esm
  15. New Vegas Redesigned 3.esm
  16. AWorldOfPain(Preview).esm
  17. TheDeterrent.esm
  18. More Perks.esm
  19. More Perks for Dead Money.esm
  20. Less Empty Primm.esp
  21. Weapons.of.the.New.Millenia.esm
  22. HonestHearts2.esp
  23. TheSecretBunker.esm
  24. domecity.esm
  25. Niner.esm
  26. NVStripOpen.esm
  27. The New Bison Steve Hotel.esm
  28. AWOPDeadMoney.esm
  29. NVWillow.esp
  30. Cyberware.esm
  31. More Perks for Honest Hearts.esm
  32. Afterschool Special.esm
  33. Shogo_Heavy_Industries.esm
  34. More Traits.esm
  35. PHWHPAPVisuals.esm
  36. More Perks for Old World Blues.esm
  37. More Perks for Companions.esm
  38. WMVM.esm
  39. FCOMaster.esm
  40. Sortomatic-AWOP.esm
  41. Bitter Springs Redesigned.esp
  42. Gomorrah Redesigned v2.esp
  43. YUP - NPC Fixes (Base Game + All DLC).esp
  44. Unofficial Patch NVSE.esp
  45. FalloutNV_lang.esp
  46. The Mod Configuration Menu.esp
  47. DarNifiedUINV.esp
  48. Clarity.esp
  49. WMIMNV.esp
  50. boa ncrpahelmet.esp
  51. JustModsAssorted.esp
  52. Quickthrow.esp
  53. Immersive Primary Needs.esp
  54. Vurt's WFO.esp
  55. HonestHearts2b.esp
  56. Cyberware OWB.esp
  57. More Perks for Companions Update.esp
  58. More Perks for Dead Money Update.esp
  59. More Perks for Old World Blues Update.esp
  60. PerkEveryLevel.esp
  61. Weapons.of.the.New.Millenia.Honest.Hearts.Grunt.Patch.esp
  62. Weapons.of.the.New.Millenia.Leveled.Lists.esp
  63. AWOPLowLootAll.esp
  64. populatedcasino-light.esp
  65. AWoP - Manan's Tweaks.esp
  66. Logic and Consistency Fixes.esp
  67. Asterra's Many Fixes.esp
  68. JSawyer Ultimate.esp
  69. More Perks Update.esp
  70. Lucky38Reloadedv5.esp
  71. TheSinkRemodel.esp
  72. NVR3_YUP Patch.esp
  73. New Vegas Redesigned 3 Path Fixing.esp
  74. TfaT2.esp
  75. CNR_Beta.esp
  76. Boacombat2glove.esp
  77. BLEEDNV.esp
  78. Ragdolls.esp
  79. Ragdolls + BLEED.esp
  80. MorePerksFixed.esp
  81. AWOP-LowNPCSWastelandOnly.esp
  82. StripOpenMain.esp
  83. NewVegasUncut 123457 Merged.esp
  84. Alternative Start.esp
  85. MadScience02.esp
  86. JSawyer Ultimate - GRA Merged.esp
  87. Weapon Retexture Project.esp
  88. Weapons.of.the.New.Millenia.Store.esp
  89. CourierCacheWSE.esp
  90. EMR-StealthSuitMkII.esp
  91. NevadaSkies.esp
  92. ACE - HH + GRA.esp
  93. Sortomatic-AWOP.esp
  94. AWOPDeadMoneyVendorPatch.esp
  95. AWOP WRP Patch.esp
  96. dD - Enhanced Blood Main NV.esp
  97. FOVSlider.esp
  98. JIP Improved Recipe Menu.esp
  99. JIP Companions Command & Control.esp
  100. NCR Rearmament v1.5.esp
  101. WFO - Vanilla.esp
  102. MainStoryAlterations.esp
  103. Convenient Fast Travel Markers.esp
  104. NewVegasBounties.esp
  105. NewVegasBountiesII.esp
  106. TheInheritance.esp
  107. Russell.esp
  108. More Traits Update.esp
  109. More Perks for Honest Hearts Update.esp
  110. KillableKids.esp
  111. AWOP - Russell.esp
  112. AWOP Revs - You Are Still The Hero.esp
  113. Delay DLC - DM + HH + OWB + LR + GRA.esp
  114. Conelrad 640-1240.esp
  115. FCO - PathFixing Vanilla.esp
  116. Roberts_NewVegas.esp
  117. MoreNiner.esp
  118. AutumnLeaves.esp
  119. NukaCola-Ojo.esp
  120. SR556.esp
  121. MuchNeededLOD.esp
  122. LimestoneLOD.esp
  123. CAGE 1.9.3.2.esp
  124. DIM TYPE3clothesRETAIL.esp
  125. SaveCass.esp
  126. Better Casinos.esp
  127. noautoaim.esp
  128. distributed_necklaces_and_chains_neck_seam_concealer.esp
  129. Tutorial Killer.esp
  130. HH - Removable Female Companion Outfits.esp
  131. A Better Veronica.esp
  132. DYNAVISION 3.esp
  133. TheLozza's_Gasmasks_V2.esp
  134. SinkRemodelSortomatic.esp
  135. CasinoHeists.esp
  136. Helmet Overlay.esp
  137. New Vegas Redesigned 3.esp
  138. AWOP-NVR3.esp
  139. NVR3_AWOP Patch.esp
  140. AWOP Revs - Toughest Goodsprings Fight.esp
  141. AWoP Dead Money Revisions.esp
  142. FCO - GlowingOne.esp
  143. FCO - Niner.esp
  144. FCO - Roberts Patch.esp
  145. Willow by Dracomies v2.esp
  146. FCO - Willow.esp
  147. NVR3_CNR Patch.esp
  148. NVR3_JSU Patch.esp
  149. FNVLODGen.esp

Second, the Mod Index/overwrite order (NOTE- THE MO GENERATED LIST IS BACKWARDS. READ FROM BOTTOM UP):
  1. +LOD EXTENDED FIXES MERGED
  2. +FNVLODGen Resources
  3. +QRNVR3 - Qwinn's Refined New Vegas Redesigned 3 MERGED
  4. +Fallout Character Overhaul (FCO) Pink Faces Fix
  5. +NVR3 Pink Face Path Fixing
  6. +A World Of Pain (Compatibility)
  7. +New Vegas Redesigned 3 V4.2 (Update Merged)
  8. +Fallout Character Overhaul 2.3.1
  9. +Asterra's Many Fixes - (NMCs Texture Fix)
  10. +Asterra's Many Fixes - (Collision Meshes)
  11. +Logic and Consistency Fixes
  12. +Sortomatic for A World of Pain
  13. +AWoP Dead Money Revisions
  14. +A World of Pain - Manan's Tweaks
  15. +AWOP Revisions
  16. +AltAWOP
  17. +Niner (Additional Content)
  18. +Niner
  19. +Casino Heists - New Vegas (Updated Navmeshes)
  20. +The Secret Bunker (UPDATE)
  21. +The Secret Bunker
  22. +Lucky 38 Suite Reloaded v5
  23. +Awesomised Sink (Sortomatic Plugin)
  24. +Elianora's Awesomised Sink (OWB)
  25. +Less Empty Primm - A Primm Town Overhaul
  26. +Shogo Heavy Industries (Med-Rez Retex)
  27. +Shogo Heavy Industries
  28. +Delay DLC
  29. +Gas Masks of the World
  30. +DYNAVISION 3 - Total Visual Enhancement
  31. +WMVM - Weapon Mod Vending Machine
  32. +A Better Veronica
  33. +Killable Children
  34. +Honest Hearts Type 3 Female Tribal Body Replacer
  35. +Tutorial Killer
  36. +The Legacy of X13 - An Armor Overhaul (Type3 Mesh)
  37. +The Legacy of X13 - An Armor Overhaul (3.2 Patch)
  38. +The Legacy of X13 - An Armor Overhaul (Dead World)
  39. +Dead Money Assassin Suit REDUX
  40. +Hectrol ED-E Deluxe HR Retex EVOLUTION PACK
  41. +Necklace Seam Concealer
  42. +Auto Aim Disabled
  43. +Convenient Fast Travel Markers
  44. +Better Casinos
  45. +Ghoulishly Gross Type3
  46. +Jay's TYPE3 Female Body Texture Replacer (Pt. 2)
  47. +Jay's TYPE3 Female Body Texture Replacer
  48. +The Strip Open
  49. +NCR Rearmament
  50. +Caesars New Regime - Legion Overhaul
  51. +Ruger SR-556
  52. +CAGE - Continue After Games Ending
  53. +CONELRAD 640-1240 - Civil Defense Radio
  54. +Populated Casinos
  55. +Wasteland Flora and Terrain Overhaul (Vanilla Tree Placement + LOD)
  56. +Wasteland Flora and Terrain Overhaul
  57. +Beyond Boulder Dome (5)
  58. +Beyond Boulder Dome (4)
  59. +Beyond Boulder Dome (3)
  60. +Beyond Boulder Dome (2)
  61. +Beyond Boulder Dome (1)
  62. +Autumn Leaves
  63. +Save Cass
  64. +Honest Hearts Reborn
  65. +Blood By The Dollar
  66. +Mad Science
  67. +The Deterrent (QUEST MOD)
  68. +New Vegas Uncut MERGED (#6 Missing)
  69. +Main Story Alterations
  70. +Afterschool Special
  71. +JIP Companions Command and Control
  72. +JIP Improved Recipe Menu
  73. +FOV Slider
  74. +Enhanced Blood Textures for NV v2_22c
  75. +New Vegas - Enhanced Camera
  76. +Russell
  77. +New Vegas Bounties II
  78. +New Vegas Bounties I
  79. +A World Of Pain (WRP Patch)
  80. +A World Of Pain (Low Loot + Wasteland)
  81. +A World Of Pain (DM)
  82. +A World Of Pain
  83. +Willow - A Better Companion Experience
  84. +A.C.E. - Ammunition and Crafting Expanded
  85. +The Inheritance
  86. +The New Bison Steve Hotel and Lucky Casino
  87. +Roleplayers Alternative Start Fallout New Vegas
  88. +Sortomatic - Modders Resource
  89. +The Couriers Cache (ROBERTS PATCH)
  90. +The Couriers Cache
  91. +Roberts DLC Patch Merge
  92. +Roberts Male Body FNV
  93. +Weapons.of.the.New.Millenia
  94. +Weapon Animations Replacer FOMOD
  95. +Dimonized Type 3 AIO Installer-54438-3-5-1561863093
  96. +Improved LOD Noise Texture
  97. +The Someguy Series
  98. +Perk Every Level
  99. +More Perks (FIX)
  100. +More Perks MERGED
  101. +Ragdolls-BLEED Compatibility
  102. +BLEED
  103. +Unnecessary Physics
  104. +Collision Meshes (CLUTTER FIX)
  105. +Collision Meshes (OJO BUENO FIX)
  106. +Collision Meshes (UPDATE)
  107. +Collision Meshes
  108. +Precision Collision - Clutter NV
  109. +Cyberware 2281 (PN Refab)
  110. +Immersive Primary Needs (PN Refab)
  111. +EXE - Effect teXtures Enhanced
  112. +JSawyer Ultimate Edition (GRA Merged)
  113. +JSawyer Ultimate Edition
  114. +Custom Health and AP Visuals
  115. +Helmet Overlay
  116. +B42 Quickthrow (Ragdoll Patch)
  117. +B42 Quickthrow (oHUD Patch)
  118. +B42 Quickthrow - Grenade Hotkey
  119. +Ragdolls
  120. +Just Mods Assorted
  121. +NV Book Of STEEL
  122. +NV Book Of Water
  123. +Hi-Res Wasteland Clothing
  124. +WRP HOTFIX
  125. +Weapon Retexture Project - WRP
  126. +Weapon Mesh Improvement Mod
  127. +OJO BUENO Texture Pack (Nuka Retex)
  128. +OJO BUENO Texture Pack
  129. +NMCs Texture Patch UPDATE
  130. +NMC Medium Pack (MERGED)
  131. +Asterra's Many Fixes
  132. +Nevada Skies - Weather Effects (RESOURCES)
  133. +Nevada Skies - Weather Effects (PLUGIN)
  134. +Clarity - An Orange Tint Remover
  135. +One HUD - oHUD (Darnified Patch)
  136. +One HUD - oHUD
  137. +DarNified UI Font Dummies
  138. +Darnified_UI
  139. +The Mod Configuration Menu
  140. +UIO - User Interface Organizer
  141. +JohnnyGuitar NVSE
  142. +lStewieAl's Tweaks INI
  143. +lStewieAl's Tweaks
  144. +Unofficial Patch NVSE
  145. +JIP LN NVSE Plugin
  146. +Yukichigai Unofficial Patch - YUP
  147. +NVAC - New Vegas Anti Crash
  148. +NVTF - New Vegas Tick Fix
  149. +FNV Mod Limit Fix
  150. +NVSE
  151. *DLC: CaravanPack
  152. *DLC: ClassicPack
  153. *DLC: DeadMoney
  154. *DLC: GunRunnersArsenal
  155. *DLC: HonestHearts
  156. *DLC: LonesomeRoad
  157. *DLC: MercenaryPack
  158. *DLC: OldWorldBlues
  159. *DLC: TribalPack
submitted by NewProductThrowaway to fnv [link] [comments]

What's something that seemed completely unrealistic that turned out to be accurate?

I always thought that Fallout New Vegas was wrong making the town of Primm just two buildings, but it turns out Primm is literally just two casinos and a really big gas station
submitted by VoopityScoop to askteenboys [link] [comments]

FOTV: 2265 Nevada Discussion

This is my idea about what the series could be. I know a lot of you will not agree, and that’s okay, I’m only asking as a fellow fan of this beloved series that you don’t downvote me and my measly 26 karma for an idea. Also, if I got any lore wrong, correct me. Let me know what you think, and please add on to this idea!
Let me just say, it’s probably a bad idea for it to take place anytime after the courier gets shot/sole survivor exits the vault/Dad leaves 101. As the legendary Fallout YouTuber, Oxhorn, had said, it would be a problem for them to have to pick one ending/choice and make it canon. Certain things can be worked around. You find few mentions of certain games in our later titles, but it shouldn’t be in places or years that screw things up.
HOW TO FIT WITH LORE I personally support the idea of making it in Las Vegas, in 2265. Mister House had woke from his coma in 2138, but was not heard from or even known about until 2275, so they don’t have to replace our beloved, passed away voice actor for Mr. House or mention Mr. House’s existence. In this year, he sent out his Securitrons because of the NCR arriving at Hoover Dam. This means the and Caesars Legion would be there, and Las Vegas, not called New Vegas yet, would be occupied by the tribes that would eventually own the casinos in 2281, when the game takes place. VERY few characters and factions from the game should be shown, only ones 100% unavoidable. The Legion would be able to have scouts and occasional patrols, but since Fortification Hill wasn’t taken until 2277, they wouldn’t be a major part of the Mojave. The NCR would be known of, and could be mentioned and maybe even have scouts, but not much more. NCR rangers with the beloved armor would not exist, since the Desert Rangers merged with the NCR in 2271. Desert Rangers, who were their own group who eventually became the suited NCR rangers, could also exist, which means they’d be more widely accepted in places and could fit loner personas instead of being the watchdogs of the NCR.
THINGS I’D LIKE TO SEE There are plenty of small details I know I’d want to see in the production. Of course, I think we all know VATS the way we know it would make the series pretty corny, and I’ve thought of a way for it to be more possible. Since this is Bethesda solely? no Obsidian, things from Fallout 4 are the most recent canon. The holographic scope could be a good example of how to make VATS realistic and not turn the series into a joking matter. Plug the Pip-Boy into the holographic scope, and it helps you pick the most plausible regions to fire at while also helping more accurately steady the rifle. It could also be plugged into microfusion weapons such as the laser rifle to do the same thing, provided it has a scope or a dot sight or something, apologies, I’m not a gun nut and know very little about it.
I’d also like to see recurring unimportant characters. Maybe a wandering trader that shows up every few episodes, or a mysterious stranger that we see in the background occasionally, like Where’s Waldo on TV. It would be neat for the main characters (I’m sorry, but I personally would dislike a series that followed different characters every season/episode!) to visit the same places after a while. Maybe stash supplies at a Red Rocket and show up there when they need them multiple episodes later, to give us a sense of ‘small world’ and not just new place every episode. I found myself, in my FO:NV and FO4 experience(s), going back to the early game towns to finish old, not done quests or take advantage of not being known and thus hated there.
Chems. Fiends. Dealers. Who doesn’t, even secretly, love that dark side of Fallout? It gives it a sense of realism that you can’t normally get by sugarcoating things. The start of FO4, going to Drumlin Diner and finding the mother being harassed by dealers who need money from the in-debt son they got hooked on jet was a real dilemma, to the point I remember it, I remember a small detail from a game.
Slowly! Not every episode has to be a gunfight with raiders. I’d enjoy a somewhat TV Soap side of things. For people who don’t know what a soap/soap opera is, it’s a more domestic acted out show, like General Hospital. An episode dealing with paying off a debt by working on a Brahmin ranch or guarding a caravan would develop the characters, and wrench at our hearts when that ranch gets raided and burned down and the caravan robbed a few episodes later, or even alluded to. Develop multiple characters for us. If shows like Chicago Fire can go on for years simply writing about the things firefighters go through, it’d be even easier to keep one about the wasteland going because there’s much more possibility. People say they should change the characters and location up every season/episode, so it doesn’t dry up, but I feel like they could easily keep it going with enough good writing.
Continuity! I’d like it to have things, even small things, that show up in later episodes. Drop a bottle of Sunset Sarsaparilla on the streets of Primm? Next time you show up, maybe have some broken glass rolling about. Big things, too. Don’t fire off ten shots from a six shooter.
LOOSE CHARACTER IDEAS I wouldn’t get too crazy with this since it’s just fans throwing ideas around, but I would like there to be some cool things that we put out there for writers to possibly see. Diversity is one thing to keep in the back of the mind, but we shouldn’t be going crazy about it and making decisions solely to be diverse.
Let’s not assume anything about there being a bug group, but there should be 3-4 main characters and like 8 side characters that show up at least every few episodes each. I want to see some of your ideas as-well, or add-ons to mine!
My first idea, a former raider dealing with addiction and guilt. A character who deserted a raider group because of a moral dilemma would be a good plot point to look at, and make for a few episodes or sub-plots about his/her chem addiction and slow reveal of past stories, maybe even a sub plot about their former gang.
A Desert Ranger You honestly can’t expect people to want this. If we’re hypothetically talking about my 2065 idea, desert ranger works. If not, then maybe a NCR veteran ranger deserter. They’d hopefully be a side character taking mercenary jobs on the fly and looking out for themselves, and accidentally getting close to people.
Let me know what your ideas are, or if you like/dislike my ideas!
submitted by InstagramDiplomat to Fotv [link] [comments]

[FNV] Mismatched/missing textures in modded armors

I'm preparing for yet another FNV playthrough and it seems that there are a few textures either mismatched (ie vault numbers on the leather parts of the armored Vault 21 jumpsuit) or missing (clothes from Spice of Life that randomly shift textures).
I've already redownloaded the files, so it's not that. Archive invalidation is working for other mods, although I had to use an archive invalidator mod since MO2's automatic invalidation doesn't seem to work for me.
Can anyone suggest a workflow for figuring out what went wrong and fixing these kinds of texture problems?
# This file was automatically generated by Mod Organizer.
FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
CaravanPack.esm
YUP - Base Game + All DLC.esm
MikotoBeauty.esm
FCOMaster.esm
oHUD.esm
WeaponsOfTheNewMilleniaAndMTindle.esm
Interior Lighting Overhaul - Core.esm
New Vegas Redesigned 3.esm
Functional Post Game Ending.esm
TLD_Travelers.esm
SomeguySeries.esm
Tammer's NIF-Bashed Weapons Mega-Pack.esm
Tammer's NIF-Bashed Armor and Outfits Pack.esm
Th3OverseerCore.esm
Advanced Recon Tech.esm
VanessaFollowerNV.esm
Cyberware.esm
3DNPC_FNV.esm
3DNPC_FNVGeneric.esm
3DNPC_BlueNote.esm
SaltLakeStories.esm
KhanInitiation.esp
Clean-Deluxe FNV.esm
IntimacyOverhaul_v1.0.esm
JIP Selective-Fire.esm
Detect Traps.esm
GRARG.esm
ForgeBeyond.esm
NevadaSkies.esm
YUP - NPC Fixes (Base Game + All DLC).esp
Mannequin Rce.esp
HairPatcher.esp
Clean-Deluxe FNV.esp
Vurt's WFO.esp
gameplay.esp
SimpleStreetLights.esp
Simply Uncut - New Vegas.esp
New Vegas Landscape Overhaul.esp
Logic and Consistency Fixes.esp
Occlusion.esp
outsidebets.esp
Asterra's Many Fixes.esp
L38Improved.esp
New Vegas Strip ReDone.esp
Eliza.esp
populatedcasino-light.esp
JSawyer Ultimate.esp
Mojave Raiders.esp
Primm Reborn.esp
Asterra's Lore-Friendly Challenges.esp
Novac Reborn.esp
MECourierStations.esp
FiveAcesGunShop.esp
TheSinkRemodel.esp
NVR3_YUP Patch.esp
MikotoBeauty.esp
vault22FloralOverhaul.esp
vault22FloralOverhaul_Update_without Radroaches.esp
dD - Enhanced Blood Main NV.esp
EVE FNV - ALL DLC.esp
Armor.esp
CCSP2_5d.esp
WMIMNV.esp
Goodsprings Reborn.esp
AG Supplementary Uniques-AllInOne.esp
The Mod Configuration Menu.esp
The Weapon Mod Menu.esp
Mojave Arsenal.esp
BLEEDNV.esp
Ragdolls.esp
LegionAIFix.esp
DepthsOfDepravity.esp
Functional Post Game Ending - Populated Casinos Light Patch.esp
Mojave Wildlife (FO3-Style).esp
ImmersivePickupSoundsFNV.esp
Realistic_Repair_NV.esp
Weapons.esp
Unofficial Patch Plus.esp
ArizonaArmy.esp
lexx_brahmin-betsy.esp
Headhunting.esp
CCO - Ulysses Companion.esp
NS - DLC.esp
BLMedical.esp
NewVegasBounties.esp
NewVegasBountiesII.esp
TheInheritance.esp
1nivVSLArmors.esp
Russell.esp
IMPACT.esp
NorthRoad.esp
Functional Post Game Ending - Outside Bets Patch.esp
T4-plugin.esp
TrooperOverhaul-Dragbody.esp
Equipment Restoration Project.esp
ADAM Complete.esp
ADAM - MERGE.esp
Convenient Fast Travel Markers.esp
TLD_UnderpassDisabler.esp
ThrowableFixes.esp
Beyond The Beef Tweaks.esp
BartonThornTrigger.esp
Cowboy Perk Complete - New Vegas Bounties.esp
NVBIIAmbientNoise.esp
RussellAmbientNoise.esp
Titans of The New West.esp
VGA - EVE effect forcer script.esp
VATS Alternative - Bullet Time.esp
JustModsAssorted.esp
Book of Steel.esp
ILO - YUP Patch.esp
TMCOTT - Restored.esp
Armor Replacer Child NPC Fix.esp
OldWorldBlues - Keep Big MT Active No Announcements.esp
ImmersiveRecoil.esp
MdcAntidotes.esp
FNV Armor Addon.esp
NS - Base.esp
housemod.esp
Advanced Recon Gear.esp
Advanced Recon Tech.esp
Advanced Recon Patches.esp
lexx_brahmin-variant.esp
3DNPC_Velius.esp
Simple Reputation and Disguises.esp
Intimacy Patches.esp
NVR3_OutsideBets Patch.esp
NewVegasRedesignedType4-Patch.esp
Mojave Express Expanded.esp
AG Supplementary Uniques-GRA.esp
Functional Post Game Ending - YUP Patch.esp
NukaCola-Ojo.esp
Improved Sound FX - Merged Major DLCs.esp
CasualFollowers.esp
CompanionDisguises.esp
HeightMenu.esp
JIP Companions Command & Control.esp
JIP Improved Recipe Menu.esp
JIP MiniMap.esp
MeleeCleave.esp
NeotropicsWeaponDisplay.esp
NPCsSprint.esp
OWBFullHazmat.esp
PokerChipRetexture.esp
XFO - 9da - Enemies - NPC Healing - low.esp
CCO - Ulysses Companion - All DLCs Patch.esp
Groundcover Overhaul.esp
Cyberware OWB.esp
Immersive Primary Needs.esp
DarNifiedUINV.esp
WeaponJammingNoReloadJams.esp
MojaveExtended100.esp
Conelrad 640-1240.esp
LimestoneLOD.esp
MECourierUniform.esp
DLC Weapon Integration.esp
FOVSlider.esp
hz_Automatic Weapons Fix.esp
Immersive Hit Reactions.esp
MuzzleFlash Control.esp
True Wasteland Economy.esp
FlashlightNVSE.esp
UltimateUnarmedMeleePerkTweaks.esp
More Realistic Aiming.esp
ExtendedNVRadio.esp
MNTL-EWSP-GRA.esp
RememberAmmo.esp
Bash_Stealthboy.esp
Bash_Stealth.esp
Bullet Impact Increased LOD.esp
MiscItemIconsNV.esp
DeadMoneySurvivalBalanced.esp
JSawyer Ultimate - GRA Merged.esp
MNTL-EWSP.esp
Weapon Retexture Project.esp
Improved Sound FX - Weapon Sharing Fix.esp
OldWorldBlues - Improved Transportalponder.esp
YUP - Base Game + All DLC-KhanInitiation.esp
Simple DLC Delay.esp
Tutorial Killer.esp
Centered 3rd Person Camera - Unraised.esp
Behaviours.esp
Player Headtracking.esp
CombatEnhancer.esp
Enhanced NPC Awareness.esp
Helmet Overlay.esp
XFO - 9a - Enemies - AI revamp.esp
Interior Lighting Overhaul - Ultimate Edition.esp
ILO - New Vegas Bounties.esp
ILO - New Vegas Bounties II.esp
tmzLODadditions.esp
Bashed Patch, 0.esp

submitted by the_el_brothero to FalloutMods [link] [comments]

[FNV] What does "Invalid Chip in CasinoData List!" mean?

I'm playing through Dead Money and I'm trying to play at the slot machines. Every time I try to gamble, the game tells me, "Invalid Chip Data in CasinoData List!"
The strange thing is, I got this message at the Vikki and Vance Casino-- then a few days later was able to gamble there no problem. I had the same situation with the Tops and Gomorrah. Normally this wouldn't bother me, but I wanna get the voucher, and you can only get that by winning big at the Madre.
Here's my load order. If anyone can help me with this, thank you!
0 0 FalloutNV.esm
1 1 DeadMoney.esm
2 2 HonestHearts.esm
3 3 OldWorldBlues.esm
4 4 LonesomeRoad.esm
5 5 GunRunnersArsenal.esm
6 6 ClassicPack.esm
7 7 MercenaryPack.esm
8 8 TribalPack.esm
9 9 CaravanPack.esm
10 a YUP - Base Game + All DLC.esm
11 b Th3OverseerCore.esm
12 c FCOMaster.esm
13 d IWR.esm
14 e Decrucifixion.esm
15 f CompanionInfAmmo.esm
16 10 Run the Lucky 38.esm
17 11 Factions Reloaded - Merge.esm
18 12 FNVChristmasSpecial.esm
19 13 AWorldOfPain(Preview).esm
20 14 Momod.esm
21 15 enclavebunker.esm
22 16 DFB - Random Encounters.esm
23 17 SaxxonsQuestPack.esm
24 18 NewVegasRailroads.esm
25 19 Niner.esm
26 1a The New Bison Steve Hotel.esm
27 1b NVR-Strip.esm
28 1c AWOPDeadMoney.esm
29 1d NVWillow.esp
30 1e SomeguySeries.esm
31 1f Uncut Road to Legate's Camp.esm
32 20 KhanInitiation.esp
33 21 More Traits.esm
34 22 JokerineStripMall.esm
35 23 Project Nevada - Core.esm
36 24 Project Nevada - Equipment.esm
37 25 Project Nevada - Rebalance.esp
38 26 Project Nevada - Cyberware.esp
39 27 GRARG.esm
40 28 AWSW.esm
41 29 DesertersFortress.esm
42 2a More Perks.esm
43 2b More Perks for Companions.esm
YUP - NPC Fixes (Base Game + All DLC).esp
44 2c Unofficial Patch NVSE.esp
45 2d FixHitESP.esp
46 2e The Mod Configuration Menu.esp
47 2f The Weapon Mod Menu.esp
48 30 Inventory Search.esp
49 31 FOVSlider.esp
FCO - Afterschool Special.esp
FCO - Beyond Boulder Dome.esp
FCO - Niner.esp
FCO - Project Brazil.esp
FCOMerge2.esp
FCO - Saxons Quest Collection.esp
FCO - The New Bison Steve.esp
FCO - Willow (Cazy).esp
50 32 FCO - Willow.esp
51 33 SmallFixes2.esp
NVDLC04 Allegiance w Duster.esp
CompanionInfAmmoCheat.esp
52 34 PerksandAmmo.esp
53 35 TechnicalStuff.esp
54 36 ImGettingTired.esp
55 37 Performance Of The Gods.esp
56 38 Better Game Performance.esp
57 39 NVR-Version_10.esp
58 3a Vurt's WFO.esp
59 3b TestFix2.esp
60 3c SprintandUncut.esp
61 3d BTB - Beyond the Borders.esp
62 3e Legion Quests Expanded.esp
63 3f The Lucky 38 Empire.esp
FCO - NPC Changes.esp
64 40 NiptonRebuilt.esp
65 41 MojaveRebornWild.esp
66 42 Eliza.esp
67 43 Novac Reborn.esp
68 44 TestMerge.esp
69 45 CanWeStop.esp
70 46 More Perks Update.esp
More Perks for Companions Update.esp
71 47 AWOPBurnedMan.esp
72 48 CNR_Beta.esp
73 49 delilah.esp
74 4a FCO - Delilah.esp
75 4b Goodsprings Reborn.esp
76 4c AWOPMonsterPatchVanilla.esp
77 4d DepthsOfDepravity.esp
78 4e NewVegasUncut 123457 Merged.esp
IWR - Rebuilt.esp
79 4f Headhunting.esp
80 50 NorthRoad.esp
81 51 betsybrahmin.esp
82 52 CCO - Ulysses Companion.esp
83 53 NewVegasBounties.esp
84 54 NewVegasBountiesII.esp
85 55 NewVegasBountiesII Fixes - DLCs.esp
86 56 TheInheritance.esp
87 57 Russell.esp
88 58 DesertersFotress - Update.esp
89 59 KingOfTheRing.esp
90 5a Badmothafucka.esp
91 5b NewVegasBountiesIII.esp
92 5c ShackandPatrol.esp
93 5d NewMerge3.esp
AWOPDeadMoneyVendorPatch.esp
94 5e Companion Sandbox Mode3.esp
95 5f New Vegas Trade Center.esp
96 60 Nipton Fires Extinguished.esp
97 61 PatrolsandKatanas.esp
98 62 WPR.esp
99 63 NewMerge.esp
100 64 FCO - Russell.esp
101 65 PrimmIncreasedLegion.esp
102 66 GreenhousesandSlaves.esp
103 67 CrossTransHookerYUPRailroad.esp
104 68 Brotherhood and House Alliance.esp
105 69 Debt Collector Quest Fix.esp
106 6a TMCOTT - Restored.esp
107 6b TheBetterAngels.esp
108 6c AutumnLeaves.esp
109 6d Wastelandthings.esp
Decrucifixion.esp
110 6e NVR-NPCs.esp
111 6f Level100PerkPerLevel.esp
112 70 MaxFollowers12.esp
Vault_34_better_reactor.esp
113 71 ArenaAnySex.esp
CompanionInfAmmoOptional.esp
114 72 TheCollector.esp
Decrucifixion - More Victims.esp
115 73 RestoredCaravanPlayers.esp
116 74 HoverBoard.esp
117 75 CheckpointGary.esp
118 76 BluesRadioNV.esp
119 77 RadioClassical.esp
RadioClassical - Tune Dead Radios.esp
120 78 Conelrad 640-1240.esp
121 79 FNVMerge.esp
FCOMerge.esp
FCO + YUP.esp
NewMerge2.esp
122 7a MinorFixesMerge.esp
FCO - GlowingOne.esp
FCO - OHSB NPC Edits.esp
FCO - Roberts Patch.esp
123 7b More Traits Update.esp
124 7c Follower Home Marker.esp
FCO + LQE.esp
ED-E 3D Sound.esp
JokerineKarmaGraves.esp
125 7d UnlimitedCompanions.esp
126 7e Bashed Patch, 0.esp
submitted by JeffSheldrake to FalloutMods [link] [comments]

[FNV] White Face Bug

So a bunch of characters in my game have pale white faces. These include Ranger Grant and Johnson Nash. I already tried the 3 .ini changes and sorting my load order. Nothing helps.
0 0 FalloutNV.esm
1 1 DeadMoney.esm
2 2 HonestHearts.esm
3 3 OldWorldBlues.esm
4 4 LonesomeRoad.esm
5 5 GunRunnersArsenal.esm
6 6 ClassicPack.esm
7 7 MercenaryPack.esm
8 8 TribalPack.esm
9 9 CaravanPack.esm
10 a YUP - Base Game + All DLC.esm
11 b Tales of New Reno Redux.esm
12 c FCOMaster.esm
13 d New Vegas Redesigned 3.esm
14 e IWR.esm
15 f Tales of New Reno Redux Episode Zero.esm
16 10 Run the Lucky 38.esm
17 11 Tales of New Reno Redux Episode Two.esm
18 12 Gomorrah Redesigned v2.esp
19 13 NVInteriors_Core.esm
20 14 NVInteriors_ComboEdition.esm
21 15 NewVegasRailroads.esm
22 16 Bitter Springs Redesigned.esp
23 17 Afterschool Special.esm
24 18 KhanInitiation.esp
25 19 JokerineStripMall.esm
26 1a ZionTrail.esm
27 1b MikotoBeauty.esm
28 1c SomeguySeries.esm
29 1d Th3OverseerCore.esm
Vault24_09.esm
30 1e WMVM.esm
31 1f YUP - NPC Fixes (Base Game + All DLC).esp
32 20 WeaponModsExpanded.esp
33 21 MassiveMerge1v7.esp
UnlimitedCompanionsFixed.esp
34 22 FCO - GlowingOne.esp
Vurt's WFO.esp
35 23 New Vegas Redesigned 3.esp
36 24 pipboyx6.esp
37 25 PipBoyLight.esp
XFO - 9dc - Enemies - NPC Healing - high.esp
XFO - 9a - Enemies - AI revamp.esp
XFO - 9da - Enemies - NPC Healing - low.esp
XFO - 9db - Enemies - NPC Healing - med.esp
Loot Vehicles.esp
The Lucky 38 Empire.esp
38 26 NiptonRebuilt.esp
The True Revival of Luxury - An Ultra-Luxe Overhaul.esp
39 27 MJVEOutpost.esp
40 28 Eliza.esp
Factions Reloaded Legion.esp
Primm Reborn.esp
Novac Reborn.esp
41 29 VanGraffOverhaul.esp
CasinoHeists.esp
42 2a Simply Uncut - New Vegas.esp
ApocalypticMojave.esp
43 2b FiveAcesGunShop.esp
44 2c vault22FloralOverhaul.esp
NorthVegasSquare-Revisited.esp
Goodsprings Reborn.esp
45 2d DepthsOfDepravity.esp
46 2e fort mormon fortified.esp
47 2f TNRChoices.esp
Long15RebornALPHA.esp
48 30 ZionTrail-NV.esp
Fiends Three-Card Bounty Expansion.esp
IWR - Rebuilt.esp
CourierCacheWSE.esp
49 31 Headhunting.esp
50 32 NorthRoad.esp
51 33 BLMedical.esp
Laurens_Bathroom_poetry.esp
52 34 NewVegasBounties.esp
53 35 TheInheritance.esp
54 36 Russell.esp
55 37 KingOfTheRing.esp
56 38 Badmothafucka.esp
Revised.esp
57 39 rotfacetoriches.esp
HHrespawn.esp
NCR Convoy.esp
Home On The Wastes.esp
PG Camp North.esp
58 3a Player Vertibird.esp
NewVegasExtendedMapMarkers.esp
Jacobstown Expanded.esp
NCRTrooperOverhaul.esp
59 3b Mercy Killing Karma v2.0.esp
Strip Wall Billboards.esp
60 3c AutumnLeaves.esp
61 3d Return Vance's Gun.esp
Weapon Retexture Project.esp
VarmintRifle22LR.esp
PrimmCarnival.esp
62 3e SU-NV Little Dead Riding Hood Enabler.esp
1stReconArmor_Light.esp
1stReconArmor_LightNonFaction.esp
1stReconArmor_Med.esp
1stReconArmor_MedNonFaction.esp
63 3f arcadeGearCoat.esp
Archimedes MK2.esp
ArmourRepairKits.esp
B101 very simple Rhonda Fix [Missing].esp
64 40 BennyFaceEmbiggerer.esp
65 41 MikotoBeauty.esp
66 42 Better Burned Man.esp
calyps-sexyfisto.esp
Casino Anti Anti Cheat.esp
Casino Exchange All.esp
Chinese Stealth Armor.esp
CombatEnhancer.esp
67 43 Crashed Vertibird Interior.esp
Lucky38 Furniture - Sierra Madre HoloVendor.esp
Franz - Commissary At L38.esp
GnG Unaggressive Essential Merchants.esp
68 44 searchforcouriers.esp
GunNGulp.esp
Khan Rumor Fix.esp
Vault24_09.esp
69 45 MightyDungeonsTrilogy.esp
WelcomeToNewVegas.esp
WelcomeToNewVegasLootVehiclesPatch.esp
70 46 Rebuild Ed-E.esp
TWO BEARS HIGHFIVING.esp
Holster Gear.esp
71 47 Imp Holdout.esp
LonesomeRoadReputationFix.esp
72 48 LootMenu.esp
Machienzo-RadioNewVegasFixv11.esp
NPCs Can Miss.esp
penthouseapartment.esp
PerkEveryLevel.esp
PersonalHologram.esp
Powder Ganger Rep Fix - Gunfight.esp
PrimmSign.esp
SkippableDLCIntros.esp
SPECIALer_DLC03.esp
73 49 Sprint Mod.esp
TMCOTT - Restored.esp
ULBonVivantNotStealing.esp
UnlimitedCompanions.esp
VanGraffHostilityFactionFix.esp
74 4a VGO-NewVegasRedesigned3-Patch.esp
VanGraffHostilityQuestFix.esp
Vault_34_better_reactor.esp
VVLights.esp
WMX-ArenovalisTextures.esp
75 4b Lucky Winner.esp
Any of the mods that are marked as disabled are part of MassiveMerge1v7.esp
submitted by pivot_ob to Fallout [link] [comments]

I have two questions about modding regarding casino chips and essential characters.

In a quest I'm doing, a non-essential NPC keeps dying for some reason, and I don't know why-- Hendershot. Is there a way to set him essential to keep him alive via the console, and if so, how? I know it involves his ref ID or his base ID, but I'm not sure what to do.
Secondly: Whenever I go to a casino and get some chips to play slots, the game tells me, "Invalid casino data list" or something like that. Have other people had a similar problem, and does anyone know which mod causes this?
Here's my load order: some plugins have not been cleaned with FNVEdit, because I know certain mods you're not supposed to clean. Some of these are merges as well, hence the peculiar names. Lastly, I know that I am approaching the 130 mod limit, but I know well enough to stay below that.
Thank you all for your help!
0 0 FalloutNV.esm
1 1 DeadMoney.esm
2 2 HonestHearts.esm
3 3 OldWorldBlues.esm
4 4 LonesomeRoad.esm
5 5 GunRunnersArsenal.esm
6 6 ClassicPack.esm
7 7 MercenaryPack.esm
8 8 TribalPack.esm
9 9 CaravanPack.esm
10 a YUP - Base Game + All DLC.esm
11 b Th3OverseerCore.esm
12 c FCOMaster.esm
13 d IWR.esm
14 e Decrucifixion.esm
15 f CompanionInfAmmo.esm
16 10 Run the Lucky 38.esm
17 11 Factions Reloaded - Merge.esm
18 12 FNVChristmasSpecial.esm
19 13 AWorldOfPain(Preview).esm
20 14 Momod.esm
21 15 enclavebunker.esm
22 16 DFB - Random Encounters.esm
23 17 SaxxonsQuestPack.esm
24 18 NewVegasRailroads.esm
25 19 Niner.esm
26 1a The New Bison Steve Hotel.esm
27 1b NVR-Strip.esm
28 1c AWOPDeadMoney.esm
29 1d NVWillow.esp
30 1e SomeguySeries.esm
31 1f Uncut Road to Legate's Camp.esm
32 20 KhanInitiation.esp
33 21 More Traits.esm
34 22 JokerineStripMall.esm
35 23 Project Nevada - Core.esm
36 24 Project Nevada - Equipment.esm
37 25 Project Nevada - Rebalance.esp
38 26 Project Nevada - Cyberware.esp
39 27 GRARG.esm
40 28 AWSW.esm
41 29 DesertersFortress.esm
42 2a More Perks.esm
43 2b More Perks for Companions.esm
YUP - NPC Fixes (Base Game + All DLC).esp
44 2c Unofficial Patch NVSE.esp
45 2d FixHitESP.esp
46 2e The Mod Configuration Menu.esp
47 2f The Weapon Mod Menu.esp
48 30 Inventory Search.esp
49 31 FOVSlider.esp
FCO - Afterschool Special.esp
FCO - Beyond Boulder Dome.esp
FCO - Niner.esp
FCO - Project Brazil.esp
FCOMerge2.esp
FCO - Saxons Quest Collection.esp
FCO - The New Bison Steve.esp
FCO - Willow (Cazy).esp
50 32 FCO - Willow.esp
51 33 SmallFixes2.esp
NVDLC04 Allegiance w Duster.esp
CompanionInfAmmoCheat.esp
52 34 PerksandAmmo.esp
53 35 TechnicalStuff.esp
54 36 ImGettingTired.esp
55 37 Performance Of The Gods.esp
56 38 Better Game Performance.esp
57 39 NVR-Version_10.esp
58 3a Vurt's WFO.esp
59 3b TestFix2.esp
60 3c SprintandUncut.esp
61 3d BTB - Beyond the Borders.esp
62 3e Legion Quests Expanded.esp
63 3f The Lucky 38 Empire.esp
FCO - NPC Changes.esp
64 40 NiptonRebuilt.esp
65 41 MojaveRebornWild.esp
66 42 Eliza.esp
67 43 Novac Reborn.esp
68 44 TestMerge.esp
69 45 CanWeStop.esp
70 46 More Perks Update.esp
More Perks for Companions Update.esp
71 47 AWOPBurnedMan.esp
72 48 CNR_Beta.esp
73 49 delilah.esp
74 4a FCO - Delilah.esp
75 4b Goodsprings Reborn.esp
76 4c AWOPMonsterPatchVanilla.esp
77 4d NewVegasUncut 123457 Merged.esp
IWR - Rebuilt.esp
78 4e Headhunting.esp
79 4f NorthRoad.esp
80 50 betsybrahmin.esp
81 51 CCO - Ulysses Companion.esp
82 52 NewVegasBounties.esp
83 53 NewVegasBountiesII.esp
84 54 NewVegasBountiesII Fixes - DLCs.esp
85 55 TheInheritance.esp
86 56 Russell.esp
87 57 DesertersFotress - Update.esp
88 58 KingOfTheRing.esp
89 59 Badmothafucka.esp
90 5a NewVegasBountiesIII.esp
91 5b ShackandPatrol.esp
92 5c NewMerge3.esp
AWOPDeadMoneyVendorPatch.esp
93 5d Companion Sandbox Mode3.esp
94 5e New Vegas Trade Center.esp
95 5f Nipton Fires Extinguished.esp
96 60 PatrolsandKatanas.esp
97 61 WPR.esp
98 62 NewMerge.esp
99 63 FCO - Russell.esp
100 64 PrimmIncreasedLegion.esp
101 65 GreenhousesandSlaves.esp
102 66 CrossTransHookerYUPRailroad.esp
103 67 Brotherhood and House Alliance.esp
104 68 Debt Collector Quest Fix.esp
105 69 TMCOTT - Restored.esp
106 6a TheBetterAngels.esp
107 6b AutumnLeaves.esp
108 6c Wastelandthings.esp
Decrucifixion.esp
109 6d NVR-NPCs.esp
CompanionInfAmmoOptional.esp
110 6e TheCollector.esp
Decrucifixion - More Victims.esp
111 6f RestoredCaravanPlayers.esp
112 70 HoverBoard.esp
113 71 CheckpointGary.esp
114 72 Level100PerkPerLevel.esp
115 73 MaxFollowers12.esp
Vault_34_better_reactor.esp
116 74 BluesRadioNV.esp
117 75 RadioClassical.esp
RadioClassical - Tune Dead Radios.esp
118 76 Conelrad 640-1240.esp
119 77 FNVMerge.esp
FCOMerge.esp
FCO + YUP.esp
120 78 NewMerge2.esp
121 79 MinorFixesMerge.esp
FCO - GlowingOne.esp
FCO - OHSB NPC Edits.esp
FCO - Roberts Patch.esp
FCO + LQE.esp
122 7a More Traits Update.esp
123 7b Follower Home Marker.esp
ED-E 3D Sound.esp
124 7c Bashed Patch, 0.esp
submitted by JeffSheldrake to fnv [link] [comments]

[FNV] Please help. Severe stuttering, can't start new game and other problems suddenly happening without adding or removing any mods.

So today when I booted up my modded New Vegas the menu took forever to load, and when I try to load a save it takes forever and once if finally loads the game is severely stuttering, especially when I shoot a gun. I have NVAC, NVTF, The new mod limit bug fix, ENboost and various other fixes already installed. The game had been working perfectly before this, I had even been playing the game last night with none of these issues present. Nothing changed in my game files from last night to today. I am at a loss as to why this is happening.
My load order: GameMode=FalloutNV
FalloutNV.esm=1
DeadMoney.esm=1
HonestHearts.esm=1
OldWorldBlues.esm=1
LonesomeRoad.esm=1
GunRunnersArsenal.esm=1
ClassicPack.esm=1
MercenaryPack.esm=1
TribalPack.esm=1
CaravanPack.esm=1
YUP - Base Game + All DLC.esm=1
FCOMaster.esm=1
New Vegas Redesigned 3.esm=1
Interior Lighting Overhaul - Core.esm=1
FreesideOpen.esm=1
ELECTRO-CITY - CompletedWorkorders.esm=1
SomeguySeries.esm=1
Sortomatic.esm=1
oHUD.esm=1
TLD_Travelers.esm=1
AWorldOfPain(Preview).esm=1
NVInteriors_Core.esm=1
NVInteriors_ComboEdition.esm=1
Less Empty Primm.esp=1
ELECTRO-CITY - Highways and Byways.esm=1
The New Bison Steve Hotel.esm=1
CCO - Follower Tweaks.esm=1
Afterschool Special.esm=1
Freeside Open - AWOP.esm=1
Project Nevada - Core.esm=1
More Perks.esm=1
Project Nevada - Equipment.esm=1
Project Nevada - Rebalance.esp=1
Project Nevada - Cyberware.esp=1
Project Nevada - Extra Options.esm=1
Weapons.of.the.New.Millenia.esm=1
Gomorrah Redesigned v2.esp=1
Bitter Springs Redesigned.esp=1
IntimacyOverhaul_v1.0.esm=1
GhanimaNovacPlayerRoom.esp=1
BurrowingCreatures.esm=1
Niner.esm=1
3DNPC_FNV.esm=1
3DNPC_FNVGeneric.esm=1
3DNPC_BlueNote.esm=1
3DNPC_HopeLies.esp=1
3DNPC_Velius.esp=1
YUP - NPC Fixes (Base Game + All DLC).esp=1
DarNifiedUINV.esp=1
The Mod Configuration Menu.esp=1
dD - Enhanced Blood Main NV.esp=1
IMPACT.esp=1
The Weapon Mod Menu.esp=1
JIP Companions Command & Control.esp=1
Project Nevada - Rebalance Complete.esp=1
Project Nevada - All DLC.esp=1
Project Nevada - Med-X Fix.esp=1
RWD-NV v1.4 [Standard Version] Update+DLC.esp=1
LFox Missing Ammo Recipes.esp=1
LFox Bottle That Water.esp=1
LFox Merge.esp=1
ammoingredientsloot.esp=1
Logic and Consistency Fixes.esp=1
outsidebets.esp=1
kochandbohr.esp=1
athornysituation.esp=1
awilderwasteland.esp=1
GolfWaterScene.esp=1
FreesideOpenPatch.esp=1
ELECTRO-CITYFSOPatch .esp=1
Uncut Wasteland FSO OB.esp=1
New Vegas Strip ReDone.esp=1
EVE FNV - ALL DLC.esp=1
WeaponModsExpanded.esp=1
WMX-DLCMerged.esp=1
WMX-EVE-AllDLCMerged.esp=1
RWD-NV v1.4 [Standard Version].esp=1
Threshold.esp=1
WMX-ArenovalisTextures.esp=1
Millenia Merge.esp=1
M16A2.esp=1
M16A2BurstFire.esp=1
Weapon Stat Viewer.esp=1
More Perks Update.esp=1
AWOPMonsterPatchVanilla.esp=1
Mojave Raiders.esp=1
Mojave Wildlife (Vanilla-Style).esp=1
Unofficial Patch Plus.esp=1
Unofficial Patch Plus - Project Nevada Patch.esp=1
CourierCacheWSE.esp=1
MainStoryAlterations.esp=1
Beyond The Beef Tweaks.esp=1
BLMedical.esp=1
MTB.esp=1
ADAM Complete.esp=1
ADAM - MERGE.esp=1
Riot Gear Neck Cover.esp=1
CourierRangerArmorV2.esp=1
NewVegasBounties.esp=1
Cowboy Perk Complete - New Vegas Bounties.esp=1
NewVegasBountiesFSOPatch.esp=1
NewVegasBountiesII.esp=1
NewVegasBountiesIIFSOPatch.esp=1
TheInheritance.esp=1
Russell.esp=1
Freeside Open - Russell.esp=1
NewVegasBountiesIII.esp=0
FreesideOpen - NewVegasBountiesIII.esp=0
TheBetterAngels.esp=0
AutumnLeaves.esp=1
YUP - AutumnLeaves Patch.esp=1
Legion Quests Expanded.esp=1
Casinos Improved Merge.esp=1
Fixes Merge.esp=1
Delay DLC - DM + HH + OWB + LR + GRA.esp=1
Delay Couriers Cache.esp=1
Delay Autumn Leaves.esp=1
Sound Merge.esp=1
hz_Empty Clicks.esp=1
hz_1 by 1 Reload Fix.esp=1
All Weapon Sounds Overhaul .esp=1
AWSO-WMXEVE-ALLDLC-Merged.esp=1
Project Reality Footsteps.esp=1
More Accurate Geiger Clicking.esp=1
classicambientmusic.esp=1
Alternative Repairing.esp=1
Alternate Repairing Merge.esp=1
PortableCampsite.esp=1
FlashlightNVSE.esp=1
BrighterPipboyLight.esp=1
Quicker PipBoy Light-0_2Sec.esp=1
Pipboy2501.esp=1
LootMenu.esp=1
CCO - FT All DLC Patch.esp=1
Follower Tweaks.esp=1
Follower Home Marker.esp=1
IntimacyOverhaul NVBII Patch.esp=1
IntimacyOverhaul Inheritance Patch.esp=1
IntimacyOverhaul Russell Patch.esp=1
Real Recoil.esp=1
Bash_Stealth.esp=1
Enhanced NPC Awareness.esp=1
XFO - 9a - Enemies - AI revamp.esp=1
XFO - 9da - Enemies - NPC Healing - low.esp=1
Nevada Combat.esp=1
NPCsSprint.esp=1
Ragdolls.esp=1
Immersive Hit Reactions.esp=1
Immersive Minigames.esp=1
Pickpocket Overhaul XP Edition.esp=1
Manual Reload Merge.esp=1
ArmedToTheTeeth-NewVegas.esp=1
GRA-WRP-Patch-Two_Unofficial.esp=1
Project Nevada - WMX.esp=1
WMX-POPMerged.esp=1
Project Nevada - EVE All DLC.esp=1
AWOP - Russell.esp=1
AWOPLowLootAllLowNPCS.esp=1
AWOP-IMPACT-WMX-EVE AllDLCMerged.esp=1
AWOP-FCO3.esp=1
AWOPFSOPatch.esp=1
[JD] AWOP Voices.esp=1
Crashed Vertibird Interior.esp=1
vault22FloralOverhaul.esp=1
Misc Merge.esp=1
Distributed Necklaces and Chains.esp=1
Realistic Currency Weights.esp=1
medtektraumakit_edisleado.esp=1
medtektraumakit_edisleado_HH.esp=1
lexx-hh-letter-english.esp=1
lexx_brahmin-variant.esp=1
QwibsHolsters.esp=1
QwibsBackpacks.esp=1
Rextexture Merge.esp=1
Safehouse Merge.esp=1
DecoratedBOSBunker.esp=1
Mojave Rooftops.esp=1
Novac Reborn.esp=1
Goodsprings Reborn.esp=1
TLD_UnderpassDisabler.esp=1
TLD_EnergyWeaponsForTheNCR_NoStatChanges.esp=1
Saucy Sink.esp=1
GhanimaNovacPlayerRoomILO.esp=1
PG Camp North.esp=1
Better Burned Man.esp=1
FCO - NPC Changes.esp=1
FCO - PathFixing BugFixes.esp=1
New Vegas Redesigned 3.esp=1
New Vegas Redesigned 3 Path Fixing.esp=1
NCROverhaul.esp=1
ArizonaArmy.esp=1
Economy Overhaul.esp=1
Jane Snowglobe Caps Reward Lowered Including DLCs.esp=1
Interior Lighting Overhaul - Ultimate Edition.esp=1
ILO - NVInteriors Project.esp=1
ILO - A World of Pain.esp=1
ILO - New Vegas Bounties.esp=1
ILO - New Vegas Bounties II.esp=1
ILO - YUP Patch.esp=1
L38Improved.esp=1
CASM with MCM.esp=1
Vurt's WFO.esp=1
Groundcover Overhaul.esp=1
FNV Realistic Wasteland Lighting - All DLC.esp=1
FNV RWL All DLC - No Overcast Weather.esp=1
Total Plugins: 202
submitted by CommanderBunny88 to FalloutMods [link] [comments]

[FNV] Unsure which mods are causing game to crash on start up.

Been playing Fallout NV for a while now and the game has so far been running smoothly, until I noticed some plugins did not download so I decided to reinstall all my downloaded mods. First time after this, the game ran fine until it had crashed at a load screen and now it crashes every time I start it up. If anyone can help with finding that might be causing this in my load order (listed below) that be appreciated. As for my computer, it is relatively young and runs on Windows 10.
Load order:
Authentic Burned Man
Better Game Performance V5
CAGE- Continue After Games Ending- CAGE 1.3.9.2
Cleaner NVR Bases
DisableProcessWindowsGhosting v2
A Helpful Guide To Increase FNV's Performance and Stability
Fixed War Room Table
Ceasars New Regime
Main File Beta 7_2
NCR Enchantment- NCR Embassy
NMC New Vegas Patch for ALL Sized Packs
NMCs_Texture_Pack_For_New_Vegas- NMCs Textures NV MEDIUM (I have both part 1 and 2)
NPC_Project_Freeside_V201
New Vegas Restoration - NVR - NVR - Cleaner Lucky 38 Sign
New Vegas Restoration - NVR - NVR V10
New Vegas Stutter Remover - NVSR_4-1-36
Populated Casinos- Populated Casinos Medium
Primm Reputation Restored
Reputation Fixer
I Fought the Law- NCR Start- The Law Won
The Living Desert - Main File 1.57 JIP LN
The Strip Open - The Strip Open V1-4
Unlimited Companions 101
Unlimited Companions Fixed
Unofficial Patch Plus
Wasteland Flora Overhaul v3.2b
Wasteland Flora and Terrain Overhaul
Yukichiagi Unofficial Patch- YUP - YUP- Base Game and All DLC
Zan AutoPurge Crash Protector- New Vegas Edition
UGridsToLoad SaveGuard 1_0
4GB Fallout New Vegas Updated - FNV4GB
submitted by dontmindme2345 to FalloutMods [link] [comments]

A nostalgic reading of FNV's endings beginning with DLC

Honest Hearts: And so it was that the conflict between the New canaanites and the White Legs was finally resolved. The Courier's involvement had tipped the scale, shifting the fragile balance of power.
Demoralized by the Dead Horse and Sorrows attack the Courier and Joshua Graham led against them, the White Legs retreated to Great Salt Lake. Their days were numbered. Word soon reached the 80s tribe that the White Legs' spirit was broken, their war chief a dim shadow of his former self. By year's end, the 80s would overrun the White Legs' camps, scattering the tribe to the winds and claiming the Great Salt Lake for its own.
The Sorrows fought beside Joshua Graham and the Dead Horses, eradicating the threat the White Legs posed to Zion. Seeing the Courier convince Joshua Graham to spare Salt-Upon-Wounds, the Sorrows learned that retribution could be tempered by mercy. Though he despaired at the Sorrows' loss of innocence, Daniel took some small consolation in the Courier's lesson, and prayed it would take root.
Having helped eradicate the White Legs from Zion, the Dead Horses returned to Dead Horse Point in triumph. They remained neutral toward the Sorrows, but as years went on, there were periods of competitive friction, even violence, between the tribes. The New Canaanites - Daniel especially - intervened regularly as mediators, but found it difficult to reconcile the tribes' conflicts.
The defeat of the White Legs in Zion marked a turning point in the fortunes of the Happy Trails Caravan Company. Every two months, the caravan met with the New Canaanites in Zion Valley to trade. Happy Trails soon returned to prosperity. The vigilance of the Sorrows and Dead Horses in defending southwestern Utah, initially startling to Happy Trails caravans, soon proved a blessing. The tribes united against the 80s, driving them back from Highway 50, and thus opening yet another trading route for Happy Trails caravans
Follows-Chalk took the Courier's words to heart and decided that the big cities of the Mojave Wasteland and NCR were best left unexplored. Though he sometimes dreamed of distant lands, he continued to support his family at Dead Horse Point, and eventually his wanderlust faded.
Waking Cloud was distraught when she learned of her husband's death, but took comfort from her tribe, and the compassion of the New Canaanites. She forgave Daniel for having concealed her husband's fate from her, and learned to accept his fate. When her grief faded, she took a husband from the Dead Horse tribe. At her bidding, he stayed close to home.
The threat of the White Legs ended, Joshua Graham helped the Sorrows and Dead Horses tend to their fallen comrades and secure Zion. The Courier's words had stayed Joshua's wrath in his darkest hour, and in sparing Salt-Upon-Wounds, he was changed. While he continued to advocate militant opposition to the enemies of New Canaan, he sometimes showed quarter to those who crossed his family. Eventually this new spirit would diminish the myth of the Burned in distant lands - a small price for the peace it brought to Joshua Graham.
For years after the defeat of the White Legs, Daniel did his best to minister to the Sorrows' spiritual needs. Try as he might, he could not hold back the tribe's increasing militancy and reverence of Joshua Graham. Demoralized, he returned to his family at Dead Horse Point. His failures haunted him for the rest of his days.
And with that, the Courier walked out of the history of the tribes of Zion and back to the gathering storm of the Mojave Wasteland.
Dead Money:
The survivors of the Sierra Madre thought about gathering at the Fountain and waiting for the Courier. In the end, the collar's silence made them uneasy, and the fear of turning on each other made them hesitate, and leave the goodbyes - unspoken. The radio message at the fountain was enough for them, and there was no need to add another farewell on top of all they had suffered.
Dog forgot himself, as did the voice that raged within him. After their passing, a new voice spoke within the mutant's shell. It was difficult for the voice to remember the two it once was... there was the beast, Dog consumed by hunger... ...and the other in reverse... the one consumed by control. Both were driven by need for the other. The Courier brought them together, somehow, joined the two into one. All that happened at the Sierra Madre, was a faint memory to the new personality... like a flickering light in the clouds of the mind. The new voice did not think of the Courier again until the battle at The Divide reached his ears. The battle between the two couriers, beneath the torn skies and the Old World flag... each bearing a message for the other. And the mutant prayed the Courier that had saved him... had been saved in return.
Dean Domino, entertainer, singer... thief... explored the Sierra Madre not long after he was rescued by the Courier. Once he left the theater, the Sierra Madre recognized him as a guest, and many doors opened to him. He had to admit, it had been built to last. During his search, he came across the final records of Vera and Sinclair, and realized what happened the night the bombs fell. He felt strangely sad for a moment, and he had no idea why. Shrugging it off, his mind turned instead to where the Courier had come from. Vegas still survived, out there in the Mojave. Its sights, sounds... and casinos, ripe for the taking. So giving the Sierra Madre one last nod and a wink, he set off beyond the Cloud to begin again.
Christine, her mission complete, found new purpose as the Sierra Madre's warden. She watched over it silently - by choice. Over time, the ghost people came to see her as one of the Holograms. They would watch, silently, as she walked among them. At times, Christine thought of the Courier, who had kept Elijah's hand from her throat. The Courier reminded her of the other courier she had met in the Big Empty, and wondered if the two had found each other at last. She did not think of them again until she heard the legends of the Divide. The Divide, where the two messengers, the two couriers, fought beneath an ancient flag, at the edge of the world.
You've heard of the Sierra Madre Casino. We all have, the legend, the curses. Some foolishness about it lying in the middle of a City of Dead. A city of ghosts. Beneath a blood-red cloud a bright, shining monument, reaching out, luring treasure hunters to their doom. An illusion. A promise that you can change your fortunes. Begin again. Finding it, though, that's not the hard part. It's letting go.
Old World Blues:
As it had been in the years before the Great War Big MT... the Big Empty... became home to one of the brightest minds of the 23rd century. The Courier watched over the Big Empty for years to come, caring for it, and keeping its discoveries safe until they were needed to help others. Which had always been Big MT's purpose. Past the laboratories and Science, it had always been intended as a place to build the future of all mankind.
The Sink Central Intelligence Unit was impressed by the amount of exploration the Courier had undertaken. Facilities believed lost, destroyed, or ones that had simply gotten up and walked to new locations had been re-discovered by its intrepid new master. Internally, the artificial personality debated as to whether it preferred the old management to the new... and concluded that the Courier's thorough approach to research and investigation was admirable and worthy of its respect
Dr. Mobius continued his research undisturbed in the Forbidden Zone. As much as he had attempted to create better scorpions, he tried the same with humanity, with considerably less success. These failures didn't bother him overmuch. Once the rush of Mentats wore off, he forgot he had failed in any event. After all, the bright young mind who had come to visit him in the Forbidden Zone had already exceeded his expectations.
The Sink atop the Dome bustled with the voices of a small town, constantly chirping, arguing, and snarling at each other. Still, this all happened productively in the interests of its new owner. The Sink Central Intelligence Unit discovered, despite its inversion code, it was comforted by the sense of community the other personalities gave it.
The Biological Research Station, obsessed with seeding everything in sight, requested a transfer to the X-22 Botanical Garden... so that it might, in its own words, "sensually fertilize the garden's smooooth contours." The Garden sent back a polite refusal, saying it had prior commitments with a Vault it had helped infect before the war.
The Book Chute continued to devour all seditious materials until it nearly choked on a paper clip. It adamantly maintained it was a Chinese paper clip, and the whole thing had been an elaborately orchestrated assassination attempt. Whatever the reason, it slowed down for a while, carefully appraising each document and clipboard that came to it.
The light switches continued to bicker and flicker. This persisted until the day someone dropped a flashlight in the Sink, and the two of them united in their hatred of the "showboat." One of them eventually transferred to the Lightwave Dynamics plant - and began a long, unrequited affair with one of the holograms.
The Sink continued to ruthlessly scrub any particulate matter that came near it. Once it learned of the Innovative Toxins Plant, however, it gained new purpose. It sought to develop anti-toxins to flush into its drains and counteract the poisons bleeding into the soil.
The Toaster continued its psychotic spree, reducing all appliances in range to scrap electronics and spare parts. After one of its more psychotic episodes, however, the other Sink personalities decided enough was enough, and dumped the Toaster in a bathtub. Sparking and hissing, the Toaster swore its enemies would rue the day when they had bread - and no way to toast it.
Muggy did his best to collect coffee cups, although in his quest, he accidentally trapped himself in Higgs Village. It might have been the end for poor Muggy. Except... he found it peaceful there, tidying up the kitchens of the Think Tank Professors back when they had been flesh and bone. Well, except for Dr.O, who was an asshole for having created Muggy in the first place. Muggy left O's house deliberately dirty, punishing the dishes and cups that lived there in blind revenge for serving Dr. O.
Blind Diode Jefferson, with sounds the Courier brought him, created a symphonic counter-frequency that saved Big MT from sonic invasion in 2910. If you didn't hear about it - good. It was rumored by the other personalities that he had a brief fling with the light switches. Although he forgot their names once too often and was soon left in the dark as punishment.
Auto-Doc, always gentle and methodical, kept sewing up the Courier in all the right places when the skin split open from repeated wear and tear. The Auto-Doc was just glad to have purpose again. It heard its simpler brothers and sisters who got shipped to the Sierra Madre were bored out of their skulls in that toxic, dead city. In time, the Auto-Doc found a way to deactivate the Y-17 Trauma Harnesses, releasing the corpses they had held prisoner for almost 200 years.
As the Courier ran through the X-8 facility multiple times, the computers analyzed the test subject's movements. Rather than performing a superficial observation, they realized the subject barely knew what Communism was - or even what a high school was. This confused them for a time, until the facility finally realized that its research had... succeeded. So it let its cyberdogs out into the wastes to help protect small communities from physical aggression rather than communist propaganda
The infiltration program in X-13 felt spent, having repeatedly upgraded the Stealth Suit until it could upgrade it no more. It felt warm, fulfilled, and a bit sluggish. It realized not long after, the Stealth Suit had left it without so much as a note on the nightstand. So the infiltration program sent out robobrains into the wastes looking for its wayward technology. It eventually found REPCONN HQ, and set up a new research center, testing and murdering Fiends who kept breaking into the facility.
The cybernetic canine, gender: female, designation: ROXIE sat in her guard post in X-8. That is, until her "I'm in heat" programming circumvented her "stay" routine and she loped into the Mojave. There, she ran across Rex, who had been following the Courier, just as she had. They barked for a while, and realized they had a lot in common. The two of them constructed a litter of cyberpups, a small army of Boston terrifiers that gnawed and devoured anything in their path
The Courier, organs intact, continued onwards, a little less heavy of step, but with all the organs in the right places. As they should be. After all, brains can develop a life of their own when left to their own thoughts, and the Courier's brain was more clever than most.
Dr. Klein and the Think Tank remained alive, unaware of the world outside. They looped through their daily routine, none the wiser about the world beyond... although perhaps "wiser" was the wrong word. The world outside belonged to the Courier, and if anyone would shape it... well, the Courier had already called dibs.
In the times following the Second Battle of Hoover damn however, Old World Blues took on a new meaning. Where once it was viewed as a form of sadness, nostalgia, it became an expression describing the potential for the future. It can be easy to see Science as evil, technology unchecked as the source of all ills, all misfortunes. With the Courier at the helm, Science became a beacon for the future. There was Old World Blues, and New World Hope. And hope ruled the day at Big MT.
We could say more, but the stories in the Big Empty speak for themselves. Now armed with the Transportalponder, the Courier could return to the Dome at any time and crack open the secrets of the Big Empty, one by one. The Sink sat vigilant, waiting for its master to return, shoes covered in Mojave dust. Only one road yet remained, and it was one the Courier had to walk alone.
Lonesome Road: When ED-E's circuits burned in the fires of the Divide, there was one small part that held on until the end. It was the fragment that held the Old World memories and the words of his creator in his last moments.
As his last gesture, he sent one last signal to his counterpart in the Mojave, passing along what the Courier had taught him in the Divide. There was the chance.. always, that ED-E's journey would continue, perhaps carried by another eyebot in the Mojave.....the one from which the ED-E from the Divide had been shaped. For now, the Courier knew ED-E's history and could carry it, even if the eyebot had forgotten.
Hopeville burned lightless in the night, invisible fires of radiation scorching it from within and without. It is said a man still walked its streets, with a an tattered jacket, an Old World flag etched on the back...
He remained there, perhaps as punishment for the scars he left on the wastes - or a reminder of a history he could not forget. For Ulysses... his journey was over. The Courier had been the end of his road.
As for the Courier... he turned his back on his home for the second time and made his way back, navigating the treachery of the Divide. Tunnlers and the Marked Men... avoided the lone figure, as if recognizing the Courier's right to passage... or out of fear.
The Courier walked until he/she stood again upon the edge of the Divide, the last road he/she would walk before the second battle of Hoover Dam. There beside his feet, was a final package, from one Courier to another - a footlocker, bearing a gift, and a message. But that message - it is something for Couriers to carry, and for them alone. The lights flickered across the Divide, reminders that the Old World histories persist, and find meaning in the present.
It's said war - war never changes. Men do, through the roads they walk. And this road - has reached its end.
Fallout New Vegas:
And so the Courier, who had cheated death in the cemetery outside Goodsprings, cheated death once again, and the Mojave Wasteland was forever changed.
The Courier, with the aid of Yes Man, drove both the Legion and the NCR from Hoover Dam, securing New Vegas' independence from both factions. With Mr. House out of the picture, part of the Securitron army was diverted to The Strip to keep order. Any chaos on the streets was ended, quickly. Chaos became uncertainty, then acceptance, with minimal loss of life. New Vegas assumed its position as an independent power in the Mojave.
Supporting the ideals of independence, the Courier was recognized as the man/woman responsible for a truly free New Vegas. He/she ensured Mr. House's tyranny was broken and neither Caesar's Legion nor NCR would ever gain control over New Vegas.
Tabitha and Rhonda went east, through Caesar's land. Occasionally tales of their exploits found their way back west, though few believed them. Eventually the stories concerning the duo were collected and published, and proved to be quite popular with children.
Invigorated by his travels with the Courier, Raul once more took up his guns in memory of his lost Rafaela. Soon after, the Mojave was filled with tales of the ghost-vaquero who hunts down those who prey on the weak.
Though the Wasteland became anarchic after Hoover Dam, the Boomers' display of power dissuaded fortune seekers from attempting to penetrate Nellis.
Due to their temporary truce, the Brotherhood allowed the NCR to retreat from the Mojave Wasteland without incident. In the relative peace that followed, Brotherhood patrols appeared along major roads, harassing travelers over any bits of technology they had.
The peace with NCR served to ease Veronica's worries about the Brotherhood's immediate future. Still, a distance had arisen between her and her fellow members that would never be bridged. She began secluding herself in crumbling libraries of the Old World, learning of promising technologies she knew the Brotherhood would never adopt.
Their leaders destroyed by the Courier, the Fiends scattered throughout the wasteland. Without the organization of Motor-Runner, Cook-Cook, Violet, and Driver Nephi, they were easy prey.
After the Courier ensured New Vegas remain free, the Followers found that independent Vegas was even more unstable and violent than before. Old Mormon Fort became excessively burdened by the influx of patients, struggling to provide even the most basic of services.
Arcade was tending to the locals of Freeside when he learned that Caesar's Legion had been defeated and NCR was being pushed out of New Vegas. Though he found that independence for New Vegas was not all he hoped it would be, Arcade did his best to help the locals govern themselves.
With New Vegas' independence formally declared, Goodsprings thrived. More travelers stopped by Goodsprings on their way to and from the Strip, and the locals grew prosperous from the traffic.
In the years following the destruction of Cassidy Caravans, NCR used evidence of the plot to blackmail the Crimson Caravan and the Van Graffs. NCR enacted strict trade laws with little resistance, strengthening their supply lines and their position in the Mojave.
Cass lived to see the Courier bring down three armies and by her count, that was three more than she'd expected. She'd kept quiet about that, though.
During the Battle of Hoover Dam, the Great Khans quickly evacuated Red Rock Canyonand headed north and east into the plains of Wyoming. There, they reconnected with the Followers of the Apocalypse and rebuilt their strength. Bolstered by ancient knowledge of governance, economics, and transportation, they carved a mighty empire out of the ruins of the Northwest.
Thanks to the Courier and Lily, a cure for the nightkin's schizophrenia was found shortly after Doctor Henry's experiment concluded. Nightkin and other super mutants in the wasteland flocked to Jacobstown, and the town became known as a haven where a mutant could find peace
Lily continued to take her medicine at half-doses, and although she remembered her grandchildren, her mind remained muddled and confused. Eventually, she parted ways with the Courier and traveled west, seeking the remnants of her past.
Following the Second Battle of Hoover Dam, Freeside came to be known as one of the more stable areas in the region. Ironically, NCR refugees found Freeside safer than most of the rest of New Vegas, where resentment still lingers.
After Rey's brain was transplanted into Rex's cybernetic body, it took Rex some time to adjust to the old scrapyard dog's memories. Eventually, Rex's mind settled peacefully, melding his own memories with that of long travels with Old Lady Gibson.
Shaped up by the Courier's advice, The Misfits distinguished themselves during the Legion's attack on Camp Golf. Mags was finally promoted to Sergeant, and the rest of The Misfits received an official commendation. They continued to serve with distinction for many years.
Though Novac was a low-priority target for the Legion, many of Novac's citizens died in its defense. In the weeks that followed, several Bright Followers returned to Novac to help restore its defenses, allowing it to remain independent of the NCR.
Though NCR was withdrawing from the region, Boone remained in New Vegas, finding work as a security guard and caravan scout along the highways. While he might've preferred rejoining his old unit, Boone couldn't bring himself to abandon the city where he'd met his wife.
After Hoover Dam, the leaderless Powder Gangers at the Correctional Facility vanished into the wastes, leaving the prison empty. The Correctional Facility became another abandoned ruin in the wasteland, its carcass occasionally picked over by enterprising prospectors.
After the majority of the Vault 19 Powder Gangers joined the Great Khans, the weaker members scattered throughout the Mojave Wasteland. Though a few managed to erase their pasts, most never survived the journey.
Primm Slim proves to be an able-minded, if not able-bodied, sheriff for Primm. Due to his slow speed, some crooks get away without a scratch, but Primm continues to prosper under his watchful robotic eye.
With its logs cleared and its systems upgraded ED-E remained a vigilant and constant companion to the Courier. The Followers of the Apocalypse used the information recovered from ED-E on Poseidon Energy, to develop new methods to harness the energy of the sun.
Despite distinguishing themselves during the Second Battle of Hoover Dam, the rangers' victory was short-lived due to the Courier's interference. Chief Hanlon personally directed the evacuation of the rangers to Mojave Outpost as they fell back into NCR territory. Bitter over the waste of life in the Mojave, Hanlon stepped down from his post. After a campaign in which he denounced Oliver's and Kimball's hawkish, imperialist ways, Hanlon was elected as the senator of Redding.
After their bold arrival at Hoover Dam, the Remnants disappeared as quickly as they came. Legends of their power spread throughout the southwest, a reminder of why people once feared the sight of vertibirds in the sky.
And so the Courier's road came to an end... for now. In the new world of the Mojave Wasteland, fighting continued, blood was spilled, and many lived and died - just as they had in the Old World. Because war... war never changes.
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Fallout New Vegas Gameplay, Part 8. Liberating Primm (Full Walkthrough in 1080p HD) Fallout: New Vegas S2 E14 - Primm Casino Fallout New Vegas Primm My Kind of Town part 2 of 7 ED-E and Johnson Nash Exploring Decaying Casino Town- Primm, Nevada - YouTube Bonnie and Clydes Death Car, Whiskey Pete's Primm Nevada Fallout new vegas 19 exploring Primm and Vikki and Vances ... PRIMM - FALLOUT: NEW VEGAS IRL - EPISODE 2 Fallout: New Vegas - 9 - Primm's Vikki & Vance Casino ... Fallout: New Vegas Barter Book Location - Primm

Primm's townsfolk are initially trapped inside the casino. Once the town is safe, they're then equally confined to their homes, and then never leave. However, there are a number of carefully crafted sandbox packages for them to populate the town once more that are never used (PrimmResident1Sandbox - 8). The markers these refer to are also oddly parts of the patrol routes mentioned above ... Primm appears only in Fallout: New Vegas. Behind the scenes [edit edit source] Primm is based on the real world location of Primm in Clark County, Nevada. Bugs [edit edit source] If the New California Republic takes over Primm, some citizens will say that "Primm wimped out and accepted NCR rule." Even if Meyers or Primm Slim is chosen as Primm's sheriff, this line will be spoken from time ... Vikki and Vance Casino appears only in Fallout: New Vegas. Behind the scenes [ edit edit source ] The Vikki and Vance Casino is based on the real world locations of Primm Valley Resort & Casino and Whiskey Pete's in Primm, Nevada . Primm Valley Resort & Casino, Buffalo Bill’s Resort & Casino, & Whiskey Pete’s Hotel Casino offer affordable getaways and staycations near Las Vegas, Nevada. More humorously you can talk to the propaganda robot “Primm Slim” who is wandering around to learn more about the dubious exhibit that gives the casino its name. What a tool. Do yourself a favor and listen to the desperate, grasping attempt at selling a mundane story Primm Slim tells. For your trouble you’ll get the note “Vance Gun Brochure”. Search the exhibit to find that the gun ... For now it includes a couple of dead residents, a couple of dead town guards and a dead casino guard (the casino should have had at least one guard), Mindy and Mitch and a couple of dead farmers. Ol' John and Little Amy are two new NPCs that will enable once Primm has been saved and the casino re-opens. Why they weren't there in the beginning has been explained in the game via notes. For Fallout: New Vegas on the PlayStation 3, a GameFAQs message board topic titled "Primm residents not leaving the Casino". Forums: Index > Fallout: New Vegas gameplay help > When does the Primm casino open? I would like to know due to the exploit. You have to get a new sheriff for Primm (My kind of town quest), does not matter which, then a gang will try to attack the casino, you deal with them, then you wait approximately a week (I had to wait that much)and the casino is up and running. Whiskey Pete's Hotel & Casino: Chose Primm Solely for the connection to the video game "Fallout" - See 589 traveler reviews, 227 candid photos, and great deals for Whiskey Pete's Hotel & Casino at Tripadvisor.

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Fallout New Vegas Gameplay, Part 8. Liberating Primm (Full Walkthrough in 1080p HD)

Fallout New Vegas Primm My Kind of Town part 3 of 7 Ruby Nash and Primm Slim - Duration: 7:38. ... Powder Gangers 3: Primm & The Vikki & Vance Casino - Plus, the Wins Outlaws - Fallout New Vegas ... This video shows the location of the Tales of a Junktown Jerky Vendor book located in the Bison Steve Casino in Primm. Exploring the casino's in Primm Nevada The only reason I came to Primm was to go to Whiskey Pete's. I was aware of this place from Fallout New Vegas. It is the first casino you come across in the game but under the name "The Vikki ... PRIMM - FALLOUT: NEW VEGAS IRL - EPISODE 2 Watch me as I EXPLORE PRIMM follow me: twitter.com/pkrussl facebook.com/pkrussl instagram.com/pkrussl vid.me/Pkrus... Exploring Primm, talking to Nash and getting a new quest to find Deputy Beagle at the Bison hotel. This is video #8 of my full Fallout: New Vegas walkthrough, in 1080p HD quality. For best viewing quality, click the fullscreen button in the YouTube player, then select 1080p. Part 8. Liberating ... Talking with the NCR tent group before heading into Primm. Spending time in the Vikki & Vance Casino. Checking out the surrounding area inside the wall befor... Sorry about the long wait for this episode. Today we fight off some powder gangers and learn the fate of the Deputy of Primm... Future episodes of F:NV may be livestream segments :D.

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